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Luigi's Mansion: Battle Of Spirits, Luigi's Mansion Fangame - THE END
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 Post subject: Luigi's Mansion: Battle Of Spirits
PostPosted: Sun Sep 07, 2014 5:49 am 
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Luigi's Mansion - Battle Of Spirits Fangame

Hey MFGG-Community!
I've been working on a Luigi's Mansion Fangame for over 6 months now.
I achieved alot with my small team from Luigi's Bigger Mansion.



When the game's full release is reached, it will include the Fangame OST!


Development Videos (Outdated)


Screenshots (Outdated):
Spoiler:


"I support" Signature Banners
Quote:
"Boo"
Spoiler:


"Cliff"
Spoiler:


"Foyer"
Spoiler:


"Scary"
Spoiler:



Here's the OST's current cover:
Image

Ideas, suggestions and critic is very appreciated. :D
But things like "This game is bad." aren't very helpful.
I would prefer an answer like "This game is bad, because..." because I can change the things you don't like then!



Luigi's Mansion: Battle Of Spirits | Unavailable (--.--MB)


Last edited by starscratcher on Sun Aug 23, 2015 7:30 am, edited 8 times in total.
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 Post subject: Re: Luigi's Mansion: Battle Of Spirits
PostPosted: Sun Sep 07, 2014 8:14 am 
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From the screenies, I can say that this looks awesome, it looks almost identical to the real thing, nice job! My only complaint is the Boo model, it looks pretty flat (the first screenies' texture looks out of place too, but I'm pretty sure that is WIP)

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 Post subject: Re: Luigi's Mansion: Battle Of Spirits
PostPosted: Sun Sep 07, 2014 9:09 am 
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This looks quite impressive. This has some of the most detailed 3-D graphics I've seen in a fangame.

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 Post subject: Re: Luigi's Mansion: Battle Of Spirits
PostPosted: Sun Sep 07, 2014 10:15 am 
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Looks good based on the videos, but the graphics aren't good. Original Luigi's Mansion uses shadow volumes. The lighting also looks flat.

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 Post subject: Re: Luigi's Mansion: Battle Of Spirits
PostPosted: Sun Sep 07, 2014 1:17 pm 
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Thank you for all the good comments!
Well, the first screenshots are showing the fangame engine in connection with the "Not-So-HD-Remake". :D That's why the there are no textures. ^^
I had some problems with the lightning - I wasn't sure how to make the light good.
But later I came to the decision: Pretty dark rooms, bright flashlight with shadows and a lit room light with a slight pink / orange color. :D
The boo's screenshot is just without lights enabled - that's the shader. But when the light is on, it looks quite different. :)

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 Post subject: Re: Luigi's Mansion: Battle Of Spirits
PostPosted: Sun Sep 07, 2014 1:50 pm 
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Also, the smoke particles clash with the graphics.

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 Post subject: Re: Luigi's Mansion: Battle Of Spirits
PostPosted: Sun Sep 07, 2014 3:52 pm 
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DarkBlueYoshi wrote:
Also, the smoke particles clash with the graphics.

Do you mean the "vacuum particles"?
Also, there are going to be vacuum animations, but for now I don't really have someone who is willing to do that. :/

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 Post subject: Re: Luigi's Mansion: Battle Of Spirits
PostPosted: Sun Sep 07, 2014 4:22 pm 
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I was basically gonna do the same thing at one point but it was isometric

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 Post subject: Re: Luigi's Mansion: Battle Of Spirits
PostPosted: Sun Sep 07, 2014 4:56 pm 
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LuigiM9 wrote:
I was basically gonna do the same thing at one point but it was isometric

Luigi's Isometric Mansion? :D

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 Post subject: Re: Luigi's Mansion: Battle Of Spirits
PostPosted: Sun Sep 07, 2014 6:05 pm 
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it'd probably be more along the lines of luigi's mansion plus

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 Post subject: Re: Luigi's Mansion: Battle Of Spirits
PostPosted: Sun Sep 07, 2014 6:08 pm 
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Ah, ok.

Anyways, I just brought the original LM's camera almost perfectly into the game! :D
It just needs some improvements because when I export the game the "transparent walls/objects" are appearing pink.
Probably an issue with the shader. :/ But I'll fix this soon!

EDIT:
Some more screenshots!

Spoiler:

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 Post subject: Re: Luigi's Mansion: Battle Of Spirits
PostPosted: Sun Sep 07, 2014 10:14 pm 
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hi hello
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Cool! I like this! :D
The graphics are surprisingly detailed for a fan made game. Good job! :)

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 Post subject: Re: Luigi's Mansion: Battle Of Spirits
PostPosted: Mon Sep 08, 2014 6:46 am 
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Evil Yoshi wrote:
Cool! I like this! :D
The graphics are surprisingly detailed for a fan made game. Good job! :)

Haha, thanks alot! :D
I'm still trying to improve the graphics, so it might be more detailed in the end. ;p

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 Post subject: Re: Luigi's Mansion: Battle Of Spirits
PostPosted: Mon Sep 08, 2014 8:52 am 
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This is really neat and awesome fangame! It's pretty nice to see Mario Fangames starting to take a full step into 3D!

 
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 Post subject: Re: Luigi's Mansion: Battle Of Spirits
PostPosted: Mon Sep 08, 2014 9:29 am 
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lexiPemaG wrote:
This is really neat and awesome fangame! It's pretty nice to see Mario Fangames starting to take a full step into 3D!

Thanks!
The only reason why I make it 3D is because 2D was too hard to make for me. xD

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 Post subject: Re: Luigi's Mansion: Battle Of Spirits
PostPosted: Mon Sep 08, 2014 12:13 pm 
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Uuuuhh.... 3D is easier than 2D for you? O.o

The game looks awesome so far! The models looks very nice!

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 Post subject: Re: Luigi's Mansion: Battle Of Spirits
PostPosted: Mon Sep 08, 2014 1:22 pm 
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Cliax Codec X Splatoon
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I assume you're using Unity, right? :D Anywho, looks awesome! Keep it up!

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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

Currently designing Chapter 1-6, 5%

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 Post subject: Re: Luigi's Mansion: Battle Of Spirits
PostPosted: Mon Sep 08, 2014 1:35 pm 
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Yep, 3D is easier than 2D for me.
I can better work with 3 dimensions than with 2. I'm also not good at working with sprites. ^^'
And yes, I'm using Unity. :)


I would like to hear some features from you, and probably some cool extras, which could be unclocked in the "Extra" section of the main menu. :D


And I'm thinking about these "I support..." banners. I'm completely new to this, so I don't really know how to do this. xD

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 Post subject: Re: Luigi's Mansion: Battle Of Spirits
PostPosted: Mon Sep 08, 2014 5:51 pm 
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Okay... which development application are you using for this project? Because my mind is still thinking you're using GameMaker, possibly.

 
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 Post subject: Re: Luigi's Mansion: Battle Of Spirits
PostPosted: Mon Sep 08, 2014 5:56 pm 
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I think it's nearly impossible to use GameMaker for this.
I am using using Unity3D! (http://www.unity3d.com/)

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