@SAB: I think the punches should be animated faster, otherwise you'd risk endangering yourself to hit an enemy.
@Aivenstruz: That's incredible. The work I've seen from you is topnotch. I'm impressed.
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I'm hacking SMRPG (again. gasp). This is a two-parter inquiry.
Part one:
This is what it looks like in game. I've been working with someone named Justin3009 and we implemented a P-Meter in Super Mario RPG, which is basically a regenerating FP gauge for each ally. It would be used for abilities.
This is what I would imagine it could look like:
Part two:
This is how it might look in the menu (quick mockup)
Thoughts?
@SAB: I think the punches should be animated faster, otherwise you'd risk endangering yourself to hit an enemy.
@Aivenstruz: That's incredible. The work I've seen from you is topnotch. I'm impressed.
------------------------------
I'm hacking SMRPG (again. gasp). This is a two-parter inquiry.
Part one:
[img]http://bin.smwcentral.net/u/124/Birthday%2BWish%2Bjun1617.png[/img]
This is what it looks like in game. I've been working with someone named Justin3009 and we implemented a P-Meter in Super Mario RPG, which is basically a regenerating FP gauge for each ally. It would be used for abilities.
This is what I would imagine it could look like:
[img]http://bin.smwcentral.net/u/124/SMB3%2Bstatus%2Bbar.png[/img]
Part two:
This is how it might look in the menu (quick mockup)
[img]http://bin.smwcentral.net/u/124/Birthday%2BWish%2Bmockup3%2Bjun1817.png[/img]
Thoughts?