BIG ANNOUNCMENT!
Super Marisa World FUSION is now basically ready for an NCFC demo release. But before I do, I first would like to have your opinion on certain things:
First things first: The Title Screen. It first starts with a story, then scrolls down to the hills slowly, and then the logo fades in. All while using the title theme of Touhou Hisouten - Scarlet Weather Rhapsody
The mapscreen to World 1. I try to make it look as appealing as possible while only using the maptiles from Super Mario Bros 3 and Super Mario World. Black pipes let you warp between worlds, but regular green pipes will be included as well.
Graphics galore. I try to keep the graphic style as SMB3 as possible. Even non-SMB3 things like the flipblocks or the long ?-blocks have been made in SMB3 style, and I took Icegoom's sprites of SMW enemies and reshaded them into SMB3 style. The goombas, on the other hand, are actually the SML2 reshades from Mushroom Kingdom Fusion. I also have updated the Hammer Bros and mitsies so they have their modern colorschemes. The brick blocks and checkboard platforms have been made by Squishy Rex, while the health display has been made by DragzeeY. That's also one of my modifications to the engine. 2 additional modifications to them are additional effects for running, cherries, and collecting acecoins with shells.
The second level seems to bring you back to the roots. But it still manages to gather surprises.
The Spinies were one of the very few enemy types, where I actually hated the SMB3 sprites, so I replaced them with the MSB1 sprites. Even the mushrooms have been updated. And not only does this level introduces to the very first enemy of Super Mario Land that is going to reappear, but also introduces the NPC system.
And now to the fourth level. And for me it's the biggest attraction of the demo.
It already shows the redesign of the Hammer Bros and friends. But the real big thing is
A fire flower? Are you s***ting me? But why is this fire flower standing wide in the open instead of being inside a ?-block?
Well, guess what. The Fire Flower wont simply turn you into Fire Marisa. No.
Instead, it will give you super powers. In the example of the Fire Flower, Marisa gains Reimu's ability to use the Fantasy Orb spellcard in order to smash special blocks and mow down enemies. The golden timer below indicates, how long you can use the super power-up.
Not only is the Super Power-Up a super version of the classical Mario power-ups and thus more powerful, but you also need them in order to open a passageway to the Subspace Emmisary.
And to top it all off, you even fight a Sphere Doomer (sprites by Kirbio) at the end of every Subspace level. Defeating it will give you the third ace coin of a level.
And that's the 4-levels NCFC Demo of Super Marisa World FUSION for you.
Please give me C+C regarding the design (although I wont use custom sprites, that look way to different from either SMB3 or the modern Mario games), before I can finally release my NCFC demo. Thanks in advance!
BIG ANNOUNCMENT!
Super Marisa World FUSION is now basically ready for an NCFC demo release. But before I do, I first would like to have your opinion on certain things:
[img]http://i.imgur.com/KLacNhM.png[/img]
First things first: The Title Screen. It first starts with a story, then scrolls down to the hills slowly, and then the logo fades in. All while using the title theme of Touhou Hisouten - Scarlet Weather Rhapsody
[img]http://i.imgur.com/Xgu0jW4.png[/img]
The mapscreen to World 1. I try to make it look as appealing as possible while only using the maptiles from Super Mario Bros 3 and Super Mario World. Black pipes let you warp between worlds, but regular green pipes will be included as well.
[img]http://i.imgur.com/oV533Ff.png[/img][img]http://i.imgur.com/mOXWXBt.png[/img]
[img]http://i.imgur.com/Vne2fAN.png[/img][img]http://i.imgur.com/iy9n7hT.png[/img]
Graphics galore. I try to keep the graphic style as SMB3 as possible. Even non-SMB3 things like the flipblocks or the long ?-blocks have been made in SMB3 style, and I took Icegoom's sprites of SMW enemies and reshaded them into SMB3 style. The goombas, on the other hand, are actually the SML2 reshades from Mushroom Kingdom Fusion. I also have updated the Hammer Bros and mitsies so they have their modern colorschemes. The brick blocks and checkboard platforms have been made by Squishy Rex, while the health display has been made by DragzeeY. That's also one of my modifications to the engine. 2 additional modifications to them are additional effects for running, cherries, and collecting acecoins with shells.
[img]http://i.imgur.com/NxEUROB.png[/img][img]http://i.imgur.com/GqTDWoT.png[/img]
[img]http://i.imgur.com/FGZG8BR.png[/img][img]http://i.imgur.com/OxYPJtG.png[/img]
The second level seems to bring you back to the roots. But it still manages to gather surprises.
The Spinies were one of the very few enemy types, where I actually hated the SMB3 sprites, so I replaced them with the MSB1 sprites. Even the mushrooms have been updated. And not only does this level introduces to the very first enemy of Super Mario Land that is going to reappear, but also introduces the NPC system.
[img]http://i.imgur.com/7VrGv2T.png[/img]
And now to the fourth level. And for me it's the biggest attraction of the demo.
It already shows the redesign of the Hammer Bros and friends. But the real big thing is
[img]http://i.imgur.com/j1GPsYH.png[/img]
A fire flower? Are you s***ting me? But why is this fire flower standing wide in the open instead of being inside a ?-block?
Well, guess what. The Fire Flower wont simply turn you into Fire Marisa. No.
[img]http://i.imgur.com/qu4K7JS.png[/img]
Instead, it will give you super powers. In the example of the Fire Flower, Marisa gains Reimu's ability to use the Fantasy Orb spellcard in order to smash special blocks and mow down enemies. The golden timer below indicates, how long you can use the super power-up.
Not only is the Super Power-Up a super version of the classical Mario power-ups and thus more powerful, but you also need them in order to open a passageway to the Subspace Emmisary.
[img]http://i.imgur.com/XqirvyS.png[/img]
And to top it all off, you even fight a Sphere Doomer (sprites by Kirbio) at the end of every Subspace level. Defeating it will give you the third ace coin of a level.
And that's the 4-levels NCFC Demo of Super Marisa World FUSION for you.
Please give me C+C regarding the design (although I wont use custom sprites, that look way to different from either SMB3 or the modern Mario games), before I can finally release my NCFC demo. Thanks in advance!