1.Super Mario 2D Universe and Super Mario UniMaker __________________________________________________________________________
Super Mario 2D Universe is my main project and UniMaker is just an extra mode (like several others planned), the 'Uni' is an abbreviation of 'Universe' (Universe Maker) and Super Mario UniMaker in all circumstances depends of Super Mario 2D Universe, and it has a pattern of development that should follow the 2D Universe.
All in-game art are inspired by Kopejo.
Main idea for Super Mario 2D Universe:
Quote:
The game has the idea of joining the gameplay and mechanics of various Super Mario in a single game with 2D experience within a based of Super Mario Galaxy (Wii) ambiance, but with the "casuality" level design pattern of Super Mario 3D World (Wii U).
In addition to a detailed and crafted history to make the player feel as if it were far beyond a simple Mario game. The game is planned as playable characters: Mario, Luigi, Peach, Daisy, Wario, Waluigi, Captain Toad, Toadette and Rosalina.
Since each team (per 2 Characters) have a purpose in history and in their own mechanical game, making the gameplay all something unique for example:
Mario and Luigi have the traditional gameplay of Super Mario Bros. (SMB,SMB3,SMW e NSMB);
Peach and Daisy with gameplay style of Doki Doki Panic (Super Mario Bros. 2 USA);
Wario andWaluigi with gameplay of Wario Land series;
Captain Toad and Toadette with gamaplay of Captain Toad: Treasure Tracker (Wii U) in a puzzle pattern.
Each level has a unique style and atmosphere, with the least possible repetitive, unlike Super Mario games in general, following a style pattern by World only, for example: throughout World 2 from Super Mario Bros. 3 has only the Desert style to levels.
2. History __________________________________________________________________________
Spoiler:
2014
The idea for the project came after I had played Super Mario 3D World, I liked so much the game in all aspects, which had then arisen the idea to create a port of it in 2D, so first I called Super Mario 2D World with the codename: SMU, using Dragezeey Engine 7.
[youtube]j-KYOQ35Ar4[/youtube]
Months after the project had grown had undergone several changes (principaly in the graphics), but then decided to go beyond a simple 3D World port 2D but unify (or at least try at the time) the concept of Super Mario Galaxy and Super Mario 3D World in 2D to create a original Fan game, so the name became: Super Mario 2D Universe
2015
In May 2015, the year that I had released the first Beta Demo showing a bit it was the game mechanics (not the final game, but only a demonstration of gameplay). At that time, I was using Hello Engine and Dragezeey Engine 7 unified.
[youtube]PAJx00VWA8w[/youtube]
One year later, I decided to start creating a similar Super Mario Maker editor for Super Mario 2D Universe, called UniMaker. The idea had arisen since the announcement at E3 2014, but I was not willing to take very forward, but how many people were interested I decided continue with the idea of the editor for the 2D Universe.
[youtube]EmfXcmSTqVQ[/youtube]
2016
I worked in UniMaker until the release of the first Beta Demo Because the new source for 2D Universe (SMU Engine, current Cosmos Mario Engine) was in early development and the first versions of UniMaker (1.0/1.1) was provisionally released with Hello Mario Engine (GMS).
[youtube]06Wy07dxLlU[/youtube]
Now
Currently I am working on a new source, Cosmos Mario Engine for the development of the Demo 2.0 (which will be no longer Beta, but a part of the final game).
3. Info and Download __________________________________________________________________________
If you are interested in the work you can accompany it better in the Official Page, I will always be posting news.
...soon, will provide download of the latest game versions on this topic...
[center][img]http://i.imgur.com/DQP78ts.png[/img]
[b][i][size=130]__________________________________________________________________________[/size][/i][/b]
[b][size=130]1.[/size][/b] [size=130][font=Verdana][b][i]Super Mario 2D Universe and Super Mario UniMaker[/i][/b][/font][/size]
[b][i][size=130]__________________________________________________________________________[/size][/i][/b]
[b][i]Super Mario 2D Universe[/i][/b] is my main project and UniMaker is just
an [b]extra mode[/b] (like several others planned), the 'Uni' is an abbreviation
of 'Universe' (Universe Maker) and Super Mario [i]UniMaker [/i]in all circumstances
depends of [i][b]Super Mario 2D Universe[/b][/i], and it has a pattern of development
that should follow the [i]2D Universe[/i].
All in-game art are inspired by [b][i]Kopejo[/i][/b].
[size=80][b]Main idea for [i]Super Mario 2D Universe[/i][/b][/size]:[/center]
[quote][size=100]The game has the idea of joining the gameplay and mechanics of various Super Mario in a single game with 2D experience within a based of [i]Super Mario Galaxy[/i] (Wii) ambiance, but with the "casuality" level design pattern of [i]Super Mario 3D World[/i] (Wii U).[/size]
[size=100]In addition to a detailed and crafted history to make the player feel as if it were far beyond a simple Mario game. The game is planned as playable characters:[/size]
[b][size=110]Mario, Luigi, Peach, Daisy, Wario, Waluigi, Captain Toad, Toadette and Rosalina.
[/size][/b]
Since each team (per 2 Characters) have a purpose in history and in their own mechanical game, making the gameplay all something unique for example:
[list]
[*][size=90]Mario and Luigi have the traditional gameplay of Super Mario Bros. (SMB,SMB3,SMW e NSMB);[/size]
[*][size=90]Peach and Daisy with gameplay style of Doki Doki Panic (Super Mario Bros. 2 USA);[/size]
[*][size=90]Wario andWaluigi with gameplay of Wario Land series;[/size]
[*][size=90]Captain Toad and Toadette with gamaplay of Captain Toad: Treasure Tracker (Wii U) in a puzzle pattern.
[/size][/list]
[size=100]Each level has a unique style and atmosphere, with the least possible repetitive, unlike Super Mario games in general, following a style pattern by World only, for example: throughout World 2 from Super Mario Bros. 3 has only the Desert style to levels.[/size][/quote]
[center][b][i][size=130]__________________________________________________________________________[/size][/i][/b]
[b][size=130]2.[i] History[/i][/size][/b]
[b][i][size=130]__________________________________________________________________________[/size][/i][/b]
[spoiler][size=120][i][b]2014[/b][/i][/size]
The idea for the project came after I had played [i]Super Mario 3D World[/i],
I liked so much the game in all aspects, which had then arisen the idea to create
a port of it in 2D, so first I called [i][b]Super Mario 2D World[/b][/i] with the codename: [b]SMU[/b],
using [i][b]Dragezeey Engine 7[/b][/i].
[youtube]j-KYOQ35Ar4[/youtube]
Months after the project had grown had undergone several changes (principaly in the graphics),
but then decided to go beyond a simple 3D World port 2D but unify (or at least try at the time)
the concept of [i]Super Mario Galaxy[/i] and [i]Super Mario 3D World[/i] in 2D to create a original
Fan game, so the name became: [i][b]Super Mario 2D Universe[/b][/i]
[i][size=120][b]2015[/b][/size][/i]
In May 2015, the year that I had released the first [b]Beta Demo[/b] showing a bit it was the
game mechanics (not the final game, but only a demonstration of gameplay).
At that time, I was using [b][i]Hello Engine[/i][/b] and [i][b]Dragezeey Engine 7[/b][/i] unified.
[youtube]PAJx00VWA8w[/youtube]
One year later, I decided to start creating a similar [i]Super Mario Maker [/i]editor for
[b][i]Super Mario 2D Universe[/i][/b], called UniMaker. The idea had arisen since the
announcement at [b]E3 2014[/b], but I was not willing to take very forward, but how
many people were interested I decided continue with the idea of the editor for the 2D Universe.
[youtube]EmfXcmSTqVQ[/youtube]
[size=120][i][b]2016[/b][/i][/size]
I worked in [i][b]UniMaker [/b][/i]until the release of the first Beta Demo Because the new
source for 2D Universe ([i]SMU Engine[/i], current [i][b]Cosmos Mario Engine[/b][/i]) was in
early development and the first versions of [i]UniMaker [/i]([b]1.0/1.1[/b]) was provisionally
released with [i]Hello Mario Engine[/i] (GMS).
[youtube]06Wy07dxLlU[/youtube][/spoiler]
[size=120][i][b]Now[/b][/i][/size]
[img]http://i.imgur.com/apwpORX.png[/img]
Currently I am working on a new source, [i][b]Cosmos Mario Engine[/b][/i] for the development
of the Demo 2.0 (which will be no longer Beta, but a part of the final game).
[b][i][size=130]__________________________________________________________________________[/size][/i][/b]
[b][size=130]3.[i] Info and Download[/i][/size][/b]
[b][i][size=130]__________________________________________________________________________[/size][/i][/b]
If you are interested in the work you can accompany it better in the [b][url=https://www.facebook.com/2duofficial]Official Page[/url][/b], I will always be posting news.
...soon, will provide download of the latest game versions on this topic... :thumbsup:[/center]
Last edited by Mario Silva on Sat Jun 10, 2017 5:20 am, edited 16 times in total. _________________
The only exception is as long as you're adding something unique to this project to make it not look like a "clone" of other games which look like no effort has been put into it, then you're in the clear.
With that said, this looks interesting; I assume you're just getting started on this thing?
The only exception is as long as you're adding something unique to this project to make it [i]not[/i] look like a "clone" of other games which look like no effort has been put into it, then you're in the clear.
With that said, this looks interesting; I assume you're just getting started on this thing?
Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?
You know, I'm following your game from YouTube and I like what I see. But there is a huge problem. Your game doesn't have any major gimmick. Super Mario Dimensions have dimension switching, Abducted Toad have weird and unique levels, Super Mario Flashback has time traveling etc. But your game doesn't have anything unique. But this doesn't mean your game is bad, I like it. It has nice graphics and great music but for now, it's just a really polished Hello clone. Or a level pack. BTW, these are just my personal opinions. EDIT: Typo
You know, I'm following your game from YouTube and I like what I see. But there is a huge problem. Your game doesn't have any major gimmick. Super Mario Dimensions have dimension switching, Abducted Toad have weird and unique levels, Super Mario Flashback has time traveling etc. But your game doesn't have anything unique. But this doesn't mean your game is bad, I like it. It has nice graphics and great music but for now, it's just a really polished Hello clone. Or a level pack.
BTW, these are just my personal opinions.
EDIT: Typo
Last edited by Mors on Mon Jun 01, 2015 11:52 am, edited 1 time in total. _________________
Good graphics, even though when I first saw the screenshot, it looked like a mix of Mors' Super Mario Flashback with GateteeY's "abandoned" Mario's Timeless Picross But yeah, good stuff.
Good graphics, even though when I first saw the screenshot,
it looked like a mix of Mors' Super Mario Flashback with GateteeY's "abandoned" Mario's Timeless Picross
But yeah, good stuff.
Well, it was me who programmed. (I think I'm beginning to adapt better to the GML)
Update: Music Menu Player
[img]http://i.imgur.com/Pa6YyOE.gif[/img]
Well, it was me who programmed. :laugh: (I think I'm beginning to adapt better to the GML)
Update: File Selection Menu
[img]http://i.imgur.com/hnpBr2N.gif[/img]
Not ready, I have to work more on it. :)
And ... A song that had made the time.
[ayoutube]https://www.youtube.com/watch?v=7Mce7sB6P4U[/ayoutube]
Post subject: Re: UPDATE - Super Mario 2D Universe
Posted: Wed Jul 15, 2015 6:48 pm
Hello, It's me!.
Up.
Update: New Super Mario Bros. U Boost Blocks
I still want to improve it in other functions to the cursor in addition to a far greater interactivity with the scenario and its objects.
Up.
Update: New Super Mario Bros. U Boost Blocks
[img]http://i.imgur.com/pQzuNCB.gif[/img]
I still want to improve it in other functions to the cursor in addition to a far greater interactivity with the scenario and its objects. :laugh:
Post subject: Re: UPDATE - Super Mario 2D Universe
Posted: Wed Jul 15, 2015 7:01 pm
Cliax Codec X Splatoon
This looks really good
This looks really good
_________________
Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?
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