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 Post subject: [CANCELLED] Mario Minigame Party
PostPosted: Thu Nov 10, 2011 6:02 pm 
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It's been cancelled.
Sorry!


Last edited by behind on Mon May 16, 2016 8:34 pm, edited 37 times in total.
 
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 Post subject: Re: Mario minigame project
PostPosted: Thu Nov 10, 2011 9:53 pm 
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Dang ol Roushi I tell you what
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Another one with higher replay value. I remember this from my MFGG MGC. Anyways, the game got too many empty space in the screen.

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 Post subject: Re: Mario minigame project
PostPosted: Thu Nov 10, 2011 10:00 pm 
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supernova wrote:
Another one with higher replay value. I remember this from my MFGG MGC. Anyways, the game got too many empty space in the screen.
Haha, thanks! :)

Also, what game? All of them, or...?

 
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 Post subject: Re: Mario minigame project
PostPosted: Thu Nov 10, 2011 10:03 pm 
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Dang ol Roushi I tell you what
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Wiiboy4ever wrote:
supernova wrote:
Another one with higher replay value. I remember this from my MFGG MGC. Anyways, the game got too many empty space in the screen.
Haha, thanks! :)

Also, what game? All of them, or...?

The torpedo part. Which I hosted MGC #11 - Survival Mode.

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 Post subject: Re: Mario minigame project
PostPosted: Thu Nov 10, 2011 10:44 pm 
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supernova wrote:
Wiiboy4ever wrote:
supernova wrote:
Another one with higher replay value. I remember this from my MFGG MGC. Anyways, the game got too many empty space in the screen.
Haha, thanks! :)

Also, what game? All of them, or...?

The torpedo part. Which I hosted MGC #11 - Survival Mode.
Okay thanks :)

Do you suggest anything? Like should I add more enemies or something?

 
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 Post subject: Re: Mario minigame project
PostPosted: Thu Nov 10, 2011 10:52 pm 
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Dang ol Roushi I tell you what
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Wiiboy4ever wrote:
supernova wrote:
Wiiboy4ever wrote:
Haha, thanks! :)

Also, what game? All of them, or...?

The torpedo part. Which I hosted MGC #11 - Survival Mode.
Okay thanks :)

Do you suggest anything? Like should I add more enemies or something?

I should suggest resize the game screen or add more areas for each game. And yes, more minigame would be great (here are some: Racing (Typing speed, clicking, or kart/running racing), Obstacle course, Puzzles)

And oh yeah, the whack-a-mole thingy should add moles that have special abilities. (i.e. mutiple hits, quick ones, do-not-hit-me mole/character, moles that runs from hole to the other hole)

Here is my suggestion on the title: MK-party X.

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 Post subject: Re: Mario minigame project
PostPosted: Thu Nov 10, 2011 11:20 pm 
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thanks, your ideas will definitely be taken into consideration ;)

 
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 Post subject: Re: Mario minigame project
PostPosted: Sat Nov 12, 2011 2:55 pm 
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supernova wrote:
And oh yeah, the whack-a-mole thingy should add moles that have special abilities. (i.e. mutiple hits, quick ones, do-not-hit-me mole/character, moles that runs from hole to the other hole)

This will make the mole game a lot better and feel unique.
Maybe you can add some moles that can only be hit by a certain character to make it a little bit more difficult.

 
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 Post subject: Re: Mario minigame project
PostPosted: Fri Nov 18, 2011 9:03 pm 
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MAJOR UPDATE! :D

- Added bubbles to players in the swim game, also added a smoke trail when Bloopers dash
- Fixed tons of glitches
- Mole game is now fully playable (in addidition to that, I'm too lazy to add subspecies of moles atm, but I definitely hope to do so in the future)
- Mole game also has "red tinted" time numbers in the HUD when the timer is almost up
- New game names "Breaking Out", "Dead or a Dive", and "Whack-a-Mole"
- Added minigame titles to minigame select screen
- More, higher quality, more fitting, voice effects
- Lots more

screeny! Image

 
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 Post subject: Re: Mario minigame project
PostPosted: Fri Nov 18, 2011 11:43 pm 
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'nother update!

Download to v3.0 http://www.mediafire.com/?zsng5r0d3w2zt00

- More bugfixes
- New (hopefully better) design to Breaking Out
- Better menu buttons
- Better (main) menu interface
- More


Last edited by behind on Mon Dec 05, 2011 11:16 pm, edited 1 time in total.
 
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 Post subject: Re: Mario minigame project
PostPosted: Sat Nov 19, 2011 5:36 pm 
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Dang ol Roushi I tell you what
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Great job so far! ;)

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 Post subject: Re: Mario minigame project
PostPosted: Sat Nov 19, 2011 5:37 pm 
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supernova wrote:
Great job so far! ;)
Thank you! :)

 
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 Post subject: Re: Mario minigame project
PostPosted: Mon Nov 21, 2011 7:09 pm 
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S̛̜̭͚̗͚̪͚̃ͯ̑̉̾̍̎O͙͈̻͖̣͍ͬͨͧO̯̮̯̠N̩̫̣͛̔
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I wish I was this good

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 Post subject: Re: Mario minigame project
PostPosted: Mon Nov 21, 2011 7:16 pm 
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moonrat wrote:
I wish I was this good
Haha, thanks a lot! :)

But believe me, I an no expert, and let me tell you, I was awful, practically atrocious at Game Maker the year I started it. And I pretty much am now! :whoops: (I got tonssss to learn) and about 5 years later, here I am now.

Just keep practicing, don't be discouraged, and don't be afraid to seek help when you need it. ;) That's what we're here for!

 
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 Post subject: Re: Mario minigame project
PostPosted: Wed Nov 23, 2011 12:23 am 
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S̛̜̭͚̗͚̪͚̃ͯ̑̉̾̍̎O͙͈̻͖̣͍ͬͨͧO̯̮̯̠N̩̫̣͛̔
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here is some ideas.

MODES:
Adventure: would be cool to go on boards and play through them.

CHARACTERS:
Yoshi
Waluigi
Daisy
Toad
Dry Bones
Boo

GAMES:
Balls to it: a 3 vs 1 game where the 1 player gets 3 health and has to dodge balls from other players.
Double vision: 2 vs 2 game from mario party ds, It was my favorite one and a remake would be epic.
Beep boop: a 3 vs 1 game where 1 player presses buttons to make hazards for the other 3
Through the fire and flames: a duel game where you must jump through hoops of fire while running from a wall of fire.

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 Post subject: Re: Mario minigame project
PostPosted: Wed Nov 23, 2011 12:00 pm 
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moonrat wrote:
here is some ideas.

MODES:
Adventure: would be cool to go on boards and play through them.

CHARACTERS:
Yoshi
Waluigi
Daisy
Toad
Dry Bones
Boo

GAMES:
Balls to it: a 3 vs 1 game where the 1 player gets 3 health and has to dodge balls from other players.
Double vision: 2 vs 2 game from mario party ds, It was my favorite one and a remake would be epic.
Beep boop: a 3 vs 1 game where 1 player presses buttons to make hazards for the other 3
Through the fire and flames: a duel game where you must jump through hoops of fire while running from a wall of fire.
Thanks! The suggestions are always highly appreciated. :)
...however, implementing character select along with 4 players at once was a real pain, to be honest. :tired: So I doubt that I'll ever include more playable characters. But if I do, I'll definitly include some of the ones you suggested. ;)

Also, you're minigame ideas sound pretty cool. I'm actually focusing more on 4 player minigames at the moment, though. If I am capable of implementing them, I'll take those into consideration as well.


Last edited by behind on Wed Nov 23, 2011 12:22 pm, edited 1 time in total.
 
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 Post subject: Re: Mario minigame project
PostPosted: Wed Nov 23, 2011 12:18 pm 
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Bump.

I added a poll! Vote for your favorite minigame! :)

 
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 Post subject: Re: Mario minigame project
PostPosted: Mon Dec 05, 2011 11:16 pm 
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Added two more screenies:
Spoiler:

Spoiler:


oh, by the way, since I didn't make it in time for Minigame Comp 13 or whatever it is now, I think I'll implement that minigame here. here's a screen:

Image

when I release the game I'll add a pole on wether or not I should add it.

 
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 Post subject: Re: Mario minigame project
PostPosted: Mon Dec 05, 2011 11:51 pm 
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oh jesus why did I wait so darn long to check this out

This is great. Not to rush you or anything, but I wouldn't exactly say no to more mini-games at some point. I really like this. The menus are nice, and the games are fun. Any plans for continuation, like more than the above?

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 Post subject: Re: Mario minigame project
PostPosted: Tue Dec 06, 2011 12:07 am 
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Miles wrote:
oh jesus why did I wait so darn long to check this out

This is great. Not to rush you or anything, but I wouldn't exactly say no to more mini-games at some point. I really like this. The menus are nice, and the games are fun. Any plans for continuation, like more than the above?
Aw, thanks! That means a lot. :)

As of now, I definitlely plan on making several (well that may be jumping the gun, so we'll say a few for now :whoops:) more minigames. Only problem is I'm totally stumped on ideas. It literally took me days to come up with that new one I just provided a screenshot for. Which is part of why try to compete in minigame comps to get inspiration.

and again, thanks a lot for your kind words. And I don't feel rushed at all, these types of comments always motivate and keep me up and running. ;)

EDIT:

btw, I was planning on remaking my "blooper rush!!" game from a previous comp in a more MLBIS style, and the same goes with Paper Kuribo, and even sky high, but I may or may not do that, so who knows. ;P

 
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