MFGG phpBB Message Boards Archive https://phpbb.mfgg.net/ |
|
Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!) https://phpbb.mfgg.net/viewtopic.php?f=8&t=12344 |
Page 1 of 2 |
Author: | Friendly Dictator [ Wed Mar 30, 2011 7:22 pm ] |
Post subject: | Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!) |
A Megaman engine I made. It's for Game Maker 8. Stuff it has: Spoiler: Stuff it needs: Spoiler: Download it here: http://www.mediafire.com/?voxt1w8s24ialz8 Screenshots: Attachment: screenshot106.png [ 2.42 KiB | Viewed 57821 times ] Attachment: screenshot115.png [ 3.1 KiB | Viewed 57821 times ] Attachment: screenshot118.png [ 3.36 KiB | Viewed 57821 times ] |
Author: | Friendly Dictator [ Wed Mar 30, 2011 7:24 pm ] |
Post subject: | Re: Superdimentiobros Megaman Engine |
More screenshots: Attachment: screenshot113.png [ 2.16 KiB | Viewed 57820 times ] Attachment: screenshot110.png [ 2.74 KiB | Viewed 57820 times ] Attachment: screenshot104.png [ 2.55 KiB | Viewed 57820 times ] |
Author: | Nite Shadow [ Wed Mar 30, 2011 10:49 pm ] |
Post subject: | Re: Superdimentiobros Megaman Engine |
looking cool! give me a sec to find game maker, and ill give the engine a whirl. |
Author: | Nite Shadow [ Wed Mar 30, 2011 11:34 pm ] |
Post subject: | Re: Superdimentiobros Megaman Engine |
hell, this thing runs great, only problem (besides what you noted) is a small glitch when you are in front of a latter. (rock will vibrate and the landing sound keeps triggering) otherwise, Great job! also, I hope you don't mind, but I snagged one of your images and retextured it to pass time while downloading. |
Author: | Quotient [ Thu Mar 31, 2011 4:16 pm ] |
Post subject: | Re: Superdimentiobros Megaman Engine |
MM2 had sliding... |
Author: | Friendly Dictator [ Thu Mar 31, 2011 4:27 pm ] |
Post subject: | Re: Superdimentiobros Megaman Engine |
MarioBros 101 wrote: MM2 had sliding... No it didn't. Sliding first appeared in MM3 You might be confusing it with Mega Man II for the Game Boy, which I believe did have sliding. Nite Shadow wrote: hell, this thing runs great, only problem (besides what you noted) is a small glitch when you are in front of a latter. (rock will vibrate and the landing sound keeps triggering) otherwise, Great job! also, I hope you don't mind, but I snagged one of your images and retextured it to pass time while downloading. Thanks! And that picture looks awesome. How do you do those retexturing things? |
Author: | Nite Shadow [ Thu Mar 31, 2011 4:53 pm ] |
Post subject: | Re: Superdimentiobros Megaman Engine |
superdimentiobros wrote: Thanks! And that picture looks awesome. How do you do those retexturing things? Thanks Its just a trick of taking the 8 or 16 bit colors and setting transparency and lighting so that a texture placed behind them shows through, starting from lightest and darkening the texture accordingly, the resulting shading makes the texture appear to take the shape of what you are applying it to. difficulty very much depends on the detail level (how many colors) of what you are working on, and knowing what the material is suppose to be. Im open for requests. |
Author: | Friendly Dictator [ Mon Apr 04, 2011 7:49 pm ] |
Post subject: | Re: Superdimentiobros Megaman Engine |
I added killer bullets. |
Author: | Friendly Dictator [ Thu Apr 07, 2011 7:40 am ] |
Post subject: | Re: Superdimentiobros Megaman Engine |
I added Petit Snakeys (Those little snake heads from Snake Man's stage) Yeah, I was bored. |
Author: | Friendly Dictator [ Thu Apr 07, 2011 8:00 pm ] |
Post subject: | Re: Superdimentiobros Megaman Engine |
And peterchy. Attachment: screenshot133.png [ 3.02 KiB | Viewed 57741 times ] Attachment: screenshot132.png [ 2.38 KiB | Viewed 57741 times ] |
Author: | Friendly Dictator [ Mon Apr 11, 2011 6:32 pm ] |
Post subject: | Re: Superdimentiobros Megaman Engine |
Added Robo-Rabbits and Fake 1-ups and Presses. Attachment: screenshot139.png [ 2.74 KiB | Viewed 57729 times ] Attachment: screenshot140.png [ 2.67 KiB | Viewed 57729 times ] Attachment: screenshot135.png [ 3.46 KiB | Viewed 57729 times ] |
Author: | Friendly Dictator [ Tue Apr 12, 2011 7:59 pm ] |
Post subject: | Re: Superdimentiobros Megaman Engine |
I added disappearing blocks. So once I release the the new version, you can make levels be insanely annoying with disappearing blocks. Mua ha ha ha ha. Attachment: screenshot142.png [ 1.38 KiB | Viewed 57720 times ] |
Author: | Alex [ Wed Apr 13, 2011 6:23 am ] |
Post subject: | Re: Superdimentiobros Megaman Engine |
Instead of uploading all the screenshots to MFGG, feel free to use an image/file host, such as dropbox, imageshack, photobucket, etc. I'll check your engine now, and tell you what I think about it. EDIT: Pretty nice, but needs more commenting. |
Author: | Friendly Dictator [ Wed Apr 13, 2011 7:59 pm ] |
Post subject: | Re: Superdimentiobros Megaman Engine |
Added a death system |
Author: | Friendly Dictator [ Thu Apr 14, 2011 7:07 pm ] |
Post subject: | Re: Superdimentiobros Megaman Engine |
Updated!!! The new version can be found here |
Author: | Nite Shadow [ Thu Apr 14, 2011 9:59 pm ] |
Post subject: | Re: Superdimentiobros Megaman Engine (UPDATED!!!!) |
Getting better and better! I know its only an engine, but I'd spread out the enemies a bit, seems you get shot at from all sides allot also, every enemy seems to drop an item. not sure if this was intentional or not, though in the actual game i think the item rate was much lower. heres what I would try (don't know if this will work or not btw since I don't know much about GM) internal object value random 1-10 (make this string refresh as fast as possible) 1 large energy 2 small energy 3 large weapon 4 small weapon 5-10 null (drop nothing) otherwise, great engine! |
Author: | Friendly Dictator [ Fri Apr 15, 2011 4:00 pm ] |
Post subject: | Re: Superdimentiobros Megaman Engine (UPDATED!!!!) |
Added instant death spikes |
Author: | Greeno [ Sat Apr 16, 2011 4:32 pm ] |
Post subject: | Re: Superdimentiobros Megaman Engine (UPDATED!!!!) |
This is awesome! Although, I don't know whether or not it's just me, but for some reason, Megaman's jumping somehow feels... different than the original games. It sorta feels like he was a little heavier in the original. But meh, that's just my two cents. It doesn't really present a problem, in fact, it's actually good that he jumps higher now. But if you're going for an engine that will emulate the games pretty well, then you should look into it. But still, it's just great that someone's making a Megaman engine! Keep up the good work! |
Author: | Friendly Dictator [ Mon Apr 18, 2011 5:38 pm ] |
Post subject: | Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!) |
Minor update! Instant death spikes are now in it! Download here |
Author: | Friendly Dictator [ Wed Apr 20, 2011 5:37 pm ] |
Post subject: | Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!) |
Added teleporters. I'll add water physics soon. |
Page 1 of 2 | All times are UTC - 5 hours [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |