Friendly Dictator wrote:
Quote:
I shouldn't have to lose a life for starting the level over (something I remember this game having at one point in development)
This. Why did you remove it, it was a great idea.
I think we dropped that because people were abusing it by collecting early lives in earlier levels, dieing, then doing it over and over again. This might not seem like an issue for the demo, but in the final game where you will be going into progressively harder levels having a super easy life farm can be a bit broken.
Either way, I don't see how it's a big deal. You die, you lose a life, sort of goes hand in hand. Plus it sort of encourages the player to try harder. I mean, in the late game things will be very hard, but if theres no real penalty at all for dieing for half of a level, then whats the point?
[quote="Friendly Dictator"][quote]I shouldn't have to lose a life for starting the level over (something I remember this game having at one point in development)[/quote]
This. Why did you remove it, it was a great idea. :([/quote]
I think we dropped that because people were abusing it by collecting early lives in earlier levels, dieing, then doing it over and over again. This might not seem like an issue for the demo, but in the final game where you will be going into progressively harder levels having a super easy life farm can be a bit broken.
Either way, I don't see how it's a big deal. You die, you lose a life, sort of goes hand in hand. Plus it sort of encourages the player to try harder. I mean, in the late game things will be very hard, but if theres no real penalty at all for dieing for half of a level, then whats the point?