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Hello Mario Engine, Clean, organized, and fully commented!
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 Post subject: Re: Hello Mario Engine v6.1.3
PostPosted: Sat Oct 03, 2015 4:25 pm 
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LuNiney wrote:
SuperArthurBros wrote:
DJ Coco wrote:
Very useful. You should also add an auto-tiling algorithm.

I can't think of anything where this could be used in the engine. Having too many tile objects in the room would create a massive lag sometimes.

yes, but you could just make an object that would be the tileset, then when the room starts,
the object would destroy itself, but draw a tile on its place.

Oh, that could work.

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 Post subject: Re: Hello Mario Engine v6.1.3
PostPosted: Sat Oct 03, 2015 5:59 pm 
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LuNiney wrote:
SuperArthurBros wrote:
DJ Coco wrote:
Very useful. You should also add an auto-tiling algorithm.

I can't think of anything where this could be used in the engine. Having too many tile objects in the room would create a massive lag sometimes.

yes, but you could just make an object that would be the tileset, then when the room starts,
the object would destroy itself, but draw a tile on its place.


That would be neat, I guess, but...what exactly would be the point?

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 Post subject: Re: Hello Mario Engine v6.1.3
PostPosted: Sat Oct 03, 2015 6:24 pm 
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soopakoopa wrote:
LuNiney wrote:
SuperArthurBros wrote:
I can't think of anything where this could be used in the engine. Having too many tile objects in the room would create a massive lag sometimes.

yes, but you could just make an object that would be the tileset, then when the room starts,
the object would destroy itself, but draw a tile on its place.


That would be neat, I guess, but...what exactly would be the point?

It would save some time.

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 Post subject: Re: Hello Mario Engine v6.1.3
PostPosted: Sat Oct 03, 2015 8:20 pm 
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SuperArthurBros wrote:
soopakoopa wrote:
LuNiney wrote:
yes, but you could just make an object that would be the tileset, then when the room starts,
the object would destroy itself, but draw a tile on its place.


That would be neat, I guess, but...what exactly would be the point?

It would save some time.



How so? Instead of placing tiles, you place objects. What's the difference?

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 Post subject: Re: Hello Mario Engine v6.1.3
PostPosted: Sat Oct 03, 2015 8:23 pm 
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soopakoopa wrote:
SuperArthurBros wrote:
soopakoopa wrote:

That would be neat, I guess, but...what exactly would be the point?

It would save some time.



How so? Instead of placing tiles, you place objects. What's the difference?

I believe he is saying the object would select the appropriate tile to use, so you don't have to make your own tile tilling system or worry about the corners.

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 Post subject: Re: Hello Mario Engine v6.1.4
PostPosted: Wed Jun 22, 2016 5:09 pm 
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New update available: 6.1.4 (Full changelog on Github)
  • More fixes...

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 Post subject: Re: Hello Mario Engine v6.1.4
PostPosted: Wed Jun 22, 2016 7:49 pm 
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If that's the only thing added with this update, you can probably post the full list of fixes here.

 
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 Post subject: Re: Hello Mario Engine v6.1.4
PostPosted: Sun Jul 17, 2016 10:55 am 
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Hello, Hello! Your engine is really nice but you're not getting well received by fangamers/MFGGers because you don't take criticism most of the time. You can keep your fangames the samey SMB3 clones they have been since 2006, or you can innovate and try new things, then you might be getting well received again! This is a message for you Hello.
-SMBXFan


P.S. What are you fixing in Hello Engine 6.1.4?

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 Post subject: Re: Hello Mario Engine v6.1.4
PostPosted: Sun Jul 17, 2016 11:43 am 
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SMBXfan: it's funny how you say hello is not well-received because he doesn't hear criticism most of the time (and when he does, he replies with unfavorable replies; see the Hello Fangaming Collection fiasco), yet you criticize him in the process.
that's rather... hipocritical of you, i say. i mean, you know hello won't hear you, so why even bother?

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 Post subject: Re: Hello Mario Engine v6.1.5
PostPosted: Thu Nov 17, 2016 5:46 pm 
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New update available: 6.1.5 (Full changelog on Github)
  • New rain effect. (Well, the one from Mario Editor...)
  • More bug fixes.

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 Post subject: Re: Hello Mario Engine v6.1.5
PostPosted: Thu Nov 17, 2016 7:17 pm 
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This looks promising! Unfortunately I don't have Game Maker Studio PC :(

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 Post subject: Re: Hello Mario Engine v6.1.5
PostPosted: Thu Nov 17, 2016 7:39 pm 
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I just downloaded it from yoyogames.com.

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 Post subject: Re: Hello Mario Engine v6.1.5
PostPosted: Thu Nov 17, 2016 9:35 pm 
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But I expected the Masters one...

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 Post subject: Re: Hello Mario Engine v6.1.5
PostPosted: Sun Feb 12, 2017 5:10 pm 
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Attachment:
File comment: Fire Nipper and Nipper's Fireball objects
Fire Nipper Mod.zip [2.53 KiB]
Downloaded 67 times

I made the Fire Nipper because he lost the new enemy poll to the MechaKoopa. You can review the code and use him in the engine if you like! :biggrin:

 
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 Post subject: Re: Hello Mario Engine v6.1.5
PostPosted: Sun Apr 09, 2017 1:27 am 
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Will this engine be ported to GMS 2 or stay on 1.4?

 
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 Post subject: Re: Hello Mario Engine v6.1.5
PostPosted: Sun Apr 09, 2017 9:25 am 
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P-Star7 wrote:
Will this engine be ported to GMS 2 or stay on 1.4?

I imported the newest version into GMS 2 and it works without any modification! =)
EDIT: Nevermind, there's some depth drawing issues when throwing things, along with piranha plants being visible inside a pipe!
However, there's no crashes as far as I know.

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 Post subject: Re: Hello Mario Engine v6.1.5
PostPosted: Sun Apr 09, 2017 5:17 pm 
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P-Star7 wrote:
Will this engine be ported to GMS 2 or stay on 1.4?

Maybe in the future. (If I ever decide to buy Studio 2) For now, you should be able to just import the latest Studio 1.4 version.

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 Post subject: Re: Hello Mario Engine v6.1.5
PostPosted: Thu Apr 20, 2017 10:02 pm 
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Do you think that GMS no longer being free will have an effect on people wanting to use your engine?

 
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 Post subject: Re: Hello Mario Engine v6.1.5
PostPosted: Sun May 28, 2017 11:25 am 
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P-Star7 wrote:
Do you think that GMS no longer being free will have an effect on people wanting to use your engine?

I can see the lot of people switching to ENGIMA or keeping themselves on GM1 until the software finally becomes free.

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 Post subject: Re: Hello Mario Engine v6.1.5
PostPosted: Sat Oct 21, 2017 4:11 pm 
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a question
will there be a new version where there will be more things?

 
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