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Super Mario Flashback
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Author:  Mors [ Thu Jan 01, 2015 5:58 pm ]
Post subject:  Super Mario Flashback

Image

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Author:  Willsaber [ Thu Jan 01, 2015 6:05 pm ]
Post subject:  Re: Mors' Untitled Fangame

That is extremely well polished and smooth!

Author:  Mors [ Thu Jan 01, 2015 6:07 pm ]
Post subject:  Re: Mors' Untitled Fangame

Thanks.

Author:  TiKi [ Thu Jan 01, 2015 7:40 pm ]
Post subject:  Re: Mors' Untitled Fangame

Aha! I've been looking for that, where is that HUD health from?

Author:  MarioBrosFan2010 [ Fri Jan 02, 2015 5:01 pm ]
Post subject:  Re: Mors' Untitled Fangame

It feels like a 2-D version of Mario's 3-D Adventures.

Author:  starscratcher [ Fri Jan 02, 2015 5:05 pm ]
Post subject:  Re: Mors' Untitled Fangame

This is a pretty good looking game!
The only thing I had trouble with is the slippery walking of Mario. That's what made me fail.
Also, when I lose and error appears:
Code:
action number 1
of  Step Event0
for object obj_qblock:

Push :: Execution Error - Variable Get 68.groundpound(100040, -2147483648)
at gml_Object_obj_qblock_Step_0

Author:  Morrad1991 [ Fri Jan 02, 2015 6:20 pm ]
Post subject:  Re: Mors' Untitled Fangame

Very well done. Keep it up.

Author:  Chaoz [ Sat Jan 03, 2015 1:37 am ]
Post subject:  Re: Mors' Untitled Fangame

Very good demo, though I have on complaint. Mario moves too fast and is too heavy. Trying to land of a small part of the level can be very hard.

Author:  Syaxamaphone [ Sat Jan 03, 2015 2:25 am ]
Post subject:  Re: Mors' Untitled Fangame

The physics seem to be alright. My only complaint is that Mario really slides around a lot. It isn't as enjoyable to move around on the ground. I also don't really care for his wall kick. I think it would be better if you kept sliding after letting go of the direction facing the wall and instead disconnected from the wall if you press the other direction. Maybe have Mario hold onto the wall for a sec before jumping to the player can get ready for their next action (instead of the jump being instantaneous).

The grahics are really nice though, and that rain looks pretty good in motion. Not too hot about Shift and Ctrl being the jump and run especially since ctrl+various keys perform various actions on Windows. I suppose if you eventually plan to have custom keyboard controls then this won't really be a problem.

Author:  Mors [ Mon Jan 05, 2015 4:52 pm ]
Post subject:  Re: Mors' Untitled Fangame

Thanks for your great comments guys. I'm trying to improve controls.

Author:  Mors [ Thu Jan 08, 2015 10:08 am ]
Post subject:  Re: Mors' Untitled Fangame

Updated the engine test, check the first post.

Author:  MarioBuilder [ Thu Jan 08, 2015 10:36 am ]
Post subject:  Re: Mors' Untitled Fangame

Nice, but Mario's ducking animation is very slow, and I think I even received damage for jumping on a goomba once. Plus the game crashed when I ran into a pit as Fire Mario.

Author:  Mors [ Thu Jan 08, 2015 10:59 am ]
Post subject:  Re: Mors' Untitled Fangame

MarioBuilder wrote:
Nice, but Mario's ducking animation is very slow, and I think I even received damage for jumping on a goomba once. Plus the game crashed when I ran into a pit as Fire Mario.

Which pit? And do you remember the error message?

Author:  WreckingPrograms [ Fri Jan 09, 2015 3:01 am ]
Post subject:  Re: Mors' Untitled Fangame

What happened to the rolling move? I found it a very unique feature of this game.

EDIT: Got the same Fire Mario pit issue. It was the last pit in the level. This is the error I got:

############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_startrail:

Push :: Execution Error - Variable Get 73.flash(100200, -2147483648)
at gml_Object_obj_startrail_Draw_0
############################################################################################

Author:  SuperArthurBros [ Fri Jan 09, 2015 12:07 pm ]
Post subject:  Re: Mors' Untitled Fangame

The problems/glitches I had:
~The game cannot be closed, I have to open the task manager to close it
~Mario runs fast when moving and crouching in the opposite direction of the direction he is facing. For example, I'm crouching with Mario facing left, but moving horizontally to the right. I have to press left to increase speed to the right. This made me fall in a hole because I though left woud reduce the speed.
~Butterflies get stuck in blocks, I noticed that in the block wall in the end of the level.

Author:  Mors [ Fri Jan 09, 2015 12:22 pm ]
Post subject:  Re: Mors' Untitled Fangame

Thanks guys! All of these bugs will be fixed soom.

Author:  MarioBuilder [ Fri Jan 09, 2015 12:42 pm ]
Post subject:  Re: Mors' Untitled Fangame

Some things I kinda disagree with:
-You have to charge up to roll
-Mario moves incredibly slow while he's ducking and in midair. He should only do this on the ground
-Dashed into a goomba at 1 life in the latest demo and Spoiler:

-Shells don't destroy bricks
-The knockback when Mario gets hit by an enemy

Author:  Chaoz [ Fri Jan 09, 2015 11:31 pm ]
Post subject:  Re: Mors' Untitled Fangame

Couldn't really record it because Bandicam doesn't do fullscreen and I couldn't minimize the screen because my F keys doesn't work like they should, but beause of Knockback I got chained into a automatic death combo in the begin of the level because I hit the Piranha Plant, the Goomba, another Piranha Plant, and a other Goomba. I think you should really lower the knockback, as that chain could really ruin the game for someone.

Author:  SuperArthurBros [ Sat Jan 10, 2015 9:25 am ]
Post subject:  Re: Mors' Untitled Fangame

Just make Mario invvincible for 3 seconds while landing in the ground after being hit by an enemy.

Author:  Mors [ Sat Jan 10, 2015 4:45 pm ]
Post subject:  Re: Mors' Untitled Fangame

WreckingGoomba wrote:
EDIT: Got the same Fire Mario pit issue. It was the last pit in the level. This is the error I got:

Fixed.
SuperArthurBros wrote:
The problems/glitches I had:
~The game cannot be closed, I have to open the task manager to close it
~Mario runs fast when moving and crouching in the opposite direction of the direction he is facing. For example, I'm crouching with Mario facing left, but moving horizontally to the right. I have to press left to increase speed to the right. This made me fall in a hole because I though left woud reduce the speed.
~Butterflies get stuck in blocks, I noticed that in the block wall in the end of the level.

Fixed.
I can't fix it because it's too fun.
I will fix it later.
MarioBuilder wrote:
-You have to charge up to roll
-Mario moves incredibly slow while he's ducking and in midair. He should only do this on the ground
-Dashed into a goomba at 1 life in the latest demo and Spoiler:

-Shells don't destroy bricks
-The knockback when Mario gets hit by an enemy

Will be changed back.
Fixed.
Fixed.
Fixed.
I'm not planning to remove it. But I adjusted it a little.
Chaoz wrote:
Couldn't really record it because Bandicam doesn't do fullscreen and I couldn't minimize the screen because my F keys doesn't work like they should..

I think you can record it now.
SuperArthurBros wrote:
Just make Mario invvincible for 3 seconds while landing in the ground after being hit by an enemy.

Great idea. Added.

Check the first post.

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