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W.I.P Topic.
https://phpbb.mfgg.net/viewtopic.php?f=8&t=14159
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Author:  Yoshin [ Sat Aug 26, 2017 12:15 pm ]
Post subject:  Re: W.I.P Topic.

Bees
Image

Author:  SilverVortex [ Sat Aug 26, 2017 12:16 pm ]
Post subject:  Re: W.I.P Topic.

bzzzzzzzz...
nice!

Author:  Willsaber [ Sun Aug 27, 2017 3:39 pm ]
Post subject:  Re: W.I.P Topic.

Syaxamaphone wrote:

'the groove"

Author:  WwwWario [ Sun Aug 27, 2017 4:00 pm ]
Post subject:  Re: W.I.P Topic.

Hi!

I was just wondering, as I have no experience on this particular field myself: I'm creating a 2-player fighter in Clickteam Fusion 2. Is it possible to make Online Play? I've programmed Local Multiplayer (on the same keyboard), so people can play locally (I've simply used Player 1 and 2 inputs on the standard Joystick), but is it possible to kind of copy everything that's happening over the internet, aka online? Since I've programmed both players locally, is it possible to somehow have the same frame happening on two computers where everything is identical?

Author:  Aivenstruz_ [ Mon Aug 28, 2017 6:04 pm ]
Post subject:  Re: W.I.P Topic.

Image
Just added grab-hitboxes. Once I fix the player rotation and position on the grab position it'll open up for some cool attacks!
Also cheesed on the disjoint on the hitbox size so it looks 10x more like good AI :)

Image
One of the stranger designs in this game..

Author:  Syaxamaphone [ Mon Sep 11, 2017 11:26 pm ]
Post subject:  Re: W.I.P Topic.

Image

City

Author:  Aivenstruz_ [ Sat Sep 23, 2017 7:12 pm ]
Post subject:  Re: W.I.P Topic.

Image
Just made a cute adorable puppy that wants to hug you!

Author:  Toad64 [ Tue Sep 26, 2017 12:55 pm ]
Post subject:  Re: W.I.P Topic.

I made a overworld map base on Super Mario Galaxy 2 from a new fangame i working on Super Mario Quest on Flower island.
Attachment:
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screenshot100.png [ 10.85 KiB | Viewed 13558 times ]

it also has a discord server for Super Mario Quest on Flower island..
https://discord.gg/TRz6Dyq

This overworld map is not finish.

Author:  Evil Yoshi Toes [ Tue Sep 26, 2017 6:00 pm ]
Post subject:  Re: W.I.P Topic.

Cool! But why isn't Mario on the floor? Maybe it's because it's unfinished, but I'm not really seeing what you're trying to do with the background of the map.

Author:  Aivenstruz_ [ Sat Sep 30, 2017 12:40 pm ]
Post subject:  Re: W.I.P Topic.

Image

How much Paper Mario can I fit into this game?

Author:  Toad64 [ Fri Oct 06, 2017 11:45 am ]
Post subject:  Re: W.I.P Topic.

I made a Fire Forest Level
Image

Author:  Gatete [ Sat Oct 07, 2017 1:38 am ]
Post subject:  Re: W.I.P Topic.

Image

Author:  SilverVortex [ Sun Oct 08, 2017 4:06 am ]
Post subject:  Re: W.I.P Topic.

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the first day ever in the whole damn world that i show i can do stuff.
variable jumping coming next.

Author:  Yakibomb [ Sat Oct 28, 2017 1:33 am ]
Post subject:  Re: W.I.P Topic.

Image

I made a lot of new stuff! :D Now buffs are displayed at the top of the character's HP box.

If you get all the buffs though...

Image
... The UI becomes really cluttered! I wonder if I should tone this down at all, or if it's fine.

Author:  Burninleo [ Sun Oct 29, 2017 1:24 am ]
Post subject:  Re: W.I.P Topic.

Started working on my Donkey Kong Country engine again. Trying to get an obstacle course/speed run level ready for NCFC but I don't think I'll make the deadline. Some pics:

Image

Author:  Hello [ Fri Nov 03, 2017 3:09 pm ]
Post subject:  Re: W.I.P Topic.


Author:  Dustinvgmaster [ Fri Nov 03, 2017 3:54 pm ]
Post subject:  Re: W.I.P Topic.

Yakibomb wrote:
-image-

I made a lot of new stuff! :D Now buffs are displayed at the top of the character's HP box.

If you get all the buffs though...

-image-
... The UI becomes really cluttered! I wonder if I should tone this down at all, or if it's fine.

Yeah, haha, it may be a bit... much. Looks pretty neat besides that, though! Is it a rom hack or a fangame?

Burninleo wrote:
Started working on my Donkey Kong Country engine again. Trying to get an obstacle course/speed run level ready for NCFC but I don't think I'll make the deadline. Some pics:

-image-

Oh hey, it's you! Pretty great to see some DKC stuff at any rate.

Author:  Syaxamaphone [ Fri Nov 03, 2017 6:06 pm ]
Post subject:  Re: W.I.P Topic.

Yakibomb wrote:
Image
... The UI becomes really cluttered! I wonder if I should tone this down at all, or if it's fine.


This is really cluttered. I think you've really gotta tone it down. Not sure what you'd do but I don't think you should leave it as is.

Author:  Cruise Elroy [ Sun Nov 05, 2017 2:52 pm ]
Post subject:  Re: W.I.P Topic.

For starters, don't compress all the elements into one area like that. Spread things out a little. After that's settled, think hard about what is absolutely vital information the player NEEDS to know about. Anything less than that could be done without.

Author:  Yakibomb [ Sun Nov 05, 2017 4:58 pm ]
Post subject:  Re: W.I.P Topic.

Thank you so much for the criticism! I actually don't know how to tackle this issue of clutteredness--Really all these buffs I believe are necessary for the player to know in some form.

From left to right: HP Regeneration, P-Gauge Back on Hit, Gain a double turn (2x turn), Payback, and the base stat buffs (Power, Defense, Speed and Recovery).

I could try some other methods of visual information... Like, HP Regen could show numbers at the bottom of the character on their turn start. That's all I got hah. I could narrow it down to temporary buffs (like 2x Turn for 1 Turn, Damage Immunity for 1 Turn, etc) and remove buffs with other visual ques (HP Regen, etc).

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