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Super Mario Flashback, A unique Mario fangame.
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 Post subject: Re: Super Mario Flashback
PostPosted: Thu Jun 23, 2016 5:58 pm 
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Not a bird
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Now I can play Sonic in a Mario game, wee

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 Post subject: Re: Super Mario Flashback
PostPosted: Sat Jun 25, 2016 5:41 am 
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Sonic in Mario world, what about Yoshi and Donkey Kong

 
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 Post subject: Re: Super Mario Flashback
PostPosted: Sat Jun 25, 2016 6:05 am 
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Thanks DonnieTheGuy!
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Yoshi will have a cameo, but Donkey Kong won't be in this game.

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 Post subject: Re: Super Mario Flashback
PostPosted: Sat Jun 25, 2016 6:08 am 
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Yoshi has a cameo in the picture

 
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 Post subject: Re: Super Mario Flashback
PostPosted: Sat Jun 25, 2016 9:33 am 
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Where?

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 Post subject: Re: Super Mario Flashback
PostPosted: Sat Jun 25, 2016 11:01 am 
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Thanks DonnieTheGuy!
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MugenT35 wrote:
Yoshi has a cameo in the picture

No.

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 Post subject: Re: Super Mario Flashback
PostPosted: Sun Jun 26, 2016 12:26 am 
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MugenT35 wrote:
Can I add Peach, Daisy, Wario, Yoshi, Donkey Kong, Diddy Kong, Dixie Kong and Rosalina to the next demo
No, Mugen, darnit, you can't add characters into other peoples' games. It's, like, physically...improbable. So stop asking.

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 Post subject: Re: Super Mario Flashback
PostPosted: Wed Jun 29, 2016 4:49 am 
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Hmm, What About Princess Peach, Princess Daisy, Rosalina and Toadette as a Playable in Super Mario Flashback :think:

 
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 Post subject: Re: Super Mario Flashback
PostPosted: Wed Jun 29, 2016 6:48 am 
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Add them yourself.

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 Post subject: Re: Super Mario Flashback
PostPosted: Wed Jun 29, 2016 11:10 am 
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Here we go.
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I'm gonna have tons of fun with the custom character feature.

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 Post subject: Re: Super Mario Flashback
PostPosted: Wed Jun 29, 2016 1:28 pm 
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"CoN Sucks"?

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 Post subject: Re: Super Mario Flashback
PostPosted: Wed Jun 29, 2016 2:34 pm 
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SuperArthurBros wrote:
"CoN Sucks"?

Ummmm ermmmm uhhhhhhhhhhhhhh
It's a placeholder ok?
I also updated the site.
Image
It will be available for public when I release the next demo (probably in 2 weeks).

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 Post subject: Re: Super Mario Flashback
PostPosted: Sun Oct 30, 2016 5:11 pm 
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If anyone here still cares, I released a demo a few weeks ago. You can download it from http://www.smflashback.ga

Sorry, I forgot to post it here.

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 Post subject: Re: Super Mario Flashback
PostPosted: Sun Oct 30, 2016 6:24 pm 
Cliax Codec X Splatoon
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Better late than never I guess. What exactly is new? Is it just the revamped third mission of YI?
Tbh, it feels a bit lazy. I would've appreciated you kept the fruit feeding thing as that felt pretty SMW-y. I just didn't understand what to do before.

Also, I keep expecting Irony from OreImo to play each time the music in YI gets to a certain part. Curse that SiivaGunner and his memes!

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 Post subject: Re: Super Mario Flashback
PostPosted: Sun Oct 30, 2016 6:53 pm 
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DJ Coco wrote:
Better late than never I guess. What exactly is new? Is it just the revamped third mission of YI?
Tbh, it feels a bit lazy. I would've appreciated you kept the fruit feeding thing as that felt pretty SMW-y. I just didn't understand what to do before.

Also, I keep expecting Irony from OreImo to play each time the music in YI gets to a certain part. Curse that SiivaGunner and his memes!

I was planning to add several new things, but I couldn't make them ready for this demo so it's pretty much new YI Star 3 and more polish. I changed the whole fruit mechanic because I couldn't make it match the quality level of other levels. I think I'm gonna change that mission a bit more too.

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 Post subject: Re: Super Mario Flashback
PostPosted: Sun Oct 30, 2016 7:11 pm 
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This occurs on startup.

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 Post subject: Re: Super Mario Flashback
PostPosted: Sun Oct 30, 2016 7:24 pm 
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TheShyGuy wrote:
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This occurs on startup.


What the heck are you using for a computer operating system/setup? Because that's the first time I've seen anyone have that sort of glitch when loading the game. Heck, I'm pretty sure it's the first time Mors has had someone report it!

Either way, I suspect he'd like it if you listed what operating system you were using and whether any other technical aspects were different on the machine it's running on.

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 Post subject: Re: Super Mario Flashback
PostPosted: Sun Oct 30, 2016 7:44 pm 
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Windows 8.1

System
Processor: Intel(R) Pentium(R) CPU 2030M @ 2.50GHz 2.5GHz
Installed memory (RAM): 4.00 GB (3.89 GB usable)
System type: 64-bit Operating System, x64-based processor

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I've had graphics problems before and I'm pretty sure my laptop is just broken lol. I've had other gamemaker games graphically bug out too. I'm buying a new computer next month so I'm not too worried about this.

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 Post subject: Re: Super Mario Flashback
PostPosted: Mon Oct 31, 2016 3:40 am 
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I heard this before. I assume you have an Intel GPU.
I suggest you to double click on the first loading screen, then press the blue button. It opens the secret advanced settings menu. Try some random things there.

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 Post subject: Re: Super Mario Flashback
PostPosted: Mon Oct 31, 2016 4:46 am 
Cliax Codec X Splatoon
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Also, are you aware that you can run, then duck, then face the other direction to slide along the ground?
It's a pretty funny glitch but it killed me on occasion. Still fun to mess around with.

Also please fix the bug that when holding something, throwing it and immediately pressing the run button again afterwards grabs the object again. Add a check whether the object has left the player's range yet and only make it grabbable again if it has.

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Currently designing Chapter 1-6, 5%

GOTM titles
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