CouchTomato wrote:
Final thoughts after finishing the Demo (well maybe I have a few random levels and extra paths left, especially in the desert)...
-Yes, the swimming is still weird. The momentum feels way too strong, not only to the sides, but from gravity.
I can't say much on this because thats Guinea's field, but since we've seen so much feedback on the subject, I wouldn't be surprised to see some change.
Quote:
-Wario should be able to kill piranha plants by charge. Canonically, he only gets hurt by clear spikes. Maybe you guys can add thorny Piranha Plants when you don't want them to be easily killed. One of the main things about Wario is that the fun part about playing him is destroying everything! Otherwise his charge doesn't make up for his otherwise gimped stats. Likewise, I might even argue he should be able to kill Bullet Bills too.
I can see where you are coming from. I may have to disagree with Bullet Bills since tackling a bullet general doesn't make much sense. As for the Piranha Plant though, I can agree with that.
Quote:
-Waluigi should be able to enter pipes above him when in thin mode. It gets pretty annoying having to time your up command right otherwise.
I believe that one is actually on the to do list.
Quote:
-Even less levels in the third world in this demo?
Unless I'm missing something letting me get past the first level...
The main point of the demo was to show some of the changes we've made, not to let you progress even further. Honestly, I wasn't even aware that 3-1 was going to be in the game to begin with (Wish I had known, I would have finished up the new BG for it). Of course Guinea probably told me it would be and I just wasn't paying attention.
Quote:
-Otherwise, the game is still great and lives up to its reputation as a love letter to Mario gaming!
Thanks, glad you enjoyed it.
[quote="CouchTomato"]Final thoughts after finishing the Demo (well maybe I have a few random levels and extra paths left, especially in the desert)...
-Yes, the swimming is still weird. The momentum feels way too strong, not only to the sides, but from gravity.[/quote]
I can't say much on this because thats Guinea's field, but since we've seen so much feedback on the subject, I wouldn't be surprised to see some change.
[quote]
-Wario should be able to kill piranha plants by charge. Canonically, he only gets hurt by clear spikes. Maybe you guys can add thorny Piranha Plants when you don't want them to be easily killed. One of the main things about Wario is that the fun part about playing him is destroying everything! Otherwise his charge doesn't make up for his otherwise gimped stats. Likewise, I might even argue he should be able to kill Bullet Bills too.[/quote]
I can see where you are coming from. I may have to disagree with Bullet Bills since tackling a bullet general doesn't make much sense. As for the Piranha Plant though, I can agree with that.
[quote]
-Waluigi should be able to enter pipes above him when in thin mode. It gets pretty annoying having to time your up command right otherwise.[/quote]
I believe that one is actually on the to do list.
[quote]
-Even less levels in the third world in this demo? :( Unless I'm missing something letting me get past the first level...[/quote]
The main point of the demo was to show some of the changes we've made, not to let you progress even further. Honestly, I wasn't even aware that 3-1 was going to be in the game to begin with (Wish I had known, I would have finished up the new BG for it). Of course Guinea probably told me it would be and I just wasn't paying attention.
[quote]-Otherwise, the game is still great and lives up to its reputation as a love letter to Mario gaming!
[/quote]Thanks, glad you enjoyed it.