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Hello Mario Engine, Clean, organized, and fully commented!
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 [aq]
 Post subject: Re: Hello Engine 5
PostPosted: Fri Jul 22, 2011 1:06 pm 
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Hello wrote:
Improved Physics: Less sliding, and a smaller hitbox.

Oh no! It's still one pixel off!

Image
Two pixels off the ground.
Image
Two pixels off the ground.
Image
One pixel off the ground.
Image
Two pixels off the ground.

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 [us]
 Post subject: Re: Hello Engine 5
PostPosted: Fri Jul 22, 2011 1:10 pm 
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DarkBlueYoshi wrote:
Hello wrote:
Improved Physics: Less sliding, and a smaller hitbox.

Oh no! It's still one pixel off!

Image
Two pixels off the ground.
Image
Two pixels off the ground.
Image
One pixel off the ground.
Image
Two pixels off the ground.

If you want to use this and dislike that bug so much, why don' you fix it?

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 [aq]
 Post subject: Re: Hello Engine 5
PostPosted: Fri Jul 22, 2011 1:16 pm 
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superbowser wrote:
DarkBlueYoshi wrote:
Hello wrote:
Improved Physics: Less sliding, and a smaller hitbox.

Oh no! It's still one pixel off!

Image
Two pixels off the ground.
Image
Two pixels off the ground.
Image
One pixel off the ground.
Image
Two pixels off the ground.

If you want to use this and dislike that bug so much, why don' you fix it?

That's easy to fix.
Image
Image

But if I play Hello's games that don't have the GMK file, I couldn't fix it.

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 [in]
 Post subject: Re: Hello Engine 5
PostPosted: Fri Jul 22, 2011 2:10 pm 
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i'd hit it
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If you want to use this and dislike that bug so much, why don' you fix it?


because he's not the only one using the engine.

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 [aq]
 Post subject: Re: Hello Engine 5
PostPosted: Fri Jul 22, 2011 2:38 pm 
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Code:
if hspeed > 0
and collision_rectangle(bbox_right,bbox_top+4,bbox_right+1,bbox_bottom-1,obj_solid,1,0)
{
    hspeed = 0
    while collision_rectangle(bbox_right,bbox_top+4,bbox_right,bbox_bottom-1,obj_solid,1,0)
    and not collision_point(x,bbox_top+4,obj_solid,0,0)
        x-=1
}
if hspeed < 0
and collision_rectangle(bbox_left-1,bbox_top+4,bbox_left,bbox_bottom-1,obj_solid,1,0)
{
    hspeed = 0
    while collision_rectangle(bbox_left,bbox_top+4,bbox_left,bbox_bottom-1,obj_solid,1,0)
    and not collision_point(x,bbox_top+4,obj_solid,0,0)
        x+=1
}
while collision_rectangle(bbox_left,bbox_top,bbox_right,bbox_bottom,obj_slopeparent,1,0)
    y-=1

Very bad code. Why can't you delete obj_slopeparent? Slope parent just makes it harder for collision checking. It's just another ground object. Even MKF and SMFR still uses this object for slopes when they said, "We heavily modified it." If there's a Hello clone with jumping under slopes, then that sucks. It will just warp Mario to the top. Yes, I can fix it and even add jumpthrough slopes (I already made one) by opening the GMK, but I can't edit EXEs.

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 [us]
 Post subject: Re: Hello Engine 5
PostPosted: Fri Jul 22, 2011 4:54 pm 
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Char wrote:
If you want to use this and dislike that bug so much, why don' you fix it?


because he's not the only one using the engine.

I know, I was just sayin'... But yeah, it dose need to be fixed.

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 [zz]
 Post subject: Re: Hello Engine 5
PostPosted: Sat Jul 23, 2011 1:29 am 
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Char wrote:
Fun fact: in the industry extensive documentation is rarely seen. If you've got to ship a game in x months you can't spend your days describing the code in great detail, it just needs to work

except that in the industry the engines weren't meant to be used by novices who are only just learning to code

plus there's still always a bit of commenting, maybe not three lines of commenting per block of code but at least there's SOMETHING, otherwise the dev himself will lose track of what he's doing

also hme is a few years old and doesnt have a deadline

 
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 [us]
 Post subject: Re: Hello Engine 5
PostPosted: Sat Jul 23, 2011 2:57 am 
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Things I don't like about this:

None of my Penguin Mario sprites was used...
The running is still off, but not as bad now.
Game Maker 8+ Pro.
Can't anybody understand!? e-switches and P-switches don't do the same thing!
Gameplay is still bad.


Things I do like about this:

Everything else.


But remember guys, you can edit the engine to the way you want it to be. So get off your lazy bottoms and get to it.

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 [in]
 Post subject: Re: Hello Engine 5
PostPosted: Sat Jul 23, 2011 4:35 am 
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i'd hit it
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Neweegee wrote:
But remember guys, you can edit the engine to the way you want it to be. So get off your lazy bottoms and get to it.

cant do so when he's made life extremely hard for those who want to

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 [aq]
 Post subject: Re: Hello Engine 5
PostPosted: Sat Jul 23, 2011 10:00 am 
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Neweegee wrote:
Things I don't like about this:

None of my Penguin Mario sprites was used...
The running is still off, but not as bad now.
Game Maker 8+ Pro.
Can't anybody understand!? e-switches and P-switches don't do the same thing!
Gameplay is still bad.


Things I do like about this:

Everything else.


But remember guys, you can edit the engine to the way you want it to be. So get off your lazy bottoms and get to it.

I can fix this but I'm not the only one using this engine. If I want to play a game made with Hello Engine, I can't fix it. There's no GMK, only EXE.

EDIT: Many people don't like Hello Engine 5.
Image


Last edited by DarkBlueYoshi on Sat Jul 23, 2011 11:08 am, edited 1 time in total.
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 [zz]
 Post subject: Re: Hello Engine 5
PostPosted: Sat Jul 23, 2011 1:20 pm 
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Spoiler:


That's both hilarious and disappointing.

When will new users of GM realize that Hello's engines (and all engines) aren't "Use these to make the best games with no effort at all" kits?

If they aren't gonna put some effort into their games, they'll just end up making more HE clones and get mad at people for criticizing their creations cuz they've been seen a million times already.

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 [us]
 Post subject: Re: Hello Engine 5
PostPosted: Sat Jul 23, 2011 2:07 pm 
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The Dark Warrior
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DarkBlueYoshi wrote:
superbowser wrote:
DarkBlueYoshi wrote:
Oh no! It's still one pixel off!

Image
Two pixels off the ground.
Image
Two pixels off the ground.
Image
One pixel off the ground.
Image
Two pixels off the ground.

If you want to use this and dislike that bug so much, why don' you fix it?

That's easy to fix.
Image
Image

But if I play Hello's games that don't have the GMK file, I couldn't fix it.


That is why we have decompilers... hehe.

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ATTENTION! I am in need of coders to help fix Mario's physics for Mysterious Islandz. The game as it stands, is quite glitchy. If you are good at GM8 and is capable of reading FDE Exi's code, PM me!

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 [se]
 Post subject: Re: Hello Engine 5
PostPosted: Sat Jul 23, 2011 3:52 pm 
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sspp03 wrote:
DarkBlueYoshi wrote:
superbowser wrote:
If you want to use this and dislike that bug so much, why don' you fix it?

That's easy to fix.
Image
Image

But if I play Hello's games that don't have the GMK file, I couldn't fix it.


That is why we have decompilers... hehe.

Which are illegal and unethical to use.

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 Post subject: Re: Hello Engine 5
PostPosted: Sat Jul 23, 2011 4:33 pm 
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* Incredible nightmare ensues *
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Mason wrote:
Neweegee wrote:
Things I don't like about this:

None of my Penguin Mario sprites was used...

What.


I made Penguin Mario sprites for Hello Engine but someone else made some right after mine was posted so mine was over-shadowed.

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 [zz]
 Post subject: Re: Hello Engine 5
PostPosted: Sun Jul 24, 2011 5:11 pm 
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Sorry for the assholw response, but you're supposed to be on NSMB anyaway. ¬¬

H.E.1=SMB
H.E.2=SMB2
H.E.3=SMB3
H.E.4=SMB4(SMW)
H.E.5=SMB5(NSMB)

but knowing you your probably just gonna

H.E.6=smb3.3 ¬_¬

 
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 [aq]
 Post subject: Re: Hello Engine 5
PostPosted: Sun Jul 24, 2011 5:38 pm 
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Wiiboy4ever wrote:
Sorry for the assholw response, but you're supposed to be on NSMB anyaway. ¬¬

H.E.1=SMB
H.E.2=SMB2
H.E.3=SMB3
H.E.4=SMB4(SMW)
H.E.5=SMB5(NSMB)

but knowing you your probably just gonna

H.E.6=smb3.3 ¬_¬

HE1 = Fail
HE2 = Fixed glitches
HE3 = Switched tileset
HE4 = Nothing
HE5 = Some were fixed and new powerups

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 Post subject: Re: Hello Engine 5
PostPosted: Sun Jul 24, 2011 10:21 pm 
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* Incredible nightmare ensues *
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Mason wrote:
Neweegee wrote:
Mason wrote:
What.


I made Penguin Mario sprites for Hello Engine but someone else made some right after mine was posted so mine was over-shadowed.

People don't have to use your sprites.


When did I say that?

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 [aq]
 Post subject: Re: Hello Engine 5
PostPosted: Thu Jul 28, 2011 9:20 pm 
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In the poll in hello's site, he removed about 25 I don't like votes. It was close to 40 before.

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 Post subject: Re: Hello Engine 5
PostPosted: Fri Jul 29, 2011 3:45 am 
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i'd hit it
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^ just can't accept the facts can he

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 Post subject: Re: Hello Engine 5
PostPosted: Fri Jul 29, 2011 8:03 am 
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I don't like reaction images, especially on relatively focused forums, but if there was a time to use one, this would be it! Hello, that's just not cool. If you want people to like your work, maybe you should actually listen to the complaints of the people who use your engine instead of pretending these problems don't exist.

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