Oh hey, thanks for the comments y'all! =D
Kritter wrote:
Also the animation on the character is really good. What are they supposed to be though? Just a humanoid thing?
I'm currently calling her "Lillian," and I have no idea what she's supposed to be exactly, but "just a humanoid thing" sounds like a fair assessment! She wears some kinda frog costume, and her hair ornaments resemble frog eyes. She also wears glasses since I was getting
waaaaay too much of an "uncanny valley" vibe without them. She also doesn't have a nose, and probably doesn't have any ears either.
By the way, the unicorn is named Darkles, and the spork is named... guess.
LangtonSquid wrote:
This already looks amazing! I'm guessing the whole spork mechanic was inspired by the Psycho Iris, right?
Actually, it was inspired by Yoshi's tongue - seriously. However, as I refined it over time, it unintentionally came to resemble you-know-what. By the time I added the ability to grab and throw things with it, yeeeeeeeah, that's when I was all like, "yeah, this thing is totally Psycho Iris." Having one big eye certainly helped, though. ;P
Mors wrote:
But, I have a suggestion, I think it would be much better if you made that unicorn's trail more saturated and more rainbowy.
I should note that Youtube kinda desaturated the video, and the video was at a decreased quality to begin with. But even still, I supposed I could try and see how it would look. =)
Corny wrote:
How much do you plan to charge for it?
Right now, I'm not doing this for the money. If I do end up selling it, I'd have to research the market, get advice and so on.
TrinitroMan wrote:
Looks nice, but what happened to your bird girl game you wanted to sell?
Hahahahahahaha what bird girl game I wanted to sell? I don't recall anything of that sort. Are you perhaps thinking of that dragonfly/fairy character I made years ago? I thought of making a game with that character, but unfortunately wasn't able to think of any novel gameplay concepts to back it up.
VinnyVideo wrote:
I'm pretty sure this resemblance is coincidental, but the playable character looks a wee bit like her.
Lately, I've been seeing characters that are even closer in resemblance than that Ocarina NPC. Every time, I'm like, "dang it all!" But at least Lillian has a frog motif and a lack of a nose, so there's that.
Qwerty Triple6 wrote:
I'm assuming this was made with the Psycho Waluigi engine, since I'm seeing some...uh, very similar gameplay mechanics. It looks great so far, keep up the good work!
Actually, it's a completely new engine that happens to share many similarities with Psycho Waluigi. There are many more control options this time around - yes, including mouse control if you want it.~
Oh hey, thanks for the comments y'all! =D
[quote="Kritter"]Also the animation on the character is really good. What are they supposed to be though? Just a humanoid thing?[/quote]
I'm currently calling her "Lillian," and I have no idea what she's supposed to be exactly, but "just a humanoid thing" sounds like a fair assessment! She wears some kinda frog costume, and her hair ornaments resemble frog eyes. She also wears glasses since I was getting [i]waaaaay[/i] too much of an "uncanny valley" vibe without them. She also doesn't have a nose, and probably doesn't have any ears either.
By the way, the unicorn is named Darkles, and the spork is named... guess. ;)
[quote="LangtonSquid"]This already looks amazing! I'm guessing the whole spork mechanic was inspired by the Psycho Iris, right?[/quote]
Actually, it was inspired by Yoshi's tongue - seriously. However, as I refined it over time, it unintentionally came to resemble you-know-what. By the time I added the ability to grab and throw things with it, yeeeeeeeah, that's when I was all like, "yeah, this thing is totally Psycho Iris." Having one big eye certainly helped, though. ;P
[quote="Mors"]But, I have a suggestion, I think it would be much better if you made that unicorn's trail more saturated and more rainbowy.[/quote]
I should note that Youtube kinda desaturated the video, and the video was at a decreased quality to begin with. But even still, I supposed I could try and see how it would look. =)
[quote="Corny"]How much do you plan to charge for it?[/quote]
Right now, I'm not doing this for the money. If I do end up selling it, I'd have to research the market, get advice and so on.
[quote="TrinitroMan"]Looks nice, but what happened to your bird girl game you wanted to sell?[/quote]
Hahahahahahaha what bird girl game I wanted to sell? I don't recall anything of that sort. Are you perhaps thinking of that dragonfly/fairy character I made years ago? I thought of making a game with that character, but unfortunately wasn't able to think of any novel gameplay concepts to back it up.
[quote="VinnyVideo"]I'm pretty sure this resemblance is coincidental, but the playable character looks a wee bit like her.[/quote]
Lately, I've been seeing characters that are even closer in resemblance than that Ocarina NPC. Every time, I'm like, "dang it all!" But at least Lillian has a frog motif and a lack of a nose, so there's that.
[quote="Qwerty Triple6"]I'm assuming this was made with the Psycho Waluigi engine, since I'm seeing some...uh, [i]very[/i] similar gameplay mechanics. It looks great so far, keep up the good work![/quote]
Actually, it's a completely new engine that happens to share many similarities with Psycho Waluigi. There are many more control options this time around - yes, including mouse control if you want it.~