I've already posted several pics and vids of this game in the WIP topic but I guess I'd rather make its own topic now.
I originally called it Princess Quest because the plot revolves around Peach, but I found that I like A Mario Bros Story as well. I don't know.
http://youtu.be/-4IZiwt9QnI?list=UUhiB3 ... 36kwDSTDkAWhen I finished SMRPG Legend of the Five Pendants in 2012, I thought to myself, well, with that 10 year endeavour finished, I can retire and move on and such.
WELL once a fangame designer always a fangame designer. ThunderDragon's Mario Quest games have always been a huge inspiration, and all I wanted to make was another RPG (well more Adventure than RPG), and remembered a plot idea that PressStart posted for fun years ago on olde MFGG. I don't know whether to reveal the central plot or not since its not in the video and I'd rather incorporate it into some trailer later when I get far enough.
It saddens me to see every single RPGish Mario fangame use Mario & Luigi esque sprites, but I understand why, since spriting is hard stuff and SMRPG sprites are super difficult to replicate the style of.
https://www.youtube.com/watch?v=AOZRAZETg5gThis was my firstmost attempt, using MarioParty Advance sprites.
I'm by no means a spriter, so I found that mimicking the 'retro' style of NES games would be the easiest way to have a unique graphical style (even if it does borrow a lot from SMB2 and 3).
https://www.youtube.com/watch?v=iycOciSIbx8Endless thanks and praise goes to PressStart, because of his ZekeWars3 game. In that game you could choose your own responses to conversations by pressing left or right. Each response had a unique tone, and I'm trying to incorporate this into the game.
I have several other videos, but for the sake of making this post not super long (already looks like it is), here is a video showing all that I've programmed into the engine.
https://www.youtube.com/watch?v=WcLHYbBMkFUI'm in really early stages. I'm trying to nail down as much of the engine now, rather than coming up with features as I progress in the story and levels (much like I used to do, resulting in me having to backtrack and update the engine in earlier parts of the game)