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Super Mario Flashback, A unique Mario fangame.
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 Post subject: Re: Super Mario Flashback
PostPosted: Mon Oct 31, 2016 8:01 am 
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soverygrin
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I don't remember exactly, but there was this glitch underground where the collision with the two invisible blocks caused me to shift to the top of the pipe's sprite.

 
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 Post subject: Re: Super Mario Flashback
PostPosted: Mon Oct 31, 2016 9:59 am 
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Mors wrote:
I heard this before. I assume you have an Intel GPU.
I suggest you to double click on the first loading screen, then press the blue button. It opens the secret advanced settings menu. Try some random things there.


Yep. Setting "More compatible vertex buffer method" works. What do you do differently?

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 Post subject: Re: Super Mario Flashback
PostPosted: Mon Oct 31, 2016 5:51 pm 
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Waluigi Time!
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Looks amazing!

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 Post subject: Re: Super Mario Flashback
PostPosted: Thu Nov 03, 2016 9:48 am 
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Marle's my waifu
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I had a couple of notes about the game after playing the most recent demo.

1. The ground pound doesn't let you take everything a ?-block contains like in the official games. Doesn't seem like intended behaviour.
2. Can't jump down through the jump-through platforms in Yoshi's Island. Not sure if intended behaviour. Even then jumping through platforms feels buggy, you can't just tap it and have Mario just jump through, instead he'll fidget in place.
3. Got a crash when hit by a piranha plant moments after hitting a shelled Goomba. Don't have the log on me but it seemed to be an error about an id in the create event of Obj_goomba if I recall correctly.
4. Running and jumping unto a slope will make you fall through at certain spots.

I have to say though, I like that Yoshi's Island only has jumping Piranhas and upside down Piranha Plants. Very astute.

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 Post subject: Re: Super Mario Flashback
PostPosted: Thu Nov 03, 2016 4:23 pm 
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soverygrin
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Vertette wrote:
1. The ground pound doesn't let you take everything a ?-block contains like in the official games. Doesn't seem like intended behaviour.


I'm pretty sure that's how it works in all Mario games. If you continuously ground pound on a block instead of holding the ground pound's action down, you won't get everything a ? Block contains. However, Super Mario Flashback does not allow this option, so that would explain the problem you're having...maybe...

 
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 Post subject: Re: Super Mario Flashback
PostPosted: Mon Dec 05, 2016 4:29 am 
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Thanks DonnieTheGuy!
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I'm a bit late to reply lol but I'll add that feature. The code I use for ? Blocks sucks so I'll rewrite it lol
Anyways, I don't really post here since I already have the discord server and twitter for updates but let's make an exception for once!
Spoiler:

big images
also ignore these weird tiling error things, I'm experimenting with the application surface, that's why those appear.

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 Post subject: Re: Super Mario Flashback
PostPosted: Mon Dec 05, 2016 10:25 am 
Cliax Codec X Splatoon
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Mors wrote:
Anyways, I don't really post here since I already have the discord server and twitter for updates but let's make an exception for once!
How does that stop you from posting here? Not everyone is on Discord or Twitter. I for one only follow your Twitter and that page pretty much only tells me to use Discord, too.

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Currently designing Chapter 1-6, 5%

GOTM titles
Spoiler:
Fan Art
Spoiler:
 
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 Post subject: Re: Super Mario Flashback
PostPosted: Mon Dec 05, 2016 8:48 pm 
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Thanks DonnieTheGuy!
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DJ Coco wrote:
How does that stop you from posting here? Not everyone is on Discord or Twitter. I for one only follow your Twitter and that page pretty much only tells me to use Discord, too.
It's easier for me to post all updates in 1 place, and I use Twitter only for important updates. I think Discord is efficent enough for me considering it has like 108 members.

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 Post subject: Re: Super Mario Flashback
PostPosted: Tue Dec 06, 2016 12:35 am 
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The SMB1 level looks a lot better than before, Mors! :thumbsup: I like how the less-satured colors used on the tiles and new pipe tiles look. The only thing I seem to have a problem with is the dark area on the bottom of the background. It just doesn't seem right to me. I feel like the colors in it are too dark when compared to the non-dark areas on the background and its vertical position is a bit too high (maybe you could try to place it a tile or two lower and see how it looks?).

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 Post subject: Re: Super Mario Flashback
PostPosted: Tue Dec 06, 2016 5:52 am 
Cliax Codec X Splatoon
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Mors wrote:
DJ Coco wrote:
How does that stop you from posting here? Not everyone is on Discord or Twitter. I for one only follow your Twitter and that page pretty much only tells me to use Discord, too.
It's easier for me to post all updates in 1 place, and I use Twitter only for important updates. I think Discord is efficent enough for me considering it has like 108 members.
Are your updates so frequent crossposting takes a lot of time?

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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

Currently designing Chapter 1-6, 5%

GOTM titles
Spoiler:
Fan Art
Spoiler:
 
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 Post subject: Re: Super Mario Flashback
PostPosted: Tue Dec 06, 2016 8:05 am 
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Thanks DonnieTheGuy!
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Nah, I'm just lazy.
@Q-Nova: Thanks! I'll try to fix that.

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 Post subject: Re: Super Mario Flashback
PostPosted: Sun Dec 11, 2016 11:48 am 
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Keep up the good work!

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 Post subject: Re: Super Mario Flashback
PostPosted: Mon Mar 27, 2017 2:44 am 
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Will Luigi be playable at all?

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 Post subject: Re: Super Mario Flashback
PostPosted: Mon Mar 27, 2017 3:58 am 
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TheWahGamer wrote:
Will Luigi be playable at all?

Luigi is dead in that timeline where Mario time travels in his own world

 
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 Post subject: Re: Super Mario Flashback
PostPosted: Mon Mar 27, 2017 5:56 am 
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TheWahGamer wrote:
Will Luigi be playable at all?

Yes.

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 Post subject: Re: Super Mario Flashback
PostPosted: Sun Apr 16, 2017 7:08 pm 
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Thanks DonnieTheGuy!
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Updated the title screen.
Spoiler:

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 Post subject: Re: Super Mario Flashback
PostPosted: Sun Apr 16, 2017 8:02 pm 
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Love the new logo too!

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 Post subject: Re: Super Mario Flashback
PostPosted: Mon Apr 17, 2017 12:32 am 
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The flatter colours look a lot better then a the previous logo. Did you change the Credit info to match the style or are they still blocky pixels?

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 Post subject: Re: Super Mario Flashback
PostPosted: Mon Apr 17, 2017 12:48 am 
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Thanks DonnieTheGuy!
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Renhoek wrote:
The flatter colours look a lot better then a the previous logo. Did you change the Credit info to match the style or are they still blocky pixels?
I just got rid of them.

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 Post subject: Re: Super Mario Flashback
PostPosted: Mon Apr 17, 2017 1:12 am 
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Mors wrote:
Renhoek wrote:
The flatter colours look a lot better then a the previous logo. Did you change the Credit info to match the style or are they still blocky pixels?
I just got rid of them.

well that's one way to solve a problem :v

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