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 Post subject: Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)
PostPosted: Thu Apr 21, 2011 5:12 pm 
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sluuuuurp
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Added water physics. Anyone know where I can find those bubbles that come out of your mouth underwater, and the splashing effect that shows when you go in and out of the water?

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 [ca]
 Post subject: Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)
PostPosted: Thu Apr 21, 2011 8:02 pm 
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sluuuuurp
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Added a sound effect for healing.

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 Post subject: Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)
PostPosted: Wed Apr 27, 2011 4:21 pm 
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sluuuuurp
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Added the splashing effect for when you land in the water.
Also added a custom enemy: Ghost Met
After it stops hiding, it will float and follow you, shooting at you and switching between visible and translucent every half a second. You can only hurt it while it's completely visible. It has 2 health.
I'm gonna add Octopus Batteries soon.

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 Post subject: Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)
PostPosted: Thu Apr 28, 2011 8:41 am 
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sluuuuurp
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Just so everyone knows, I upgraded Game Maker to 8.1 yesterday, so starting with the next update, you're going to need GM8.1 to use this engine.

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 Post subject: Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)
PostPosted: Thu Apr 28, 2011 4:00 pm 
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I tried it. And it's kinda glitchy.

Mega Man's sprites go all crazy whenever your standing in front of a ladder
and the gravity is too floaty for a Mega Man game.

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 Post subject: Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)
PostPosted: Thu Apr 28, 2011 4:12 pm 
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sluuuuurp
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dustinvgmaster wrote:
Mega Man's sprites go all crazy whenever your standing in front of a ladder

I fixed this, look for it in the next update.

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 Post subject: Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)
PostPosted: Mon May 02, 2011 4:31 pm 
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Pootis
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I know MM2 had charge shots, but only with the Atomic Fire. You're probably not making other weapons, so this doesn't matter. This engine is awe-nvm, overused word :D

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 Post subject: Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)
PostPosted: Mon May 02, 2011 7:36 pm 
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sluuuuurp
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Okay, I lowered the jumping height a little.

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 Post subject: Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)
PostPosted: Wed May 04, 2011 7:30 pm 
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sluuuuurp
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Changed some of the coding for Megaman to make adding weapon palettes easier.

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 Post subject: Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)
PostPosted: Wed Jun 29, 2011 5:20 pm 
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sluuuuurp
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Well, I AM still working on this, even though I haven't said anything about it for a long time. Here's a list of some new stuff I've added:
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 Post subject: Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)
PostPosted: Wed Jun 29, 2011 7:59 pm 
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sluuuuurp
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Okay, here's the new update!
Download!
PLEASE NOTE: You need GM8.1 to use this. Don't worry, it works with lite.

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 Post subject: Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)
PostPosted: Wed Jul 13, 2011 6:15 pm 
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sluuuuurp
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Umm... Has anyone played the new update yet?

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 Post subject: Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)
PostPosted: Wed Jan 23, 2013 5:15 am 
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Hi there! I did not mean to bring up this old topic on your lovely forum... But I was looking for a Megaman engine like this for Game maker. Now it seems your last version is down. Can you or someone upload the 3th version somewhere? The second seems to be still online but I could use a version without the bugs. You will ofcoure be credited

 
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 Post subject: Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)
PostPosted: Wed Jan 23, 2013 11:42 am 
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sluuuuurp
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Jasua wrote:
Hi there! I did not mean to bring up this old topic on your lovely forum... But I was looking for a Megaman engine like this for Game maker. Now it seems your last version is down. Can you or someone upload the 3th version somewhere? The second seems to be still online but I could use a version without the bugs. You will ofcoure be credited

Here you go

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 Post subject: Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!)
PostPosted: Thu Jan 24, 2013 1:55 am 
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Thanks!!

 
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 Post subject: Re: Superdimentiobros Megaman Engine (UPDATED!!!!) (AGAIN!!!
PostPosted: Mon Nov 27, 2017 2:36 am 
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sluuuuurp
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lol remember when i made this

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