Evil Yoshi Toes wrote:
Looking great as always!
Thanks!
MarioBrosFan2010 wrote:
My mind is blown! (I don't even play Paper Mario).
I would definitely recommend them.
soopakoopa wrote:
I don't know if some of these already exist or not, but here are some ideas for badges:
- Quake Badge: Executing a jump attack perfectly damages all enemies on stage for 20% of the damage done to the target.
Also applies to Hammer attacks.
- Switcheroo Badge: "Reverses" status effects applied to Mario. For example, an attack that would normally freeze you will
set you on fire, and vice-versa. An attack which would normally lower your defence (or some other stat) would raise it instead, but on the flip side
using an item or ability which would normally boost your stats would reduce them instead.
- Block Master Badge: Makes the timing for blocking extremely strict, but blocking completely negates all damage.
- Last Stand Badge: Any attack that would normally kill you will have a 50% chance to leave you at 1 HP instead, and make you invincible until
your next turn. This can only happen once per battle, so if it happens, make recovering a priority!
- Ninja Badge: When you initiate a battle with an attack by stomping or hammering an enemy in the overworld, enemies will be stunned or confused by the initial hit.
Those are some nice badge ideas. I especially like the Ninja Badge, I never though of something like that. As of the time of this post, I added your badge to the game. I've added your username to the credits as well.
Switcheroo seems like it might be a bit too crazy, haha. Something like Quake Badge seems like it would be its own attack, rather than an affect applied to all attacks (it would be too cheap). Thanks for the suggestions.
[quote="Evil Yoshi Toes"]Looking great as always![/quote]
Thanks!
[quote="MarioBrosFan2010"]My mind is blown! (I don't even play Paper Mario).[/quote]
I would definitely recommend them.
[quote="soopakoopa"]I don't know if some of these already exist or not, but here are some ideas for badges:
- [b]Quake Badge:[/b] Executing a jump attack perfectly damages all enemies on stage for 20% of the damage done to the target.
Also applies to Hammer attacks.
- [b]Switcheroo Badge:[/b] "Reverses" status effects applied to Mario. For example, an attack that would normally freeze you will
set you on fire, and vice-versa. An attack which would normally lower your defence (or some other stat) would raise it instead, but on the flip side
using an item or ability which would normally boost your stats would reduce them instead.
- [b]Block Master Badge:[/b] Makes the timing for blocking extremely strict, but blocking completely negates all damage.
- [b]Last Stand Badge:[/b] Any attack that would normally kill you will have a 50% chance to leave you at 1 HP instead, and make you invincible until
your next turn. This can only happen once per battle, so if it happens, make recovering a priority!
- [b]Ninja Badge:[/b] When you initiate a battle with an attack by stomping or hammering an enemy in the overworld, enemies will be stunned or confused by the initial hit.[/quote]
Those are some nice badge ideas. I especially like the Ninja Badge, I never though of something like that. As of the time of this post, I added your badge to the game. I've added your username to the credits as well.
Switcheroo seems like it might be a bit too crazy, haha. Something like Quake Badge seems like it would be its own attack, rather than an affect applied to all attacks (it would be too cheap). Thanks for the suggestions.