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Midas Machine, Regular dev updates
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 Post subject: Re: Midas Machine
PostPosted: Sun Aug 20, 2017 9:43 pm 
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Wow , 9 years since Midas Machine was announced!

 
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 Post subject: Re: Midas Machine
PostPosted: Sun Aug 20, 2017 10:10 pm 
The plot thickens
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Oh, side thing, but we need more songs if anyone is willing to make music. Rockythechao from the Talkhaus knocked out a large chunk of the songs we'd need, but theres still a few more if anyone wants to chip in.

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 Post subject: Re: Midas Machine
PostPosted: Sun Aug 20, 2017 10:51 pm 
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Chaoxys wrote:
All I can say is that this level does NOT take place in space, at least, not outer space...


The moon, perhaps? Although the tiles don't look very lunar...

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 Post subject: Re: Midas Machine
PostPosted: Sun Aug 20, 2017 11:17 pm 
The plot thickens
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CouchTomato wrote:
Chaoxys wrote:
All I can say is that this level does NOT take place in space, at least, not outer space...


The moon, perhaps? Although the tiles don't look very lunar...


I'll be honest, no one will guess it. Not because it's obscure, but because it's something new related to the plot.

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 Post subject: Re: Midas Machine
PostPosted: Sun Aug 20, 2017 11:18 pm 
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Kootie Patootie
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Does it take place inside of the Hand of Midas or something? Also, I love the name Dopplegreeder!

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 Post subject: Re: Midas Machine
PostPosted: Sun Aug 20, 2017 11:50 pm 
The plot thickens
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Nope, afraid not. Like I said, it's not something someone would guess because it's rather specific, and also tied to stuff we've kept secret.

Also, yeah, I love that name too. Originally I was just calling them 'Greed ______', like "Greed Mario", or "Greed Waluigi", but that was boring.


Oh, as a side note, we are down to two levels that I have to finish (again, not including levels I want to touch up, or any post game levels that I may make (post game levels will basically be mini levels that use gimmicks that I had in mind but couldn't fit in other areas/couldn't make a full level from).

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 Post subject: Re: Midas Machine
PostPosted: Tue Aug 22, 2017 4:11 am 
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I really love how well the game is coming along!

One question though, do you have a Discord for the game, or considered making one?
I really think it could bring more users together!

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Rest in peace Satoru Iwata. (1959-2015) You will always live on in our hearts.

I'm just a random guy named Nick! I like to make games, program, design sprites/art, and play Nintendo games.
Check out my cool fangame: SUPER MARIO Power Star Frenzy! A twist to the collectathon style Mario games. [PRIORITY]
Check out my other fangame: SUPER MARIO Dimension Dilemma! A SSBB Subspace Emissary styled Mario fangame.


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 Post subject: Re: Midas Machine
PostPosted: Tue Aug 22, 2017 7:05 am 
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I am assuming that this is going to be a extremely long fan game since it has been in development for a long time? :confused:

 
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 Post subject: Re: Midas Machine
PostPosted: Tue Aug 22, 2017 7:30 am 
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thanks, neweegee!
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ThatRandomKirby wrote:
I am assuming that this is going to be a extremely long fan game since it has been in development for a long time? :confused:

it already is an extremely long fangame. you should check out the demo.

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 Post subject: Re: Midas Machine
PostPosted: Tue Aug 22, 2017 3:15 pm 
The plot thickens
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Random.NICK wrote:
I really love how well the game is coming along!

One question though, do you have a Discord for the game, or considered making one?
I really think it could bring more users together!

I don't think theres much of a chance of us making one this late into development. Maybe earlier on, but then again, who knows. If we do make one, we'll let y'all know.

ThatRandomKirby wrote:
I am assuming that this is going to be a extremely long fan game since it has been in development for a long time? :confused:

It can vary in length depending on what you want to do. Some worlds are basically split in half based on secret exits, plus you can skip the gold mushrooms, so in the end, the game can be very short, but if you try to find everything, I'm sure you can get a lot of hours from it.

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 Post subject: Re: Midas Machine
PostPosted: Tue Aug 22, 2017 4:56 pm 
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SilverVortex wrote:
ThatRandomKirby wrote:
I am assuming that this is going to be a extremely long fan game since it has been in development for a long time? :confused:

it already is an extremely long fangame. you should check out the demo.


I have played it 2 or at least a year ago and from what I've played yes it was long for a demo.

 
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 Post subject: Re: Midas Machine
PostPosted: Tue Aug 22, 2017 9:14 pm 
The plot thickens
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Yeah, each world is roughly the same length as the first two, however later worlds require you to do more levels. For example, the desert world is basically cut in two, meaning that you only have to do half of the levels, the other half being optional, however in later worlds, there will still be splits, but usually only making one or two levels optional at most. So yeah, after world... 3 I think, you will be doing more in each world.

Also, theres the hidden challenge levels, the golden mushrooms, and all the secrets I hid in levels, so theres plenty to do. Theres also a secret room hidden in each world (1 room per world) that will give you some neat backstory on the in game object, the Hand of Midas, that you are collecting.

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 Post subject: Re: Midas Machine
PostPosted: Wed Aug 23, 2017 7:21 am 
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Would the some of the worlds be similar to the NSMB series, e.g. Ice/Snow, Lava, Sky.

 
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 Post subject: Re: Midas Machine
PostPosted: Wed Aug 23, 2017 8:51 pm 
The plot thickens
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ThatRandomKirby wrote:
Would the some of the worlds be similar to the NSMB series, e.g. Ice/Snow, Lava, Sky.

Yes and no. Some of the worlds use themes from the main series, however I've tried to make things varied as far as what sort of levels you will find. For example, theres a jungle world, but it has a lava level, temples, and even a factory.

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 Post subject: Re: Midas Machine
PostPosted: Wed Aug 23, 2017 10:28 pm 
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Really my biggest hope for the game is that it is fairly challenging with levels and bosses

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 Post subject: Re: Midas Machine
PostPosted: Wed Aug 23, 2017 10:58 pm 
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I can't say for certain on the levels since I made them, so they aren't much of a challenge to me since I know where everything is (and this has been my first time making levels), but I can confirm that the bosses offer up a nice challenge. The first two worlds are simple pattern based bosses, but later one we have bosses with a larger movepool that they go through at random, like the boss of world 3, and he is tough and fun.

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 Post subject: Re: Midas Machine
PostPosted: Thu Aug 24, 2017 6:43 am 
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This is Reminding me of Newer Super Mario Bros Wii but a slight bit better.

 
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 Post subject: Re: Midas Machine
PostPosted: Tue Sep 12, 2017 10:59 am 
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Waluigi Time!
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This is looking to be one of, if not the best Mario fan game I have ever seen. I think it's even better than Sonic Mania, and that game is pretty great.

Very inspiring.


I'm gonna livestream and review this game on my channel if you don't mind.

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 Post subject: Re: Midas Machine
PostPosted: Sat Sep 16, 2017 9:35 pm 
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Finished another level, and this one is rather fancy.

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Diamonds of all sorts decorate this level, and they all serve different functions. The small yellow ones float around, serving as platforms.


Oh yeah, looking at my list, and excluding levels that are basically finished and just need some tweaking, I have... One level left to make for the main game. That said, I'll need to work with Guinea a bit on this last one as it's a bit special.

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 Post subject: Re: Midas Machine
PostPosted: Sat Sep 16, 2017 10:07 pm 
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12 years god help me
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Is that background final? I feel like it could be more detailed instead of solid gray

 
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