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Hello Mario Engine, Clean, organized, and fully commented!
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 Post subject: Re: Hello Mario Engine v6.0.1
PostPosted: Sat Jun 07, 2014 12:44 pm 
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a very big improvement is on the room editor, I like it, IMO.

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 Post subject: Re: Hello Mario Engine v6.0.1
PostPosted: Sat Jun 07, 2014 1:01 pm 
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WreckingGoomba wrote:
Hello wrote:
GM: Studio games are significantly faster than GM8 games.

I wasn't talking about the games, I was talking about the game editor itself.
The IDE works just fine for me, even on my netbook that's as a powerful as a potato. How can that lag for you?

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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

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 Post subject: Re: Hello Mario Engine v6.0.1
PostPosted: Sat Jun 07, 2014 1:37 pm 
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Wreck 'n get stomped
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DJ Coco wrote:
WreckingGoomba wrote:
Hello wrote:
GM: Studio games are significantly faster than GM8 games.

I wasn't talking about the games, I was talking about the game editor itself.
The IDE works just fine for me, even on my netbook that's as a powerful as a potato. How can that lag for you?

Yeah, my laptop is just really crappy. Also, guys, don't get me wrong: I prefer Studio over 8.0/8.1, I was just stating that it has some issues.

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 Post subject: Re: Hello Mario Engine v6.0.4
PostPosted: Mon Nov 17, 2014 4:55 pm 
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What does 6.0.4 change exactly? I didn't find a change log.

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 Post subject: Re: Hello Mario Engine v6.0.4
PostPosted: Tue Nov 18, 2014 3:22 pm 
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TiKi wrote:
What does 6.0.4 change exactly? I didn't find a change log.

Just bug fixes.

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 Post subject: Re: Hello Mario Engine v6.0.4
PostPosted: Tue Nov 18, 2014 6:24 pm 
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you really should list the bug fixes that were made, it would help people know if it's really worth using the newest version or not.

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 Post subject: Re: Hello Mario Engine v6.0.4
PostPosted: Fri Nov 21, 2014 3:34 pm 
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lu9 wrote:
you really should list the bug fixes that were made, it would help people know if it's really worth using the newest version or not.

The complete change log can be found here:
https://github.com/HelloFangaming/Hello ... its/master
You can even see every line of code that was changed.


Last edited by Hello on Sun Apr 05, 2015 2:31 pm, edited 1 time in total.
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 Post subject: Re: Hello Mario Engine v6.0.4
PostPosted: Thu Dec 18, 2014 2:25 pm 
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Everybody! Look! Cool new features previewed in the sprite names!

https://code.google.com/p/hello-mario-e ... tail?r=229

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 Post subject: Re: Hello Mario Engine v6.0.4
PostPosted: Thu Dec 18, 2014 4:17 pm 
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...And wall jump?... :X

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 Post subject: Re: Hello Mario Engine v6.0.4
PostPosted: Thu Dec 18, 2014 5:21 pm 
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I'm just a little adorable kitty :3
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TiKi wrote:
Everybody! Look! Cool new featurehs previewed in the sprite names!

https://code.google.com/p/hello-mario-e ... tail?r=229

I bet Hello wouldn't want to see the features of his engine get leaked like that.

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 Post subject: Re: Hello Mario Engine v6.0.4
PostPosted: Thu Dec 18, 2014 6:04 pm 
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Leaked? The whole reason it's on Google Code is so that you can see all code and resource changes right as he makes them.

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 Post subject: Re: Hello Mario Engine v6.0.4
PostPosted: Fri Feb 06, 2015 5:04 pm 
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The next version will be 16:9 widescreen by default.
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 Post subject: Re: Hello Mario Engine v6.0.4
PostPosted: Fri Feb 06, 2015 5:20 pm 
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oh that looks good
whats with the 2xsai though

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 Post subject: Re: Hello Mario Engine v6.0.4
PostPosted: Fri Feb 06, 2015 5:26 pm 
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Thanks DonnieTheGuy!
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Nice. Also, what's that ball mushroom?

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 Post subject: Re: Hello Mario Engine v6.0.4
PostPosted: Fri Feb 06, 2015 5:48 pm 
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oh god no that filter is horrible

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 Post subject: Re: Hello Mario Engine v6.0.4
PostPosted: Fri Feb 06, 2015 6:03 pm 
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Is that a Laser shroom in the HUD?

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 Post subject: Re: Hello Mario Engine v6.0.4
PostPosted: Sat Feb 07, 2015 2:41 pm 
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No, it's a new wall jump shroom powerup. It gives Mario the same wall jump ability from Super Mario Dynamo, but as a powerup instead of a permanent feature.

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 Post subject: Re: Hello Mario Engine v6.0.4
PostPosted: Sat Feb 07, 2015 5:39 pm 
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That powerup feels a little useless; if you want to add wall jump, do it as a permanent feature, so others may remove it if they don't want it in the game.

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 Post subject: Re: Hello Mario Engine v6.0.4
PostPosted: Sat Feb 07, 2015 5:39 pm 
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Thanks DonnieTheGuy!
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Hello wrote:
No, it's a new wall jump shroom powerup. It gives Mario the same wall jump ability from Super Mario Dynamo, but as a powerup instead of a permanent feature.

That's a really neat idea.
EDIT: Ninja'd lol

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 Post subject: Re: Hello Mario Engine v6.0.4
PostPosted: Sat Feb 07, 2015 7:56 pm 
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SuperArthurBros wrote:
That powerup feels a little useless; if you want to add wall jump, do it as a permanent feature, so others may remove it if they don't want it in the game.

Can't anyone do this themselves?

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