Mit wrote:
I think the knockback's been toned down already so I'm alright with the current knockback. the only things that need to be tweaked are checkpoints and lives, honestly.
Yeah, knockback is significantly less than what it used to be.
endgame wrote:
As a quick note, I found the blue octopus/bird hybrid (Takko, I believe his name was?) to be more of a liability than anything. Using his power cuts your vertical momentum too much - I'd almost always end up jumping, continuing to hold the jump button due to variable jumping, and having my momentum killed by Takko beginning to make me hover, causing me to die.
To be honest I feel the same way about Takko, especially on 1-3 where you need to hold jump in order to bounce off the mushrooms (that stage is different now though). I find myself memorizing which ?-blocks he is hiding inside and then avoiding them. I'm not quite sure how to fix it.
[quote="Mit"]I think the knockback's been toned down already so I'm alright with the current knockback. the only things that need to be tweaked are checkpoints and lives, honestly.[/quote]
Yeah, knockback is significantly less than what it used to be.[quote="endgame"]As a quick note, I found the blue octopus/bird hybrid (Takko, I believe his name was?) to be more of a liability than anything. Using his power cuts your vertical momentum too much - I'd almost always end up jumping, continuing to hold the jump button due to variable jumping, and having my momentum killed by Takko beginning to make me hover, causing me to die.[/quote]To be honest I feel the same way about Takko, especially on 1-3 where you need to hold jump in order to bounce off the mushrooms (that stage is different now though). I find myself memorizing which ?-blocks he is hiding inside and then avoiding them. I'm not quite sure how to fix it.