Go to page Previous  1 ... 27, 28, 29, 30, 31, 32, 33 ... 35  Next  [ 689 posts ]  Reply to topicPost new topic 
Midas Machine, Regular dev updates
Author Message
 [us]
 Post subject: Re: Midas Machine
PostPosted: Tue Feb 28, 2017 2:06 am 
The plot thickens
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
MarioBrosFan2010 wrote:
Can we get more information about the mysterious being at the end of each chapter?

I could tell you who that character is... or, I could show you some sick Wario platforming ACTION.

Image
I think we all knew this was the best choice.

But yeah, thats a late game area, and yeah, it's pretty tough, at least as Wario, but as you can see there, it can be done.

_________________
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Midas Machine
PostPosted: Tue Feb 28, 2017 9:22 am 
User avatar
Member
[*]
[*]
:huh: ... :soveryhappy:

_________________
Games and engines that I support:
Spoiler:
 
Top
Offline 
 User page at mfgg.net
 
 [zz]
 Post subject: Re: Midas Machine
PostPosted: Tue Feb 28, 2017 10:05 am 
User avatar
Marle's my waifu
Member
[*]
[*]
[*]
Maybe you could adjust the camera a bit. The way it jumps up so quickly now's a bit jarring.

_________________
더 빠르게 더 빠르게
더 멋지게 더 멋지게
더 신나게 더 신나게
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Midas Machine
PostPosted: Tue Mar 21, 2017 3:38 am 
The plot thickens
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
Just a minor thing since it's been nearly a month since my last post. I AM still working on stuff, I just can't post it. To be more specific, I'm trying to finish off the final boss graphics, but it's taking an insanely long time due to how complex this sucker is.



And also because I've been playing the new Zelda, but I finished it so now I can focus... Oh hey, new Shovel Knight DLC!

_________________
 
Top
Offline 
 User page at mfgg.net
 
 [at]
 Post subject: Re: Midas Machine
PostPosted: Tue Mar 21, 2017 3:53 am 
Cliax Codec X Splatoon
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
Chaoxys wrote:
And also because I've been playing the new Zelda, but I finished it so now I can focus...
Haha, I know that feeling. I'm trying to get the 120 shrines together asap so I can finally focus on Cliax myself, too. Zelda's a real time eater.

Looking forward to the final boss. I may or may not have an idea of who's it gonna be.

_________________
Image

Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

Currently designing Chapter 1-6, 5%

GOTM titles
Spoiler:
Fan Art
Spoiler:
 
Top
Offline 
 User page at mfgg.net
 
 [ca]
 Post subject: Re: Midas Machine
PostPosted: Tue Mar 28, 2017 3:06 am 
User avatar
Waluigi Time!
Member
[*]
[*]
:soveryhappy: This game looks glorious!

_________________
Don't expect mouth-to-mouth.
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Midas Machine
PostPosted: Sat Apr 01, 2017 11:38 pm 
The plot thickens
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
Whoops, almost forgot to post my update for the week.

Okay so I'm still working on the final boss, and it's still taking a lot of time, so I feel I owe it to you guys to show you something, so I'm giving a sneak peak of said final boss, don't click if you don't want to be spoiled on it.

Spoiler:

_________________
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Midas Machine
PostPosted: Sat Apr 01, 2017 11:47 pm 
I hate yellow balls of consumption.
Member
[S]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
Looks fantastic! Can't wait for this to definitely appear in the final game

_________________
GOTM Awards:
Spoiler:
ImageImage
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Midas Machine
PostPosted: Sun Apr 02, 2017 4:18 am 
User avatar
Kootie Patootie
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
I LOVE the shadows on them!

_________________
Image
My mains
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Midas Machine
PostPosted: Sun Apr 09, 2017 12:06 am 
The plot thickens
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
Another empty update this time, sorry. Just wanted to say that I'm now making much more progress on the final boss, the entire sheet being around 80% complete, if not more (not counting cutscene related animations).

On that note, our lead musician, Rockythechao, is working on the final boss theme, and... I don't know how to even put it into words. It's amazing, plain and simple. I hope you all will look forward to hearing it in action.

_________________
 
Top
Offline 
 User page at mfgg.net
 
 [zz]
 Post subject: Re: Midas Machine
PostPosted: Sun Apr 09, 2017 4:47 pm 
User avatar
Marle's my waifu
Member
[*]
[*]
[*]
Way to tease us.

I am slightly disappointed there's no Spoiler:
though.

_________________
더 빠르게 더 빠르게
더 멋지게 더 멋지게
더 신나게 더 신나게
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Midas Machine
PostPosted: Mon Apr 10, 2017 12:37 am 
The plot thickens
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
Vertette wrote:
Way to tease us.

I am slightly disappointed there's no Spoiler:
though.

Who said there isn't?

Dun dun duuuuuuun

But seriously, we are going for something that will hopefully be pretty interesting for the final boss, or at least, more so than what the recent 2D Mario titles have offered.

_________________
 
Top
Offline 
 User page at mfgg.net
 
 [ca]
 Post subject: Re: Midas Machine
PostPosted: Mon Apr 10, 2017 10:54 pm 
User avatar
Waluigi Time!
Member
[*]
[*]
I know a lot of people see him as overused, but I'd love to see Dry Bowser make an appearance as a boss. He's the coolest villain in the series in my honest opinion. Though, he's just Bowser with his skin melted off, that's what makes him so cool in my opinion. He's an undead Bowser. Plus his design is sick.

_________________
Don't expect mouth-to-mouth.
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Midas Machine
PostPosted: Mon Apr 24, 2017 12:13 pm 
The plot thickens
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
Well, not much of an update (again), but I have some good news. After about 3 months, I'm finally finished with the final boss graphics. Now I can finally get back to work on the remaining levels.

_________________
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Midas Machine
PostPosted: Tue May 02, 2017 6:59 am 
User avatar
Member
[*]
[*]
That's good at least.

_________________
Games and engines that I support:
Spoiler:
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Midas Machine
PostPosted: Tue May 02, 2017 6:00 pm 
The plot thickens
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
MarioBrosFan2010 wrote:
That's good at least.

Hah, I was just about to post an actual update.

Anyways, heres a new level that uses gravity as a big gimmick. I believe I posted a similar level in the past with a similar gimmick, but trust me, it's used in a VERY different way in this level.
Image

Image

Image

It's pretty fun so far, but the gimmick is designed around an unintended use of some objects in the engine, so I'll have to test it a bit more to make sure there aren't any unintended glitches.

_________________
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Midas Machine
PostPosted: Tue May 02, 2017 6:48 pm 
User avatar
Kootie Patootie
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
Are those the stars from Super Mario Land 2?

_________________
Image
My mains
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Midas Machine
PostPosted: Tue May 02, 2017 7:33 pm 
The plot thickens
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
Willsaber wrote:
Are those the stars from Super Mario Land 2?

They aren't the only callback to SML2 in that level [cough]yupit'sthatsong[/cough].

_________________
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Midas Machine
PostPosted: Thu May 04, 2017 12:34 am 
The plot thickens
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
Finished the level, it's fun.

Image
(Click the image to see the animation).

On another note, we're down to the last 5 levels for the main game.

_________________
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Midas Machine
PostPosted: Thu May 04, 2017 3:37 pm 
User avatar
Member
[*]
[*]
After which will follow a mandatory test for bugs and errors.

_________________
Games and engines that I support:
Spoiler:
 
Top
Offline 
 User page at mfgg.net
 
« Previous topic | Next topic »
Display posts from previous:  Sort by  
Go to page Previous  1 ... 27, 28, 29, 30, 31, 32, 33 ... 35  Next  [ 689 posts ]  Reply to topicPost new topic 


Who is online

Users browsing this topic: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group