So, I've been developing something over a couple of weeks (with varied amount of work, haha). I just really love the idea of fighting games, or other type of games in general, with a character roster. A roster where each character is unique, and the excitment of adding a new character to the roster. You get the idea. So I've been trying my best to make a flying-type-fighter. Where you fly in 8 directions, and have a set of moves.
How it works, is that you have health, but knockback is still important, because if you get knocked into the edge of the screen, you take damage, and the damage you take depends on how fast/strong the knockback is. So trying to stay in the midle is important. I've tried my best to program Computer AI, where he flies around, uses random moves, but also uses specific moves in specific situations (for example using a melee attack when he's up close to you).
Each character (2 characters for now) have 6 moves: 3 specials and 3 normals. They also have a rechargable dodge, which makes you invincible for a second or two. Keep in mind that a lot of things in this demo you find below is not final. Music, menu, character select screen, game backround, etc. are all placeholders. This demo is for testing the main gameplay.
I wanted to remove the barrier of "nah, that doesn't fit in this game", and instead implement as absurd characters as possible, where anything can work. So for now, I've thought of 4 characters, where two of them are playable so far:
-Toilet Jr.
-Mr. Pizzaman
-Captain BigBelly
-Queen Donut the 3rd
Below are pictures and a download link to the demo. I advice maybe playing against Player 2 first, so you can freely test the movement and engine, and then try against CPU player to see what you think. I really hope you like it! (I'm a bit scared, since I have literally NO idea if this game could have big potential, or if it's a gigantic piece of trash of a joke...)
DOWNLOAD:
https://www.mediafire.com/?ix90ca92jx02n6r
So, I've been developing something over a couple of weeks (with varied amount of work, haha). I just really love the idea of fighting games, or other type of games in general, with a character roster. A roster where each character is unique, and the excitment of adding a new character to the roster. You get the idea. So I've been trying my best to make a flying-type-fighter. Where you fly in 8 directions, and have a set of moves.
How it works, is that you have health, but knockback is still important, because if you get knocked into the edge of the screen, you take damage, and the damage you take depends on how fast/strong the knockback is. So trying to stay in the midle is important. I've tried my best to program Computer AI, where he flies around, uses random moves, but also uses specific moves in specific situations (for example using a melee attack when he's up close to you).
Each character (2 characters for now) have 6 moves: 3 specials and 3 normals. They also have a rechargable dodge, which makes you invincible for a second or two. Keep in mind that a lot of things in this demo you find below is not final. Music, menu, character select screen, game backround, etc. are all placeholders. This demo is for testing the main gameplay.
I wanted to remove the barrier of "nah, that doesn't fit in this game", and instead implement as absurd characters as possible, where anything can work. So for now, I've thought of 4 characters, where two of them are playable so far:
-Toilet Jr.
-Mr. Pizzaman
-Captain BigBelly
-Queen Donut the 3rd
Below are pictures and a download link to the demo. I advice maybe playing against Player 2 first, so you can freely test the movement and engine, and then try against CPU player to see what you think. I really hope you like it! (I'm a bit scared, since I have literally NO idea if this game could have big potential, or if it's a gigantic piece of trash of a joke...)
DOWNLOAD: https://www.mediafire.com/?ix90ca92jx02n6r
[img]http://i.imgur.com/lnZk0AU.png[/img]
[img]http://i.imgur.com/KoGHLJ0.png[/img]
[img]http://i.imgur.com/8FkmoG9.png[/img]
[img]http://i.imgur.com/HgJ3LNk.png[/img]