Well, I played it a bit, and I'm afraid I'll have to stand by my original judgement; this just feels like another Hello Engine game with a new gimmick. Also, the difficulty is ridiculously unfair. While you have unlimited lives and plenty of checkpoints (usually before the frustrating parts, granted), the hard parts are still infuriatingly hard. For example, one of the final segments of the first level requires you to do some insane wall-jump parkour on narrow pipes. There are piranha plants constantly popping out here and there, and one of them spits fireballs at you. In order to progress through this segment, you have to hit a switch halfway through and then rush to the end before the blocks become solid again. Did I mention this is all happening right over a bottomless pit?
Yeah. That's in the VERY FIRST LEVEL. It doesn't help that wall-jumping isn't very reliable. Sometimes Mario will grab onto the wall just fine, and sometimes he'll ignore it altogether, with a delay between hitting the wall and actually grabbing the wall being common (but not at all consistent in length). Also, if you happen to have your back right up to a wall while falling, you're pretty much screwed because Mario WILL NOT turn around and grab it and by time you edge away a bit, turn him around mid-air and get back up against the wall, it's probably much too late to save yourself.
Also, the transition between the calm, gentle classical piano music (which is not at all digitized and sounds kinda out of place on the SMB3-style map) on the map screen and the death metal remixes of Mario tunes which play in almost every level is a bit jarring.
Oh yeah, did I mention that the game looks like SMB3 again? Yeah, big surprise. While there's some basic 2D lighting (not as much of a marvel now as it would have been a few years ago) and the Goombas have a new custom sprite (for some reason?), it STILL just looks like SMB3 again.
Well, I played it a bit, and I'm afraid I'll have to stand by my original judgement; this just feels like another Hello Engine game with a
new gimmick. Also, the difficulty is ridiculously unfair. While you have unlimited lives and plenty of checkpoints (usually before the frustrating
parts, granted), the hard parts are still infuriatingly hard. For example, one of the final segments of the first level requires you to do some insane
wall-jump parkour on narrow pipes. There are piranha plants constantly popping out here and there, and one of them spits fireballs at you.
In order to progress through this segment, you have to hit a switch halfway through and then rush to the end before the blocks become
solid again. Did I mention this is all happening right over a bottomless pit?
Yeah. That's in the VERY FIRST LEVEL. It doesn't help that wall-jumping isn't very reliable. Sometimes Mario will grab
onto the wall just fine, and sometimes he'll ignore it altogether, with a delay between hitting the wall and actually grabbing
the wall being common (but not at all consistent in length). Also, if you happen to have your back right up to a wall while
falling, you're pretty much screwed because Mario WILL NOT turn around and grab it and by time you edge away a bit, turn
him around mid-air and get back up against the wall, it's probably much too late to save yourself.
Also, the transition between the calm, gentle classical piano music (which is not at all digitized and sounds
kinda out of place on the SMB3-style map) on the map screen and the death metal remixes of Mario tunes which
play in almost every level is a bit jarring.
Oh yeah, did I mention that the game looks like SMB3 again? Yeah, big surprise. While there's some basic 2D
lighting (not as much of a marvel now as it would have been a few years ago) and the Goombas have a new custom
sprite (for some reason?), it STILL just looks like SMB3 again.
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Most people don't think that they're always right, they just think that people who disagree with them are always wrong. |
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