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Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)
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Author:  Friendly Dictator [ Thu Apr 21, 2011 5:12 pm ]
Post subject:  Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)

Added water physics. Anyone know where I can find those bubbles that come out of your mouth underwater, and the splashing effect that shows when you go in and out of the water?

Author:  Friendly Dictator [ Thu Apr 21, 2011 8:02 pm ]
Post subject:  Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)

Added a sound effect for healing.

Author:  Friendly Dictator [ Wed Apr 27, 2011 4:21 pm ]
Post subject:  Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)

Added the splashing effect for when you land in the water.
Also added a custom enemy: Ghost Met
After it stops hiding, it will float and follow you, shooting at you and switching between visible and translucent every half a second. You can only hurt it while it's completely visible. It has 2 health.
I'm gonna add Octopus Batteries soon.

Author:  Friendly Dictator [ Thu Apr 28, 2011 8:41 am ]
Post subject:  Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)

Just so everyone knows, I upgraded Game Maker to 8.1 yesterday, so starting with the next update, you're going to need GM8.1 to use this engine.

Author:  Dustinvgmaster [ Thu Apr 28, 2011 4:00 pm ]
Post subject:  Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)

I tried it. And it's kinda glitchy.

Mega Man's sprites go all crazy whenever your standing in front of a ladder
and the gravity is too floaty for a Mega Man game.

Author:  Friendly Dictator [ Thu Apr 28, 2011 4:12 pm ]
Post subject:  Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)

dustinvgmaster wrote:
Mega Man's sprites go all crazy whenever your standing in front of a ladder

I fixed this, look for it in the next update.

Author:  Quotient [ Mon May 02, 2011 4:31 pm ]
Post subject:  Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)

I know MM2 had charge shots, but only with the Atomic Fire. You're probably not making other weapons, so this doesn't matter. This engine is awe-nvm, overused word :D

Author:  Friendly Dictator [ Mon May 02, 2011 7:36 pm ]
Post subject:  Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)

Okay, I lowered the jumping height a little.

Author:  Friendly Dictator [ Wed May 04, 2011 7:30 pm ]
Post subject:  Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)

Changed some of the coding for Megaman to make adding weapon palettes easier.

Author:  Friendly Dictator [ Wed Jun 29, 2011 5:20 pm ]
Post subject:  Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)

Well, I AM still working on this, even though I haven't said anything about it for a long time. Here's a list of some new stuff I've added:
Spoiler:

Author:  Friendly Dictator [ Wed Jun 29, 2011 7:59 pm ]
Post subject:  Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)

Okay, here's the new update!
Download!
PLEASE NOTE: You need GM8.1 to use this. Don't worry, it works with lite.

Author:  Friendly Dictator [ Wed Jul 13, 2011 6:15 pm ]
Post subject:  Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)

Umm... Has anyone played the new update yet?

Author:  Jasua [ Wed Jan 23, 2013 5:15 am ]
Post subject:  Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)

Hi there! I did not mean to bring up this old topic on your lovely forum... But I was looking for a Megaman engine like this for Game maker. Now it seems your last version is down. Can you or someone upload the 3th version somewhere? The second seems to be still online but I could use a version without the bugs. You will ofcoure be credited

Author:  Friendly Dictator [ Wed Jan 23, 2013 11:42 am ]
Post subject:  Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)

Jasua wrote:
Hi there! I did not mean to bring up this old topic on your lovely forum... But I was looking for a Megaman engine like this for Game maker. Now it seems your last version is down. Can you or someone upload the 3th version somewhere? The second seems to be still online but I could use a version without the bugs. You will ofcoure be credited

Here you go

Author:  Jasua [ Thu Jan 24, 2013 1:55 am ]
Post subject:  Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)

Thanks!!

Author:  Friendly Dictator [ Mon Nov 27, 2017 2:36 am ]
Post subject:  Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!

lol remember when i made this

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