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 Post subject: Re: W.I.P Topic.
PostPosted: Sun Mar 24, 2013 3:45 pm 
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Don't look at your profile sillywabbit
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Hee hee hee.
But the platforms in their upper corners look too square. You should remove the upper leftmost and rightmost pixels, to create a diagonal line.

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 Post subject: Re: W.I.P Topic.
PostPosted: Sun Mar 24, 2013 3:51 pm 
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I'm just a little adorable kitty :3
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TiKi wrote:
Hee hee hee.
But the platforms in their upper corners look too square. You should remove the upper leftmost and rightmost pixels, to create a diagonal line.


I forgot to turn invisible the solid mask of the object when I made the screenie :P

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 Post subject: Re: W.I.P Topic.
PostPosted: Thu Apr 04, 2013 4:28 am 
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I'm just a little adorable kitty :3
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It's weegee time!

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 Post subject: Re: W.I.P Topic.
PostPosted: Thu Apr 04, 2013 7:53 am 
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meow
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Yep. Blooper's Revenge 2. This is what I've JUST started working on, not my other project.

 
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 Post subject: Re: W.I.P Topic.
PostPosted: Fri Apr 05, 2013 7:43 am 
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meow
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Keyzer doesn't move with you, but if you click, he'll move with the mouse. You drag him across the stage to unlock doors.

Also yeah I realize this might be a bit difficult for others to move Keyzer with the mouse and swim at the same time, so I implemented Shift/CTRL/Enter/Backspace controls as well as the Z/X/A/S setting.

 
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 Post subject: Re: W.I.P Topic.
PostPosted: Fri Apr 05, 2013 12:47 pm 
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UEU Fangaming wrote:
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Who is that crab?

OMGOMGOMGOMG
Dat Beetroot powerup from Mario Forever!!

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 Post subject: Re: W.I.P Topic.
PostPosted: Fri Apr 05, 2013 1:04 pm 
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Not a bird
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I love that pawahoop!!! :biggrin:
The last thing i need on Subcon enemies on HE6FM is Pidgit, and Cobrats!
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 Post subject: Re: W.I.P Topic.
PostPosted: Fri Apr 05, 2013 1:10 pm 
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SuperArthurBros wrote:
I love that pawahoop!!! :biggrin:
The last thing i need on Subcon enemies on HE6FM is Pidgit, and Cobrats!
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heheeeh nice
What's with those floating numbers?

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 Post subject: Re: W.I.P Topic.
PostPosted: Fri Apr 05, 2013 4:05 pm 
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Not a bird
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Oooh, my mistake, it's just a number that tells the value of a Yoshi variable!

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 Post subject: Re: W.I.P Topic.
PostPosted: Sat Apr 06, 2013 11:45 am 
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Thanks DonnieTheGuy!
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I think lu9 wil love this.
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 Post subject: Re: W.I.P Topic.
PostPosted: Sat Apr 06, 2013 11:50 am 
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UEU Fangaming wrote:
I think lu9 wil love this.
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Oh, the green pea powerup too!

It would be nice to have some sprites of these...

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 Post subject: Re: W.I.P Topic.
PostPosted: Sat Apr 06, 2013 12:06 pm 
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Thanks DonnieTheGuy!
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lu9 wrote:
Oh, the green pea powerup too!

It would be nice to have some sprites of these...
Everything you wanted.

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 Post subject: Re: W.I.P Topic.
PostPosted: Mon Apr 08, 2013 12:57 pm 
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Why so serious?
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Because why the hell not?

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 Post subject: Re: W.I.P Topic.
PostPosted: Mon Apr 08, 2013 5:02 pm 
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Stay fresh!
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A little something I've been working on

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 Post subject: Re: W.I.P Topic.
PostPosted: Mon Apr 08, 2013 7:55 pm 
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meh...

 
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 Post subject: Re: W.I.P Topic.
PostPosted: Mon Apr 08, 2013 7:59 pm 
福瑞退化者
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Bunch of placeholder graphics but it's something exciting coming up:
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And many thanks to Mit for those awesome jobs.

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 Post subject: Re: W.I.P Topic.
PostPosted: Wed Apr 10, 2013 11:29 am 
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Thanks DonnieTheGuy!
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WIP

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 Post subject: Re: W.I.P Topic.
PostPosted: Wed Apr 10, 2013 12:11 pm 
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UEU Fangaming wrote:
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WIP

Let me guess:
Hello's Yoshi Click 'n' Go revamped?

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 Post subject: Re: W.I.P Topic.
PostPosted: Wed Apr 10, 2013 12:36 pm 
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Thanks DonnieTheGuy!
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lu9 wrote:
Let me guess:
Hello's Yoshi Click 'n' Go revamped?

Nope. This.
Also it's my old game. I'm just improving it.

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 Post subject: Re: W.I.P Topic.
PostPosted: Wed Apr 10, 2013 12:55 pm 
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Dart. Still a basic FC. For now.
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For Target Strikers: Deadly Dart. Preview of my character, with all the base sprites every single Yoshi needs, except the egg throw one and the eggs themselves, but I'm currently working on it.

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