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Hello Mario Engine, Clean, organized, and fully commented!
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 Post subject: Re: Hello Mario Engine
PostPosted: Sun May 05, 2013 1:42 am 
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Your local psychic.
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Hello wrote:
TrinitroMan wrote:
Almost everyone is using Game Maker 8, and at least a third of the MFGGers (excluding me) are using Game Maker 8.1

But YoYoGames is not updating GM8 anymore. They are only updating Studio...

Then we need to complain so they stop being like Capcom.

How is that like Capcom at all? They're updating Studio because that's their new standard. They want people to move up to it, not stick around with 8.

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 Post subject: Re: Hello Mario Engine
PostPosted: Sun May 05, 2013 8:11 am 
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I, Papyrus, am awesome!
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Zero Kirby wrote:
Hello wrote:
But YoYoGames is not updating GM8 anymore. They are only updating Studio...

Then we need to complain so they stop being like Capcom.

How is that like Capcom at all? They're updating Studio because that's their new standard. They want people to move up to it, not stick around with 8.

But Studio is the latest crap.
Studio is the MegaMan X7 of all the Game Makers.
And THAT speaks millions of words.

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 [us]
 Post subject: Re: Hello Mario Engine
PostPosted: Sun May 05, 2013 8:20 am 
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meow
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I think GM8 is fine for me, I'm not switching over to Studio.

 
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 Post subject: Re: Hello Mario Engine
PostPosted: Sun May 05, 2013 10:29 am 
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Lucario and/or Braixen = best avatar
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$50, in my opinion, is overpriced for the freaking basic version :blank: . I just don't see many people using this version of your engine, Hello. The transition to GM:Studio is mostly to blame for that.

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 Post subject: Re: Hello Mario Engine
PostPosted: Sun May 05, 2013 10:38 am 
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The Dark Warrior
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If there is some converter from GM: Studio to GM8.0, Id appreciate it greatly as I can then use and criticize the latest update of this engine once I get to play it.

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 Post subject: Re: Hello Mario Engine
PostPosted: Sun May 05, 2013 10:49 am 
Cliax Codec X Splatoon
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sspp03 wrote:
If there is some converter from GM: Studio to GM8.0, Id appreciate it greatly as I can then use and criticize the latest update of this engine once I get to play it.

There probably won't ever be such a thing as Studio is very different from 8.0

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 Post subject: Re: Hello Mario Engine
PostPosted: Sun May 05, 2013 12:22 pm 
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I Have Returned®
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Yeah, for me, Studio is just an addition, I heard they are making Game Maker 9!

I have both Studio and 8.0 (studio is free version btw)
At least now we could make Mario Fangames for HTML5, iOS and Android :D

Because Hello Engine 5.2 I think hasn't changed too much, so Hello Engine 5.1 remains the "Hello Engine 5.2 for GM8"

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 Post subject: Re: Hello Mario Engine
PostPosted: Sun May 05, 2013 1:09 pm 
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lu9 wrote:
Yeah, for me, Studio is just an addition, I heard they are making Game Maker 9!

Oh god, I don't want to switch a THIRD time.

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 Post subject: Re: Hello Mario Engine
PostPosted: Sun May 05, 2013 1:37 pm 
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следующая игра скоро будет
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lu9 wrote:
At least now we could make Mario Fangames for HTML5, iOS and Android :D

Nothing was stopping anyone before. I think what you mean is "Now we can use Hello's engine to make Mario fangames for HTML5, iOS, and Android"

 
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 [jp]
 Post subject: Re: Hello Mario Engine
PostPosted: Sun May 05, 2013 1:39 pm 
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Yeah, I don't Even...
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lu9 wrote:
Yeah, for me, Studio is just an addition, I heard they are making Game Maker 9!

Yeah like htey are going to make a completely new product when they have a money blackhole atm that they are constantly adding new things for it.

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 [us]
 Post subject: Re: Hello Mario Engine
PostPosted: Sun May 05, 2013 1:42 pm 
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My engine requires the use of a keyboard, so I don't think it will work well on iOS or Android...

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 Post subject: Re: Hello Mario Engine
PostPosted: Sun May 05, 2013 3:31 pm 
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Hey Hello, ever thought of doing an non-Mario Hello engine, preferably for GM8?
Game Maker is in a dire need of a good Sonic engine.

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 Post subject: Re: Hello Mario Engine
PostPosted: Sun May 05, 2013 3:45 pm 
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I Have Returned®
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@Trinitoman you already said that.

@Hello well, we could adapt the Engine too, but also, have you ever seen any major buttons on android or iOS?
Or we could buy that Gamepad thingy to put on android, but I think HTML5 export will be cool.

going a bit off-topic - I never understood Hello's new avatar, or is that a random doodle vetorized, lol

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 Post subject: Re: Hello Mario Engine
PostPosted: Tue May 07, 2013 10:25 am 
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Wreck 'n get stomped
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lu9 wrote:
going a bit off-topic - I never understood Hello's new avatar, or is that a random doodle vetorized, lol

If you look closely, you'll see it's based off the SMB3 small mario jumping sprite.

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 Post subject: Re: Hello Mario Engine
PostPosted: Tue May 07, 2013 12:20 pm 
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Thanks DonnieTheGuy!
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WreckingGoomba wrote:
lu9 wrote:
going a bit off-topic - I never understood Hello's new avatar, or is that a random doodle vetorized, lol

If you look closely, you'll see it's based off the SMB3 small mario jumping sprite.
I think you are right.

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 Post subject: Re: Hello Mario Engine
PostPosted: Tue May 07, 2013 12:24 pm 
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Thanks DonnieTheGuy!
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SuperArthurBros wrote:
Wait wait!!!!! There is no GM8 Pro version??

Hello, so, can you give me the Angry Sun, Message Box, and obj_speedchange codes?
Open source with 7zip or winrar.

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 Post subject: Re: Hello Mario Engine
PostPosted: Tue May 07, 2013 1:31 pm 
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Not a bird
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I did that, but i can't see WHERE the code was placed!

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 Post subject: Re: Hello Mario Engine
PostPosted: Tue May 07, 2013 2:10 pm 
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Thanks DonnieTheGuy!
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Message box is another object on this engine.

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 Post subject: Re: Hello Mario Engine
PostPosted: Wed May 08, 2013 11:19 am 
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Not a bird
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I know, but i can't see the where some codes where placed, for example in "Create", "Keyboard press", "Alarm 1"...

EDIT: I've downloaded a trial version, and i CAN open the engine file with this trial. But... There is no objects!!! Only folders!!

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 Post subject: Re: Hello Mario Engine
PostPosted: Wed May 08, 2013 11:55 am 
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Thanks DonnieTheGuy!
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Trial has a object limit. Try deleting all objects expect message box.

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