Go to page 1, 2, 3, 4, 5 ... 36  Next  [ 703 posts ]  Reply to topicPost new topic 
Super Mario Flashback, A unique Mario fangame.
Author Message
 [tr]
 Post subject: Super Mario Flashback
PostPosted: Thu Jan 01, 2015 5:58 pm 
User avatar
Thanks DonnieTheGuy!
Administrator
[A]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
Image

EVERYTHING YOU NEED IS ON THE WEBSITE!

Also check out
Twitter and Discord
for more updates!


Last edited by Mors on Mon May 01, 2017 7:38 am, edited 21 times in total.
_________________
Image
 
Top
Offline 
 
 
 [us]
 Post subject: Re: Mors' Untitled Fangame
PostPosted: Thu Jan 01, 2015 6:05 pm 
User avatar
Kootie Patootie
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
That is extremely well polished and smooth!

_________________
Image
My mains
 
Top
Offline 
 User page at mfgg.net
 
 [tr]
 Post subject: Re: Mors' Untitled Fangame
PostPosted: Thu Jan 01, 2015 6:07 pm 
User avatar
Thanks DonnieTheGuy!
Administrator
[A]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
Thanks.

_________________
Image
 
Top
Offline 
 
 
 [us]
 Post subject: Re: Mors' Untitled Fangame
PostPosted: Thu Jan 01, 2015 7:40 pm 
User avatar
Don't look at your profile sillywabbit
Member
[*]
[*]
[*]
Aha! I've been looking for that, where is that HUD health from?

_________________
Image
The official chat is LIVE!
http://webchat.esper.net/?channels=supermariouprising
A replacement founder (and a few operators) is heavily desired! PM me or Raikyo to apply! Please specify Founder, Operator, or either being fine when applying!
Image
Image
Image
Image
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Mors' Untitled Fangame
PostPosted: Fri Jan 02, 2015 5:01 pm 
User avatar
Member
[*]
[*]
It feels like a 2-D version of Mario's 3-D Adventures.

_________________
Games and engines that I support:
Spoiler:
 
Top
Offline 
 User page at mfgg.net
 
 [de]
 Post subject: Re: Mors' Untitled Fangame
PostPosted: Fri Jan 02, 2015 5:05 pm 
User avatar
Member
This is a pretty good looking game!
The only thing I had trouble with is the slippery walking of Mario. That's what made me fail.
Also, when I lose and error appears:
Code:
action number 1
of  Step Event0
for object obj_qblock:

Push :: Execution Error - Variable Get 68.groundpound(100040, -2147483648)
at gml_Object_obj_qblock_Step_0

_________________
Resurrected!
 
Top
Offline 
 User page at mfgg.net
 
 [ca]
 Post subject: Re: Mors' Untitled Fangame
PostPosted: Fri Jan 02, 2015 6:20 pm 
User avatar
Silly guy
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
Very well done. Keep it up.

_________________
Image
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Mors' Untitled Fangame
PostPosted: Sat Jan 03, 2015 1:37 am 
User avatar
Fuzzy Pickles
Member
Very good demo, though I have on complaint. Mario moves too fast and is too heavy. Trying to land of a small part of the level can be very hard.

_________________
Art Thread
Nintendo Network ID: dotmae
3D FC: 3007 - 8540 - 3431

Things I support:
Spoiler:
 
Top
Offline 
 User page at mfgg.net
 
 [ca]
 Post subject: Re: Mors' Untitled Fangame
PostPosted: Sat Jan 03, 2015 2:25 am 
User avatar
Watashi Wa
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
The physics seem to be alright. My only complaint is that Mario really slides around a lot. It isn't as enjoyable to move around on the ground. I also don't really care for his wall kick. I think it would be better if you kept sliding after letting go of the direction facing the wall and instead disconnected from the wall if you press the other direction. Maybe have Mario hold onto the wall for a sec before jumping to the player can get ready for their next action (instead of the jump being instantaneous).

The grahics are really nice though, and that rain looks pretty good in motion. Not too hot about Shift and Ctrl being the jump and run especially since ctrl+various keys perform various actions on Windows. I suppose if you eventually plan to have custom keyboard controls then this won't really be a problem.

_________________
My games | My twitter | My stream | Sprites Unlimited

Image
 
Top
Offline 
 User page at mfgg.net
 
 [tr]
 Post subject: Re: Mors' Untitled Fangame
PostPosted: Mon Jan 05, 2015 4:52 pm 
User avatar
Thanks DonnieTheGuy!
Administrator
[A]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
Thanks for your great comments guys. I'm trying to improve controls.

_________________
Image
 
Top
Offline 
 
 
 [tr]
 Post subject: Re: Mors' Untitled Fangame
PostPosted: Thu Jan 08, 2015 10:08 am 
User avatar
Thanks DonnieTheGuy!
Administrator
[A]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
Updated the engine test, check the first post.

_________________
Image
 
Top
Offline 
 
 
 [us]
 Post subject: Re: Mors' Untitled Fangame
PostPosted: Thu Jan 08, 2015 10:36 am 
User avatar
Member
[*]
[*]
Nice, but Mario's ducking animation is very slow, and I think I even received damage for jumping on a goomba once. Plus the game crashed when I ran into a pit as Fire Mario.

 
Top
Offline 
 User page at mfgg.net
 
 [tr]
 Post subject: Re: Mors' Untitled Fangame
PostPosted: Thu Jan 08, 2015 10:59 am 
User avatar
Thanks DonnieTheGuy!
Administrator
[A]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
MarioBuilder wrote:
Nice, but Mario's ducking animation is very slow, and I think I even received damage for jumping on a goomba once. Plus the game crashed when I ran into a pit as Fire Mario.

Which pit? And do you remember the error message?

_________________
Image
 
Top
Offline 
 
 
 [nl]
 Post subject: Re: Mors' Untitled Fangame
PostPosted: Fri Jan 09, 2015 3:01 am 
User avatar
Wreck 'n get stomped
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
What happened to the rolling move? I found it a very unique feature of this game.

EDIT: Got the same Fire Mario pit issue. It was the last pit in the level. This is the error I got:

############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_startrail:

Push :: Execution Error - Variable Get 73.flash(100200, -2147483648)
at gml_Object_obj_startrail_Draw_0
############################################################################################

_________________
My Youtube | My Twitter
 
Top
Offline 
 User page at mfgg.net
 
 [br]
 Post subject: Re: Mors' Untitled Fangame
PostPosted: Fri Jan 09, 2015 12:07 pm 
User avatar
Not a bird
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
The problems/glitches I had:
~The game cannot be closed, I have to open the task manager to close it
~Mario runs fast when moving and crouching in the opposite direction of the direction he is facing. For example, I'm crouching with Mario facing left, but moving horizontally to the right. I have to press left to increase speed to the right. This made me fall in a hole because I though left woud reduce the speed.
~Butterflies get stuck in blocks, I noticed that in the block wall in the end of the level.

_________________
Please contact me for any broken links below.
Spoiler:

Spoiler:
 
Top
Offline 
 
 
 [tr]
 Post subject: Re: Mors' Untitled Fangame
PostPosted: Fri Jan 09, 2015 12:22 pm 
User avatar
Thanks DonnieTheGuy!
Administrator
[A]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
Thanks guys! All of these bugs will be fixed soom.

_________________
Image
 
Top
Offline 
 
 
 [us]
 Post subject: Re: Mors' Untitled Fangame
PostPosted: Fri Jan 09, 2015 12:42 pm 
User avatar
Member
[*]
[*]
Some things I kinda disagree with:
-You have to charge up to roll
-Mario moves incredibly slow while he's ducking and in midair. He should only do this on the ground
-Dashed into a goomba at 1 life in the latest demo and Spoiler:

-Shells don't destroy bricks
-The knockback when Mario gets hit by an enemy

 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Mors' Untitled Fangame
PostPosted: Fri Jan 09, 2015 11:31 pm 
User avatar
Fuzzy Pickles
Member
Couldn't really record it because Bandicam doesn't do fullscreen and I couldn't minimize the screen because my F keys doesn't work like they should, but beause of Knockback I got chained into a automatic death combo in the begin of the level because I hit the Piranha Plant, the Goomba, another Piranha Plant, and a other Goomba. I think you should really lower the knockback, as that chain could really ruin the game for someone.

_________________
Art Thread
Nintendo Network ID: dotmae
3D FC: 3007 - 8540 - 3431

Things I support:
Spoiler:
 
Top
Offline 
 User page at mfgg.net
 
 [br]
 Post subject: Re: Mors' Untitled Fangame
PostPosted: Sat Jan 10, 2015 9:25 am 
User avatar
Not a bird
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
Just make Mario invvincible for 3 seconds while landing in the ground after being hit by an enemy.

_________________
Please contact me for any broken links below.
Spoiler:

Spoiler:
 
Top
Offline 
 
 
 [tr]
 Post subject: Re: Mors' Untitled Fangame
PostPosted: Sat Jan 10, 2015 4:45 pm 
User avatar
Thanks DonnieTheGuy!
Administrator
[A]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
WreckingGoomba wrote:
EDIT: Got the same Fire Mario pit issue. It was the last pit in the level. This is the error I got:

Fixed.
SuperArthurBros wrote:
The problems/glitches I had:
~The game cannot be closed, I have to open the task manager to close it
~Mario runs fast when moving and crouching in the opposite direction of the direction he is facing. For example, I'm crouching with Mario facing left, but moving horizontally to the right. I have to press left to increase speed to the right. This made me fall in a hole because I though left woud reduce the speed.
~Butterflies get stuck in blocks, I noticed that in the block wall in the end of the level.

Fixed.
I can't fix it because it's too fun.
I will fix it later.
MarioBuilder wrote:
-You have to charge up to roll
-Mario moves incredibly slow while he's ducking and in midair. He should only do this on the ground
-Dashed into a goomba at 1 life in the latest demo and Spoiler:

-Shells don't destroy bricks
-The knockback when Mario gets hit by an enemy

Will be changed back.
Fixed.
Fixed.
Fixed.
I'm not planning to remove it. But I adjusted it a little.
Chaoz wrote:
Couldn't really record it because Bandicam doesn't do fullscreen and I couldn't minimize the screen because my F keys doesn't work like they should..

I think you can record it now.
SuperArthurBros wrote:
Just make Mario invvincible for 3 seconds while landing in the ground after being hit by an enemy.

Great idea. Added.

Check the first post.

_________________
Image
 
Top
Offline 
 
 
« Previous topic | Next topic »
Display posts from previous:  Sort by  
Go to page 1, 2, 3, 4, 5 ... 36  Next  [ 703 posts ]  Reply to topicPost new topic 


Who is online

Users browsing this topic: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group