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 Post subject: Re: W.I.P Topic.
PostPosted: Sat Aug 26, 2017 12:15 pm 
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 Post subject: Re: W.I.P Topic.
PostPosted: Sat Aug 26, 2017 12:16 pm 
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thanks, neweegee!
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bzzzzzzzz...
nice!

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 Post subject: Re: W.I.P Topic.
PostPosted: Sun Aug 27, 2017 3:39 pm 
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 Post subject: Re: W.I.P Topic.
PostPosted: Sun Aug 27, 2017 4:00 pm 
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Hi!

I was just wondering, as I have no experience on this particular field myself: I'm creating a 2-player fighter in Clickteam Fusion 2. Is it possible to make Online Play? I've programmed Local Multiplayer (on the same keyboard), so people can play locally (I've simply used Player 1 and 2 inputs on the standard Joystick), but is it possible to kind of copy everything that's happening over the internet, aka online? Since I've programmed both players locally, is it possible to somehow have the same frame happening on two computers where everything is identical?

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 Post subject: Re: W.I.P Topic.
PostPosted: Mon Aug 28, 2017 6:04 pm 
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secret technology
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Just added grab-hitboxes. Once I fix the player rotation and position on the grab position it'll open up for some cool attacks!
Also cheesed on the disjoint on the hitbox size so it looks 10x more like good AI :)

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One of the stranger designs in this game..

 
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 Post subject: Re: W.I.P Topic.
PostPosted: Mon Sep 11, 2017 11:26 pm 
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Watashi Wa
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 Post subject: Re: W.I.P Topic.
PostPosted: Sat Sep 23, 2017 7:12 pm 
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secret technology
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Just made a cute adorable puppy that wants to hug you!

 
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 Post subject: Re: W.I.P Topic.
PostPosted: Tue Sep 26, 2017 12:55 pm 
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I made a overworld map base on Super Mario Galaxy 2 from a new fangame i working on Super Mario Quest on Flower island.
Attachment:
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screenshot101.png [ 10.59 KiB | Viewed 545 times ]

Attachment:
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screenshot100.png [ 10.85 KiB | Viewed 545 times ]

it also has a discord server for Super Mario Quest on Flower island..
https://discord.gg/TRz6Dyq

This overworld map is not finish.

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 Post subject: Re: W.I.P Topic.
PostPosted: Tue Sep 26, 2017 6:00 pm 
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hi hello
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Cool! But why isn't Mario on the floor? Maybe it's because it's unfinished, but I'm not really seeing what you're trying to do with the background of the map.

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 Post subject: Re: W.I.P Topic.
PostPosted: Sat Sep 30, 2017 12:40 pm 
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secret technology
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How much Paper Mario can I fit into this game?

 
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 Post subject: Re: W.I.P Topic.
PostPosted: Fri Oct 06, 2017 11:45 am 
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I made a Fire Forest Level
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Super Mario: The Infinity Stars By Me. https://www.smwcentral.net/?p=viewthread&t=87415 (Cancelled)
Toad Strange island by Me. 2017 https://www.smwcentral.net/?p=viewthread&t=88606 (Pause)
Super Mario World The Shadow Queen Returns. By Me,Blind Devil and TheJullasicFox. 2017 https://www.smwcentral.net/?p=viewthread&t=89525 (Working On) Discord Server https://discord.gg/8gJ6Ykp
Userbar made by Green Jerry
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Vanilla Epic By Me and GbreezeSunset. 2017 https://www.smwcentral.net/?p=viewthread&t=89916 (Cancelled)
Super Toad64 World By Me. 2017 https://www.smwcentral.net/?p=viewthread&t=90872 (Pause) Discord Server https://discord.gg/efqHfn
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Captian Toad Click Adventure By Me. 2017 https://forums.mfgg.net/viewtopic.php?f=8&t=20364 (Pause)
Super Mario Quest on Fower island By Me. 2017 (Working On) Discord Server https://discord.gg/S4jz8

My Friends
Noodle On MFGG,SMWC and SMBX
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 Post subject: Re: W.I.P Topic.
PostPosted: Sat Oct 07, 2017 1:38 am 
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I'm just a little adorable kitty :3
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 Post subject: Re: W.I.P Topic.
PostPosted: Sun Oct 08, 2017 4:06 am 
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thanks, neweegee!
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the first day ever in the whole damn world that i show i can do stuff.
variable jumping coming next.

 
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 Post subject: Re: W.I.P Topic.
PostPosted: Sat Oct 28, 2017 1:33 am 
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I made a lot of new stuff! :D Now buffs are displayed at the top of the character's HP box.

If you get all the buffs though...

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... The UI becomes really cluttered! I wonder if I should tone this down at all, or if it's fine.

 
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 Post subject: Re: W.I.P Topic.
PostPosted: Sun Oct 29, 2017 1:24 am 
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Started working on my Donkey Kong Country engine again. Trying to get an obstacle course/speed run level ready for NCFC but I don't think I'll make the deadline. Some pics:

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 Post subject: Re: W.I.P Topic.
PostPosted: Fri Nov 03, 2017 3:09 pm 
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 Post subject: Re: W.I.P Topic.
PostPosted: Fri Nov 03, 2017 3:54 pm 
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Yakibomb wrote:
-image-

I made a lot of new stuff! :D Now buffs are displayed at the top of the character's HP box.

If you get all the buffs though...

-image-
... The UI becomes really cluttered! I wonder if I should tone this down at all, or if it's fine.

Yeah, haha, it may be a bit... much. Looks pretty neat besides that, though! Is it a rom hack or a fangame?

Burninleo wrote:
Started working on my Donkey Kong Country engine again. Trying to get an obstacle course/speed run level ready for NCFC but I don't think I'll make the deadline. Some pics:

-image-

Oh hey, it's you! Pretty great to see some DKC stuff at any rate.

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 Post subject: Re: W.I.P Topic.
PostPosted: Fri Nov 03, 2017 6:06 pm 
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Watashi Wa
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Yakibomb wrote:
Image
... The UI becomes really cluttered! I wonder if I should tone this down at all, or if it's fine.


This is really cluttered. I think you've really gotta tone it down. Not sure what you'd do but I don't think you should leave it as is.

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 Post subject: Re: W.I.P Topic.
PostPosted: Sun Nov 05, 2017 2:52 pm 
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I hate yellow balls of consumption.
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For starters, don't compress all the elements into one area like that. Spread things out a little. After that's settled, think hard about what is absolutely vital information the player NEEDS to know about. Anything less than that could be done without.

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 Post subject: Re: W.I.P Topic.
PostPosted: Sun Nov 05, 2017 4:58 pm 
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Thank you so much for the criticism! I actually don't know how to tackle this issue of clutteredness--Really all these buffs I believe are necessary for the player to know in some form.

From left to right: HP Regeneration, P-Gauge Back on Hit, Gain a double turn (2x turn), Payback, and the base stat buffs (Power, Defense, Speed and Recovery).

I could try some other methods of visual information... Like, HP Regen could show numbers at the bottom of the character on their turn start. That's all I got hah. I could narrow it down to temporary buffs (like 2x Turn for 1 Turn, Damage Immunity for 1 Turn, etc) and remove buffs with other visual ques (HP Regen, etc).

 
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