Go to page Previous  1 ... 30, 31, 32, 33, 34, 35, 36  Next  [ 703 posts ]  Reply to topicPost new topic 
Super Mario Flashback, A unique Mario fangame.
Author Message
 [ca]
 Post subject: Re: Super Mario Flashback
PostPosted: Mon Apr 17, 2017 9:01 am 
User avatar
Member
Why is it 3D?

 
Top
Offline 
 
 
 [tr]
 Post subject: Re: Super Mario Flashback
PostPosted: Mon Apr 17, 2017 10:45 am 
User avatar
Thanks DonnieTheGuy!
Administrator
[A]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
Poudink wrote:
Why is it 3D?
What 3D? I didn't use any 3D there. :V

_________________
Image
 
Top
Offline 
 
 
 [zz]
 Post subject: Re: Super Mario Flashback
PostPosted: Mon Apr 17, 2017 10:57 am 
User avatar
Member
[*]
Mors wrote:
Poudink wrote:
Why is it 3D?
What 3D? I didn't use any 3D there. :V

he's referring to the small blue and red outline on the logo

_________________
ImageImageImage
 
Top
Offline 
 User page at mfgg.net
 
 [tr]
 Post subject: Re: Super Mario Flashback
PostPosted: Mon Apr 17, 2017 11:50 am 
User avatar
Thanks DonnieTheGuy!
Administrator
[A]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
Renhoek wrote:
he's referring to the small blue and red outline on the logo
Oh lol, my bad then.
I mean, why not? It looks cool.

_________________
Image
 
Top
Offline 
 
 
 [at]
 Post subject: Re: Super Mario Flashback
PostPosted: Mon Apr 17, 2017 1:30 pm 
Cliax Codec X Splatoon
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
Now I gotta buy 3D glasses for this game

_________________
Image

Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

Currently designing Chapter 1-6, 5%

GOTM titles
Spoiler:
Fan Art
Spoiler:
 
Top
Offline 
 User page at mfgg.net
 
 [zz]
 Post subject: Re: Super Mario Flashback
PostPosted: Mon Apr 17, 2017 1:31 pm 
User avatar
Marle's my waifu
Member
[*]
[*]
[*]
yeah it looks p cool

_________________
더 빠르게 더 빠르게
더 멋지게 더 멋지게
더 신나게 더 신나게
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Super Mario Flashback
PostPosted: Mon Apr 17, 2017 4:15 pm 
User avatar
Kootie Patootie
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
And they say we don't make 3D Mario games...

_________________
Image
My mains
 
Top
Offline 
 User page at mfgg.net
 
 [ca]
 Post subject: Re: Super Mario Flashback
PostPosted: Fri Apr 21, 2017 8:54 pm 
User avatar
Waluigi Time!
Member
[*]
[*]
Man is this site dead or what?

_________________
Don't expect mouth-to-mouth.
 
Top
Offline 
 User page at mfgg.net
 
 [tr]
 Post subject: Re: Super Mario Flashback
PostPosted: Fri Apr 21, 2017 9:28 pm 
User avatar
Thanks DonnieTheGuy!
Administrator
[A]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
HellJumper wrote:
Man is this site dead or what?
What site? MFGG?

_________________
Image
 
Top
Offline 
 
 
 [ca]
 Post subject: Re: Super Mario Flashback
PostPosted: Fri Apr 21, 2017 9:37 pm 
User avatar
Waluigi Time!
Member
[*]
[*]
Mors wrote:
HellJumper wrote:
Man is this site dead or what?
What site? MFGG?

Duh

_________________
Don't expect mouth-to-mouth.
 
Top
Offline 
 User page at mfgg.net
 
 [tr]
 Post subject: Re: Super Mario Flashback
PostPosted: Fri Apr 21, 2017 10:45 pm 
User avatar
Thanks DonnieTheGuy!
Administrator
[A]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
HellJumper wrote:
Mors wrote:
HellJumper wrote:
Man is this site dead or what?
What site? MFGG?

Duh
What makes you think that MFGG is dead, and what does this have to do with Flashback?

_________________
Image
 
Top
Offline 
 
 
 [ca]
 Post subject: Re: Super Mario Flashback
PostPosted: Fri Apr 21, 2017 11:40 pm 
User avatar
Waluigi Time!
Member
[*]
[*]
Mors wrote:
HellJumper wrote:
Mors wrote:
What site? MFGG?

Duh
What makes you think that MFGG is dead?

Well like barely anyone's active and I rarely see many threads getting much attention. And it doesn't look like many new people are joining the site.

_________________
Don't expect mouth-to-mouth.
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Super Mario Flashback
PostPosted: Fri Apr 21, 2017 11:45 pm 
User avatar
Kootie Patootie
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
HellJumper wrote:
Well like barely anyone's active and I rarely see many threads getting much attention. And it doesn't look like many new people are joining the site.

We haven't gotten any active members in a bit, but there've been a few active threads this past week. Particularly the thread about redesigning the MFGG interface.

_________________
Image
My mains
 
Top
Offline 
 User page at mfgg.net
 
 [fi]
 Post subject: Re: Super Mario Flashback
PostPosted: Sat Apr 22, 2017 8:34 am 
User avatar
:3c
Member
[*]
[*]
[*]
[*]
[*]

What does this have to do with SMFlashback?

_________________
YouTube | Steam | Twitter

My signature is very empty now that I've removed the advertising. :(
 
Top
Offline 
 User page at mfgg.net
 
 [ca]
 Post subject: Re: Super Mario Flashback
PostPosted: Sun Apr 23, 2017 11:26 pm 
User avatar
Waluigi Time!
Member
[*]
[*]
CatoNator wrote:
What does this have to do with SMFlashback?

Well lots of threads, including this one, haven't been getting that much attention.

_________________
Don't expect mouth-to-mouth.
 
Top
Offline 
 User page at mfgg.net
 
 [zz]
 Post subject: Re: Super Mario Flashback
PostPosted: Mon Apr 24, 2017 2:43 am 
User avatar
Member
[*]
[*]
[*]
HellJumper wrote:
CatoNator wrote:
What does this have to do with SMFlashback?

Well lots of threads, including this one, haven't been getting that much attention.

You know, you've could had made a new thread instead of talking offtopic in an unrelated topic.
Just sayin

 
Top
Offline 
 
 
 [us]
 Post subject: Re: Super Mario Flashback
PostPosted: Mon Apr 24, 2017 2:57 am 
User avatar
Kootie Patootie
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
Psid wrote:
You know, you've could had made a new thread instead of talking offtopic in an unrelated topic.
Just sayin

"Is This Site Dead?" would be a dumb thread to make for multiple reasons.

_________________
Image
My mains
 
Top
Offline 
 User page at mfgg.net
 
 [ca]
 Post subject: Re: Super Mario Flashback
PostPosted: Mon Apr 24, 2017 3:12 am 
User avatar
Waluigi Time!
Member
[*]
[*]
Willsaber wrote:
Psid wrote:
You know, you've could had made a new thread instead of talking offtopic in an unrelated topic.
Just sayin

"Is This Site Dead?" would be a dumb thread to make for multiple reasons.

Exactly. I mean all I did was write one reply asking if I was the only one who felt the site wasn't super popular (or as popular as it used to be). Why are people here so sensitive to the smallest things? Like if I post 2 replies in a row, apparently that's spamming. Like sure I could have just edited my first post, but it's not that big of a deal and not worth getting all uptight about. Just saying.

Anywho, I'm still really looking forward to this game. I hope to see some levels from the 3D Mario games brought into 2D. Like the Cool Cool Mountain you made. That was sick!

I know you use mostly Mit's sprites for this, but if you need any help with tilesets, I can make them in Flashback's art style so it fits the game. So they won't be over saturated, they'll use sel-out, and stuff like that. Those are lots of complaints I hear about my sprites, but I prefer my sprites like that. That's what my style basically is. I try to limit the saturation without sucking all the color out of it, and I don't just use Mario's skin color as the secondary color for his gloves or the color for his buttons on his overalls. I just see that as limiting the color palette.

I'm hard at work on a Bob Omb Battlefield Tileset and if you wanna have that level in your game, I can make a modified version of that tileset so it's in Flashback's style and fits the game.

_________________
Don't expect mouth-to-mouth.
 
Top
Offline 
 User page at mfgg.net
 
 [tr]
 Post subject: Re: Super Mario Flashback
PostPosted: Mon Apr 24, 2017 12:44 pm 
User avatar
Thanks DonnieTheGuy!
Administrator
[A]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
HellJumper wrote:
Well lots of threads, including this one, haven't been getting that much attention.
HellJumper wrote:
I mean all I did was write one reply asking if I was the only one who felt the site wasn't super popular (or as popular as it used to be). Why are people here so sensitive to the smallest things? Like if I post 2 replies in a row, apparently that's spamming. Like sure I could have just edited my first post, but it's not that big of a deal and not worth getting all uptight about. Just saying.
I don't think you know how forums work. You can't just post something totally unrelated to what the thread is about. If everyone did that then there wouldn't be a point of having threads.

HellJumper wrote:
Anywho, I'm still really looking forward to this game. I hope to see some levels from the 3D Mario games brought into 2D. Like the Cool Cool Mountain you made. That was sick!
Thanks

HellJumper wrote:
I know you use mostly Mit's sprites for this, but if you need any help with tilesets, I can make them in Flashback's art style so it fits the game. So they won't be over saturated, they'll use sel-out, and stuff like that. Those are lots of complaints I hear about my sprites, but I prefer my sprites like that. That's what my style basically is. I try to limit the saturation without sucking all the color out of it, and I don't just use Mario's skin color as the secondary color for his gloves or the color for his buttons on his overalls. I just see that as limiting the color palette.

I'm hard at work on a Bob Omb Battlefield Tileset and if you wanna have that level in your game, I can make a modified version of that tileset so it's in Flashback's style and fits the game.
As I said before I don't really need help since I already have enough spriters in the team, thanks for the offer though.

Oh and, if people criticize your style then probably there's something wrong with it.

_________________
Image
 
Top
Offline 
 
 
 [tr]
 Post subject: Re: Super Mario Flashback
PostPosted: Fri Jun 09, 2017 4:41 pm 
User avatar
Thanks DonnieTheGuy!
Administrator
[A]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
I decided to start from scratch because the source was a mess and I didn't want to continue using it.
Image
Here's the engine test level. I was messing with the application surface so ignore the garbage at the right side of the screen.
EDIT: Ignore the POW block too, I was too lazy to get Mit's POW block sprite.

_________________
Image
 
Top
Offline 
 
 
« Previous topic | Next topic »
Display posts from previous:  Sort by  
Go to page Previous  1 ... 30, 31, 32, 33, 34, 35, 36  Next  [ 703 posts ]  Reply to topicPost new topic 


Who is online

Users browsing this topic: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group