After the archival of the Midas Machine sub forum, many of you may have been wondering why we did that and what happened to Midas Machine. To those that didn't follow its development: Midas Machine is alive and kicking.
This is the new official topic for Midas Machine's development. I will post updates from time to time, perhaps screenshots, perhaps gifs, perhaps videos, perhaps something else, and Chaoxys will as usual show some of his sprites topic in the Arts Board. We still need music of course, so there will be a music topic in the Arts Board as well, where those of you who are interested can check what we still need and then show off their work.
Wait, what is Midas Machine?Super Mario Bros. & The Midas Machine started out as the MFGG Community Fangame project, but as it grew in scope, complexity and development time, the team kinda fell apart and now it's only Chaoxys and me developing it on and off over the last couple of years, with a lot of help from many of MFGG's best composers, and Elyk as our primary test player and consultant. Some levels and ideas come from Thunder Dragon.
If you want to know more about Midas Machine, I suggest to go to our official
NCFC Booth and check it out. If you're too lazy for that, have the latest trailer from NCFC 2013:
So what is the current status of Midas Machine?We've been hard at work lately, and we have a feeling that we can achieve an NCFC
20142015 release. Yes that's right, NCFC
20142015. Will it be just an empty boast, or will you actually get to play the full game at NCFC? I don't know, to be honest. Life can always throw curve balls. But if all goes according to our plan, Midas Machine can be in your hands-- - I mean download folders -
thisnext November when NCFC happens. Let's leave luck to heaven.
What can I do to help?You can ask Chaoxys about music. We will need lots of it, and lots of good music. If you like remixing or even coming up with your own Mario-ish music, we'd be more than happy to put your piece into this.
And if you're not a composer, why not just download the
Newest Demo over at MFGG.
The more people play it, the more (positive and/or constructive) feedback we get, the higher will our motivation rise and the more likely it becomes that we'll pull this off and finally can pull this big boy out of our oven. It has been baking for quite a while now, and we know you can't wait to try a piece of it!
A few words on the demo...Those of you who have played the demo 2 years ago at NCFC 2012 may be a bit disappointed at first, because this demo contains again only the first two worlds. However, we think that two worlds are enough to show you what Midas Machine is all about without spoiling the full game for you. Because let's be honest, you don't want to replay more than these two worlds once the full game comes out, do you?
Try it out, we have fixed a lot of things, changed many levels and reacted to a lot of the feedback we have received after the NCFC 2012 demo. The player physics have been updated, lots of graphics have been redone, level passages restructured and even new rooms and features added that you have not seen before.
If you find any bugs or have reasonable complaints about some of the elements in the demo, please let us know. Help us to make Midas Machine as close to perfect as it can be!
After the archival of the Midas Machine sub forum, many of you may have been wondering why we did that and what happened to Midas Machine. To those that didn't follow its development: Midas Machine is alive and kicking.
This is the new official topic for Midas Machine's development. I will post updates from time to time, perhaps screenshots, perhaps gifs, perhaps videos, perhaps something else, and Chaoxys will as usual show some of his sprites topic in the Arts Board. We still need music of course, so there will be a music topic in the Arts Board as well, where those of you who are interested can check what we still need and then show off their work.
[b]Wait, what is Midas Machine?[/b]
Super Mario Bros. & The Midas Machine started out as the MFGG Community Fangame project, but as it grew in scope, complexity and development time, the team kinda fell apart and now it's only Chaoxys and me developing it on and off over the last couple of years, with a lot of help from many of MFGG's best composers, and Elyk as our primary test player and consultant. Some levels and ideas come from Thunder Dragon.
If you want to know more about Midas Machine, I suggest to go to our official [url=http://www.mfgg.net/midasmachine/]NCFC Booth[/url] and check it out. If you're too lazy for that, have the latest trailer from NCFC 2013:
[video]https://www.youtube.com/watch?v=TBO6ahTn4k0[/video]
[b]So what is the current status of Midas Machine?[/b]
We've been hard at work lately, and we have a feeling that we can achieve an NCFC [s]2014[/s]2015 release. Yes that's right, NCFC [s]2014[/s]2015. Will it be just an empty boast, or will you actually get to play the full game at NCFC? I don't know, to be honest. Life can always throw curve balls. But if all goes according to our plan, Midas Machine can be in your hands-- - I mean download folders - [s]this[/s]next November when NCFC happens. Let's leave luck to heaven.
[b]What can I do to help?[/b]
You can ask Chaoxys about music. We will need lots of it, and lots of good music. If you like remixing or even coming up with your own Mario-ish music, we'd be more than happy to put your piece into this.
And if you're not a composer, why not just download the
[size=150][url=http://mfgg.net/index.php?act=resdb¶m=02&c=2&id=30096]Newest Demo[/url][/size] over at MFGG.
The more people play it, the more (positive and/or constructive) feedback we get, the higher will our motivation rise and the more likely it becomes that we'll pull this off and finally can pull this big boy out of our oven. It has been baking for quite a while now, and we know you can't wait to try a piece of it!
[b]A few words on the demo...[/b]
Those of you who have played the demo 2 years ago at NCFC 2012 may be a bit disappointed at first, because this demo contains again only the first two worlds. However, we think that two worlds are enough to show you what Midas Machine is all about without spoiling the full game for you. Because let's be honest, you don't want to replay more than these two worlds once the full game comes out, do you?
Try it out, we have fixed a lot of things, changed many levels and reacted to a lot of the feedback we have received after the NCFC 2012 demo. The player physics have been updated, lots of graphics have been redone, level passages restructured and even new rooms and features added that you have not seen before.
If you find any bugs or have reasonable complaints about some of the elements in the demo, please let us know. Help us to make Midas Machine as close to perfect as it can be!