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 Post subject: SM64 Bungle Trouble
PostPosted: Sat May 09, 2015 7:52 pm 
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Quick Sneak Peek OLD
Wiggler Greens OLD
New Preview(Dark Ambience)
Skyland of the wing cap NEW
Feedbacks? post them here.


Last edited by Mr. GreenThunder on Sat May 30, 2015 7:17 pm, edited 1 time in total.
 
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 Post subject: Re: SM64 Bungle Trouble
PostPosted: Sat May 09, 2015 8:10 pm 
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Thanks DonnieTheGuy!
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Wow. It looks pretty awesome. Only thing I didn't like is goombas. Their faces look to small. You can add a custom HUD as well.

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 Post subject: Re: SM64 Bungle Trouble
PostPosted: Sun May 10, 2015 2:32 am 
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Mors wrote:
Wow. It looks pretty awesome. Only thing I didn't like is goombas. Their faces look to small. You can add a custom HUD as well.

Thank you, I don't quite get what's wrong with the goomba's face, they don't look too small to me, also for the custom HUD that will be added later in time. Right now I'm working on modelling the levels.

 
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 Post subject: Re: SM64 Bungle Trouble
PostPosted: Sun May 10, 2015 11:33 am 
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Kootie Patootie
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Mr. GreenThunder wrote:
Quick Sneak Peek OLD
Wiggler Greens OLD
New Preview(Dark Ambience) NEW
Feedbacks? post them here.

Those are really cool! But I have to agree with Mors, that the Goomba's face is much too small for his body. The body is also kind of a weird shape.

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 Post subject: Re: SM64 Bungle Trouble
PostPosted: Sun May 10, 2015 4:23 pm 
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zzz...
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Willsaber wrote:
The body is also kind of a weird shape.

its not his fault tho, sm64 already had extremely lowpoly models to begin with

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 Post subject: Re: SM64 Bungle Trouble
PostPosted: Mon May 11, 2015 7:24 am 
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I can't make the goomba higher poly than it already is because the game already lags hard.

 
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 Post subject: Re: SM64 Bungle Trouble
PostPosted: Mon May 11, 2015 12:10 pm 
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zzz...
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Mr. GreenThunder wrote:
I can't make the goomba higher poly than it already is because the game already lags hard.

have you tried asking help to kaze emanuar? he can make hipoly models in sm64, you can ask him help (i guess, i dont know **** about hacking)

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 Post subject: Re: SM64 Bungle Trouble
PostPosted: Mon May 11, 2015 2:35 pm 
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Recent314 wrote:
Mr. GreenThunder wrote:
I can't make the goomba higher poly than it already is because the game already lags hard.

have you tried asking help to kaze emanuar? he can make hipoly models in sm64, you can ask him help (i guess, i dont know **** about hacking)

Ok thanks, I'll ask soon, but who is Kaze Emanuar? where can i find him?

 
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 Post subject: Re: SM64 Bungle Trouble
PostPosted: Mon May 11, 2015 3:57 pm 
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zzz...
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Mr. GreenThunder wrote:
Ok thanks, I'll ask soon, but who is Kaze Emanuar? where can i find him?

a sm64 hacker just like you, created sm64 chaos edition and ****
https://www.youtube.com/user/KazeBG0
https://sites.google.com/site/kazemario64/

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 Post subject: Re: SM64 Bungle Trouble
PostPosted: Mon May 11, 2015 6:34 pm 
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Watashi Wa
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But what is a bungle

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 Post subject: Re: SM64 Bungle Trouble
PostPosted: Tue May 12, 2015 8:25 am 
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Syaxamaphone wrote:
But what is a bungle

A word, a stand-in for the words "Screwed up", "Messed up" so on, In other words, someone probably Bowser messed up something and it generated some trouble. Damn I wonder what google is.

 
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 Post subject: Re: SM64 Bungle Trouble
PostPosted: Sat May 30, 2015 7:19 pm 
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New preview is out

 
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 Post subject: Re: SM64 Bungle Trouble
PostPosted: Sat May 30, 2015 7:30 pm 
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Thanks DonnieTheGuy!
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Looks nice. Is that seaside hill ground?

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 Post subject: Re: SM64 Bungle Trouble
PostPosted: Sun May 31, 2015 5:11 am 
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But alas, I'm still alive.
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This is one of the most polished SM64 hacks I've seen so far. (I never figured out how to make these moving textures work)
I also love the use of custom models there. Does the game have bosses? And if yes, are they modified?

 
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 Post subject: Re: SM64 Bungle Trouble
PostPosted: Sun May 31, 2015 11:51 am 
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Mors wrote:
Looks nice. Is that seaside hill ground?

It's from Sonic 4 splash hill zone.
LSF Games wrote:
This is one of the most polished SM64 hacks I've seen so far. (I never figured out how to make these moving textures work)
I also love the use of custom models there. Does the game have bosses? And if yes, are they modified?

Thank you very much for the feedback, the games has bosses but they will be from the original. I'm not very well versed in asm.

 
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 Post subject: Re: SM64 Bungle Trouble
PostPosted: Sun Jun 14, 2015 11:08 am 
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Lame attempt at trying to make a 2.5D stage in sm64

 
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 Post subject: Re: SM64 Bungle Trouble
PostPosted: Sun Jun 14, 2015 2:07 pm 
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i like that quite a bit

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 Post subject: Re: SM64 Bungle Trouble
PostPosted: Sun Jun 14, 2015 2:22 pm 
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Silly guy
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Looks awesome. I really like how the levels are so huge. Mario 64 already had huge levels to begin with, but this takes that concept and says "just do it, nothing is impossible". Also, the music from the levels I've seen are grand and match the environments perfectly. I'd love to see how this turns out. I hope there's a cool story of some kind cause that would add to the epic feel. Anyway, good luck and rock on.

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 Post subject: Re: SM64 Bungle Trouble
PostPosted: Sun Jun 14, 2015 6:53 pm 
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How did you archieve the 2.5D gameplay? Did you merely place invisible walls? Or are you still able to go in all 8 directions but you didn't decide to do so?
This really fascinates me.

 
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 Post subject: Re: SM64 Bungle Trouble
PostPosted: Sun Jun 14, 2015 7:06 pm 
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Silly guy
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I'm guessing it's walls. Can't be sure. I don't know anything about hacks though.

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