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 Post subject: Re: W.I.P Topic.
PostPosted: Wed Nov 08, 2017 8:02 pm 
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secret technology
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Just found like a 12 hit combo in my game! Though I think it would only work if the opponent is totally stationary.

 
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 Post subject: Re: W.I.P Topic.
PostPosted: Wed Nov 08, 2017 8:56 pm 
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C# Programmer
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The stuff you show is always awesome. Is there any place to follow the progress?

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Focus on the performance, the idea, not the technical bits or details - Milt Kahl
 
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 Post subject: Re: W.I.P Topic.
PostPosted: Sun Nov 12, 2017 8:39 pm 
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secret technology
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3 Characters for the fighter.
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In front we have an outfit inspired by a tube of tootpaste, middle we have, eh, batman? And in the back we have a dark reimagining of Wario.

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No, I dont have a dev-blog but I should get one. The closest is my youtube "Erik Skog". Its actually pretty intresting to just look back at 1 year and how weird stuff looked. For some reason I thought it looked good then.

I think this new stuff looks good though so Im glad you liked it!

 
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 Post subject: Re: W.I.P Topic.
PostPosted: Wed Nov 22, 2017 6:27 pm 
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Lucario and/or Braixen = best avatar
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Sizeable image beneath this spoiler

Spoiler:



I think I'm finally done touching up/adding to/redesigning the world map of Alto for my lucario game. School's been a butt the last 2 semesters so i've not had much time to work on it xP

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 Post subject: Re: W.I.P Topic.
PostPosted: Thu Nov 23, 2017 1:53 am 
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Kootie Patootie
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Oh, sweet, this isn't dead! It's a great project, and this map looks amazing.

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 Post subject: Re: W.I.P Topic.
PostPosted: Thu Nov 23, 2017 10:59 pm 
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Thanks :P and yeah it's not dead, just really slow XP school's been a pain, and a bunch of games that i've anticipated came out this year and i still play smash bros competitively so I've just been procrastinating xP

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 Post subject: Re: W.I.P Topic.
PostPosted: Sun Nov 26, 2017 4:34 am 
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Wow, that looks really nice. Are the tiles from Chrono Trigger?

I'm gonna miss this topic when it dies

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