So hey, I figured I should post in this topic again to tell you that this was more or less completed, and was re-branded as
RPM - Rage's Platform Movement. Much has changed since I last posted it here, but I streamlined a lot of old features while adding a whole slew of other stuff and fixes (including just recently basic 2-Player support) The old demos are still available for download, as well as the movement source for character assets as well (yes, that includes the elusive Yoshi's Island movement everyone liked!). Characters are all behavior-based, so they'll work on any frame that has the RPM source file. You can share your own characters and widgets this way if you wanted to do all of that stuff.
The catch is now you have to pay me money for the movement source itself.
It comes with a super basic template that uses my own character as an example, though you can add the characters from the other download to learn how to do some other fancy tricks with the engine itself. It seems to have gotten a fairly strong reception in some Click circles, so it looks like I did something right
So hey, I figured I should post in this topic again to tell you that this was more or less completed, and was re-branded as [b]RPM - Rage's Platform Movement[/b]. Much has changed since I last posted it here, but I streamlined a lot of old features while adding a whole slew of other stuff and fixes (including just recently basic 2-Player support) The old demos are still available for download, as well as the movement source for character assets as well (yes, that includes the elusive Yoshi's Island movement everyone liked!). Characters are all behavior-based, so they'll work on any frame that has the RPM source file. You can share your own characters and widgets this way if you wanted to do all of that stuff.
The catch is now you have to pay me money for the movement source itself. :thumbsup: It comes with a super basic template that uses my own character as an example, though you can add the characters from the other download to learn how to do some other fancy tricks with the engine itself. It seems to have gotten a fairly strong reception in some Click circles, so it looks like I did something right :D