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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Thu Jan 23, 2014 8:02 pm 
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Even more stuff was fixed in the engine. The final version is almost there!
Also, added a video.

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Fri Jan 24, 2014 12:32 am 
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I downloaded the hello engine 6, and It was exactly 6.66 MBS. LOL

 
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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Sat Jan 25, 2014 10:15 am 
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I, Papyrus, am awesome!
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8BitNate wrote:
I downloaded the hello engine 6, and It was exactly 6.66 MBS. LOL

Holy s***, it's Super Mario Bros 3 all over again.
For those, who don't get it, just watch the Super Mario Bros 3 episode of Angry Video Game Nerd.

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Thu Feb 06, 2014 6:38 pm 
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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Thu Feb 06, 2014 8:57 pm 
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Is that a Dino Rhino/Dino Torch?

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Sun Feb 16, 2014 8:57 pm 
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LuigiM9 wrote:
Is that a Dino Rhino/Dino Torch?

Dino Rhino. :D

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Wed Feb 26, 2014 6:24 pm 
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Cape Mario is finished! The flying physics are done!

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Thu Feb 27, 2014 3:11 pm 
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Don't look at your profile sillywabbit
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Is this compatible with GM Studio?

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Thu Feb 27, 2014 3:25 pm 
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I think any GMK file that was made in GM8 Pro can be loaded in Studio. You can try it, tell me if it works!

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Thu Feb 27, 2014 3:32 pm 
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Thanks DonnieTheGuy!
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It won't. You have to remove obsolete functions and redefine variables in order to make it work on GM:S.

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Tue Mar 18, 2014 5:10 pm 
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I finally could fix a bug with holdable objects. Now the player can hold it correctly, including this switch!
The final version is almost there!

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Wed Apr 16, 2014 10:55 am 
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SuperArthurBros wrote:
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I finally could fix a bug with holdable objects. Now the player can hold it correctly, including this switch!
The final version is almost there!
I appreciate your hard work SuperArthurBros. but.....

I downloaded the latest version of HE6FM and it is very buggy.All the previous power-ups don't work except the Mushroom. It always gives the error that 2 arguments required but only 1 supplied.

 
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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Wed Apr 16, 2014 11:49 am 
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Are you using Game Maker 8 Pro?

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Fri Apr 18, 2014 6:10 am 
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I already had tried both Gamemaker 8.1 Pro & Gamemaker:Studio Master v1.2 on

Intel i5
4GB Ram

But it's doesn't work perfectly.
But thanks for the reply.
When I try the 5.8 version it says 2 arguments reqd but only 1 supplied.
Whereas in 6.6 version it says Failed to run the game(GM8.1.65 Pro)
& gives some script error(GM:Studio Master V1.2)


Last edited by astromarine1211 on Fri Apr 18, 2014 10:49 am, edited 2 times in total.
 
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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Fri Apr 18, 2014 8:38 am 
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Does this version of Hello have better physics? And does it fix many bugs?

 
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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Fri Apr 18, 2014 10:50 am 
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SuperMuppet wrote:
Does this version of Hello have better physics? And does it fix many bugs?

No,instead it has few bugs & the same graphics but it has more features(power-ups& enemies e.t.c.)

 
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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Fri Apr 18, 2014 12:54 pm 
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Yes, i changed the physics too.
Also, HE6FM works ONLY IN GM 8 PRO. It won't work in 8.1 or Studio. :(

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Thu May 22, 2014 1:48 pm 
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Bringing some stuff from the newest Hello Engine
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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Thu May 22, 2014 5:48 pm 
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I Have Returned®
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I think now it would be more appropriate to call this Hello Engine 7 FanMade :laugh:

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Tue May 27, 2014 6:36 pm 
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[youtube]xxUCW17rqQM[/youtube]

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