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 Post subject: Toadette's Adventure
PostPosted: Mon Jan 24, 2011 7:18 pm 
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UPDATED!!!!!!!
The second demo of my new game, where Toadette has to save Toad & Peach while Mario & Luigi are on vacation.
Yes, I know I forgot about Yoshi, Let's just say he's sleeping on a log like in Subspace Emissary.
This game is going to have a Megaman-like stage select, with the Koopalings & Bowser Jr. as "robot masters" and Bowser replacing Dr. Wily as the guy with multiple stages and who you unlock after beating everyone else.
This demo has Bowser Jr's and Iggy's stages, both with a secret exit! Enjoy!
Here it is:
http://www.mfgg.net/index.php?act=resdb&param=02&c=2&id=23927&st=0#c121904
Screenshots:
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Last edited by Friendly Dictator on Tue Mar 22, 2011 5:21 pm, edited 1 time in total.
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 Post subject: Re: Toadette's Adventure
PostPosted: Mon Jan 24, 2011 11:20 pm 
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I played this briefly, and even though I'm for fangame projects featuring the Mario females, I still have to say that you really need to change the "jump" and "grab" control assignments. I'm a bit uncomfortable using CTRL to jump and Shift to pull up items/enemies.

But keep up the development process, man!

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Specializing in doing fangame projects featuring the Mario females in lead role territory as well!
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Projects In Development - Super Princess Peach: Operation - Toad Rescue (Images coming soon, and more ideas in the concept stages!)
 
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 Post subject: Re: Toadette's Adventure
PostPosted: Fri Jan 28, 2011 5:39 pm 
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Merit Celaire wrote:
I played this briefly, and even though I'm for fangame projects featuring the Mario females, I still have to say that you really need to change the "jump" and "grab" control assignments. I'm a bit uncomfortable using CTRL to jump and Shift to pull up items/enemies.

But keep up the development process, man!

Okay, I updated with a fixed control scheme. It's currently queued.

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 Post subject: Re: Toadette's Adventure
PostPosted: Sat Jan 29, 2011 7:29 am 
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There's not much in the way of creativity as far as content in the demo goes. The controls and physics have that typical fan game feel and the music and graphics are nothing we haven't seen before. The level design is passable, but it feels like a shell of a game; there's a ton of unused space. I understand this is an early build, but I think it's worth noting.

Here's a tip on how to give your levels a little more character: fill the empty voids with interesting elements. Basic, sure, but it's what pushes those fan game review scores from a 7 to an 8 and beyond. Toss in some foreground structures or some trees. If it's Bowser Jr.'s level, make it look like he's been there. Vary the ground texture by making some parts of the level metal beams and boxes. It's really important to keep things looking and sounding interesting in order to keep your audience immersed in the experience.

I'm not trying to boss you around or imply that what you have is awful. You've got a solid start and an intriguing concept with the level selection and I hope you have the drive to finish this thing. Don't overwork yourself and get bored (which I think is the downfall of many a programmer).

Oh, and I recommend a temp fix for the game-ending error message that pops up when Toadette dies. Try adding a line of code that resets the level upon death. Right now we have to terminate the application entirely and reboot it in order to progress.

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 Post subject: Re: Toadette's Adventure
PostPosted: Sat Jan 29, 2011 8:06 am 
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Tobie wrote:
There's not much in the way of creativity as far as content in the demo goes. The controls and physics have that typical fan game feel and the music and graphics are nothing we haven't seen before. The level design is passable, but it feels like a shell of a game; there's a ton of unused space. I understand this is an early build, but I think it's worth noting.

Here's a tip on how to give your levels a little more character: fill the empty voids with interesting elements. Basic, sure, but it's what pushes those fan game review scores from a 7 to an 8 and beyond. Toss in some foreground structures or some trees. If it's Bowser Jr.'s level, make it look like he's been there. Vary the ground texture by making some parts of the level metal beams and boxes. It's really important to keep things looking and sounding interesting in order to keep your audience immersed in the experience.

I'm not trying to boss you around or imply that what you have is awful. You've got a solid start and an intriguing concept with the level selection and I hope you have the drive to finish this thing. Don't overwork yourself and get bored (which I think is the downfall of many a programmer).

Oh, and I recommend a temp fix for the game-ending error message that pops up when Toadette dies. Try adding a line of code that resets the level upon death. Right now we have to terminate the application entirely and reboot it in order to progress.

What game-ending bug?
When you die, you just restart the level, I don't see any game ending bug.
Anyways, I'm gonna make the other levels more interesting. A sports level for Larry, A factory level for Iggy, You're gonna face Roy in a wresteling ring (I'm gonna use the Dedede arena from Kirby Super Star), A shopping mall level for Wendy, and some more that are gonna remain a secret until I finish the game. :soveryhappy:
I'm also gonna make a hidden "Special Zone", which you unlock after getting the secret exits in all the levels. (Yes, there is a secret exit in this demo, you'll have to find it yourself. :)

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 Post subject: Re: Toadette's Adventure
PostPosted: Sat Jan 29, 2011 8:13 am 
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For me an error pops up when I get hit. I don't know, I've already deleted the game so I can't tell you what it is right now, haha. But hey, secrets and unlockables are awesome. Too few fan games have them imo.

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 Post subject: Re: Toadette's Adventure
PostPosted: Sat Jan 29, 2011 11:59 am 
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Would you add the hud from SMW and the open source?
Please?

 
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 Post subject: Re: Toadette's Adventure
PostPosted: Sat Jan 29, 2011 12:51 pm 
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Ojamajo Doremi DOKKA~N!
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Overall, the demo was okay. The only issues I have with it, are the physics and the Goomba glitch.

P.S. This happens to be my first post on the new MFGG forums. By any chance, does anyone remember me?

 
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 Post subject: Re: Toadette's Adventure
PostPosted: Sat Jan 29, 2011 2:38 pm 
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Jermboy27 wrote:
Would you add the hud from SMW and the open source?
Please?

Hmm... Let me think about that...
NO!!
Please, do everyone a favour and LEAVE US ALONE!!!
Honestly, go away, noob.

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 Post subject: Re: Toadette's Adventure
PostPosted: Sat Jan 29, 2011 2:41 pm 
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Red9378 wrote:
Overall, the demo was okay. The only issues I have with it, are the physics and the Goomba glitch.

P.S. This happens to be my first post on the new MFGG forums. By any chance, does anyone remember me?

I'm gonna fix the goomba glitch today.
Can you please specify which part of the physics you're talking about?

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 Post subject: Re: Toadette's Adventure
PostPosted: Sat Jan 29, 2011 3:22 pm 
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superdimentiobros wrote:
Jermboy27 wrote:
Would you add the hud from SMW and the open source?
Please?

Hmm... Let me think about that...
NO!!
Please, do everyone a favour and LEAVE US ALONE!!!
Honestly, go away, noob.

Honestly, man? What do have against this guy anyways?
You could have just been polite and said 'no, I'm not planning on releasing the open source' but instead you decided to explode? You did a similar thing here too: viewtopic.php?f=10&t=12215

Just because he's new to the forums and doesn't understand how this whole thing works is no reason to hate him.

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 Post subject: Re: Toadette's Adventure
PostPosted: Sat Jan 29, 2011 3:28 pm 
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Fez wrote:
superdimentiobros wrote:
Jermboy27 wrote:
Would you add the hud from SMW and the open source?
Please?

Hmm... Let me think about that...
NO!!
Please, do everyone a favour and LEAVE US ALONE!!!
Honestly, go away, noob.

Honestly, man? What do have against this guy anyways?
You could have just been polite and said 'no, I'm not planning on releasing the open source' but instead you decided to explode? You did a similar thing here too: viewtopic.php?f=10&t=12215

Just because he's new to the forums and doesn't understand how this whole thing works is no reason to hate him.

Seriously, he asks for stuff like this ALL THE TIME, no matter how much people tell him no.
And I don't think he's new.
I remember someone said he was on old MFGG as well.

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 Post subject: Re: Toadette's Adventure
PostPosted: Sat Jan 29, 2011 3:49 pm 
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superdimentiobros wrote:
I'm gonna fix the goomba glitch today.
Can you please specify which part of the physics you're talking about?

When Toadette tosses a vegetable or enemy, I felt the tossing height was a tad too high.

 
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 Post subject: Re: Toadette's Adventure
PostPosted: Sat Feb 12, 2011 5:17 pm 
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Red9378 wrote:
superdimentiobros wrote:
I'm gonna fix the goomba glitch today.
Can you please specify which part of the physics you're talking about?

When Toadette tosses a vegetable or enemy, I felt the tossing height was a tad too high.

Okay, I made it 1 lower and it was too low.

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 Post subject: Re: Toadette's Adventure
PostPosted: Mon Feb 14, 2011 12:33 pm 
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Is this a remake of Toads Adventure?

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 Post subject: Re: Toadette's Adventure
PostPosted: Mon Feb 14, 2011 1:49 pm 
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volnado wrote:
Is this a remake of Toads Adventure?

No, it's not, I've never heard of Toad's Adventure.

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 Post subject: Re: Toadette's Adventure
PostPosted: Mon Feb 14, 2011 2:01 pm 
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superdimentiobros wrote:
Okay, I made it 1 lower and it was too low.

Pfft...makes you wish there's an option to lower it by a half. :/

 
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 Post subject: Re: Toadette's Adventure
PostPosted: Mon Feb 14, 2011 3:55 pm 
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superdimentiobros wrote:
volnado wrote:
Is this a remake of Toads Adventure?

No, it's not, I've never heard of Toad's Adventure.

It's made by Thunder Dragon look it up.

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 Post subject: Re: Toadette's Adventure
PostPosted: Mon Feb 14, 2011 5:11 pm 
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volnado wrote:
superdimentiobros wrote:
volnado wrote:
Is this a remake of Toads Adventure?

No, it's not, I've never heard of Toad's Adventure.

It's made by Thunder Dragon look it up.

Oh, I know what you mean now.
It's called Toad Strikes Back, not Toad's Adventure.

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 Post subject: Re: Toadette's Adventure
PostPosted: Mon Feb 14, 2011 5:16 pm 
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superdimentiobros wrote:
volnado wrote:
superdimentiobros wrote:
No, it's not, I've never heard of Toad's Adventure.

It's made by Thunder Dragon look it up.

Oh, I know what you mean now.
It's called Toad Strikes Back, not Toad's Adventure.

Oh whoops :whoops: The usual me...

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