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 Post subject: Re: Engine / Tutorial Topic
PostPosted: Wed Oct 19, 2011 12:04 pm 
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DragezeeY wrote:
I added a new category in the first post

@All: What should I do now?


I would advise the addition of a rule on submissions regarding the naming of submissions to include the folowing key:

"Submission Type/Game engine recreated" By "Username" "Target app (registered)" "(Optional Title)"

For example:
Super Mario Bros engine: By Hello "Game Maker 7 (pro)" (Hello Engine)

This should make things a bit easier.


Last edited by Nite Shadow on Wed Oct 19, 2011 1:04 pm, edited 1 time in total.
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 Post subject: Re: Engine / Tutorial Topic
PostPosted: Wed Oct 19, 2011 12:53 pm 
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It's already in there

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 Post subject: Re: Engine / Tutorial Topic
PostPosted: Wed Oct 19, 2011 12:56 pm 
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DragezeeY wrote:
It's already in there

There ya go!
Hope that helps a bit. ;)


----edit----
Guess not.... You removed it..... :nope:

----edit 2-----
And re added it.....
ill...just.....ill shut up now.....

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 Post subject: Re: Engine / Tutorial Topic
PostPosted: Wed Oct 19, 2011 1:47 pm 
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I was fixin' somethin...

EDIT: We need some examples in the MMF Section of each category, Do you want to add some?


Last edited by Gatete on Wed Oct 19, 2011 1:50 pm, edited 3 times in total.
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 Post subject: Re: Engine / Tutorial Topic
PostPosted: Wed Oct 19, 2011 1:48 pm 
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DragezeeY wrote:
I was fixin' somethin...

ah.

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 Post subject: Re: Engine / Tutorial Topic
PostPosted: Wed Oct 19, 2011 1:57 pm 
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DragezeeY wrote:
We need some examples in the MMF Section of each category, Do you want to add some?


I think I have a few things that might fit, 1 sec. ;)

http://www.mfgg.net/index.php?act=resdb ... =4&id=1553
"Retreiving System Clock Data" By "Nite Shadow" "Multimedia Fusion" (Day to Night)

http://www.mfgg.net/index.php?act=resdb ... =4&id=1394
"Platform Movment Object example and AI" By "Nite Shadow" "Multimedia Fusion" (Fighting AI)
(.....I might revisit this.....)

http://www.mfgg.net/index.php?act=resdb ... =4&id=1309
"Lightning Storm Generator" By "Nite Shadow" "The Games Factory" (TGF Storm)

http://www.mediafire.com/?w1679pqpi1pb9bv
"Lightning Storm Generator" By "Nite Shadow" "Construct" (Construct Storm)

If you think anything else ive done fits,
http://www.mfgg.net/index.php?act=user& ... &o=&uid=17
Feel free to add it.

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 Post subject: Re: Engine / Tutorial Topic
PostPosted: Sat Oct 22, 2011 11:22 pm 
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less qq more pew pew
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The links to the Hello SMB1 and SMB2 Engines just lead to the MFGG Updates page.

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 Post subject: Re: Engine / Tutorial Topic
PostPosted: Wed Nov 16, 2011 1:09 pm 
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Mason wrote:
Here's a VERY simple script. So simple that I'm sure very similar scripts have already been done before. Also, this is my first time using the var function so correct me if I'm using it wrong.

minmax(lowval,midval,highval)
Syntax: [ Download ] [ Hide ]
Using gml Syntax Highlighting
var m,n;
m = max(argument0,argument1);
n = min(m,argument2);
return (n)

The main purpose is to make sure the middle value doesn't go under the lowest value or above the highest.

One potential use for this would be preventing the player from walking outside the room:
x = minmax(16,x,room_width-16);

No need for invisible walls at the boundaries.


Added!

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 Post subject: Re: Engine / Tutorial Topic
PostPosted: Wed Nov 23, 2011 6:23 pm 
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http://www.mfgg.net/index.php?act=resdb&param=02&c=4&id=25813
Group: Tutorials
Name: Analog/Digital Clock Example
Registered: No
Target: Game Maker 8.0

http://www.mfgg.net/index.php?act=resdb&param=02&c=4&id=25640
Group: Tutorials
Name: SMW Magikoopa Example
Registered: No
Target: Game Maker 8.1

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 Post subject: Re: Engine / Tutorial Topic
PostPosted: Wed Nov 23, 2011 10:26 pm 
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I don't know this should be in here.
http://www.box.net/s/7tddsf07ngkblmjpng37
Group: Engine
Name: Supernova Mario World Engine
Registered: Yes
Target: Game Maker 8.0 and 8.1

http://www.mfgg.net/index.php?act=resdb ... 4&id=25090
Group: Tutorials
Name: Pause menu how-to
Registered: Yes (On the blurs, otherwise No)
Target: Game Maker 8.0 and 8.1 (Codes also works on 5, 6 and 7)

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 Post subject: Re: Engine / Tutorial Topic
PostPosted: Sat Nov 26, 2011 5:15 am 
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Added

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 Post subject: Re: Engine / Tutorial Topic
PostPosted: Fri Dec 23, 2011 10:10 pm 
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A tutorial on installing dowloaded MUGEN content.
Group: Tutorial
Name: Installing Downloaded MUGEN content
Registered: Uh, what does that mean?
Target: MUGEN

So, you want to learn to install characters and stages to MUGEN to play with, but don't understand how?
No worries, I, Tylor the Golden Yoshi will teach you!

Now first thing's first, download a character and extract his/her folder in to the chars/ subfolder.

I'll use "yoshi3rev" as an example.

So yeah, you have his folder in the chars/ folder? Yes, I know that he doesn't show up.

Okay, no go into the data/ folder and open "select" with notepad. Now go down until you see something like this:

kfm, stages/kfm.def

now below it, type the name of your char's folder, like this:

kfm, stages/kfm.def
yoshi3rev

That's it! Save the file, and play MUGEN!
Now if you notice, the folder contains a file named "myoshi.def". That's Metal Yoshi's DEF file.
To install him, type the name of his folder, then add a "/", then type the name of the DEF file, extionsion included.

kfm, stages/kfm.def
yoshi3rev
yoshi3rev/myoshi.def

To install a stage, I'll use "ystage.def" as an example.
Extract the files into the "stages" folder, except for the music file, that goes into the "sound" folder.
Scroll down until you see this:

[ExtraStages]
;Put extra stages here. They will be available in VS and Watch modes.
;For example, you can insert "stages/mybg.def".
stages/stage0-720.def

To install the stages, type "stages/" and the name of your stage's DEF file. Like so:

[ExtraStages]
;Put extra stages here. They will be available in VS and Watch modes.
;For example, you can insert "stages/mybg.def".
stages/stage0-720.def
stages/ystage.def

That's all to it! Save the file, and play MUGEN!

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 [tw]
 Post subject: Re: Engine / Tutorial Topic
PostPosted: Sat Dec 24, 2011 12:28 am 
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I don't think that belongs in this topic. It's an Engine/tutorial for Mario fangame making.

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 Post subject: Re: Engine / Tutorial Topic
PostPosted: Sat Dec 24, 2011 8:14 am 
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@TylorGoldenYoshi: Can you post it in a .txt or .pdf format

@Supernova: All the examples on this topic mustn't have to be mario related. You can post examples of every game you want.

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 Post subject: Re: Engine / Tutorial Topic
PostPosted: Sat Dec 24, 2011 7:22 pm 
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If only it would let me upload an attachment...

Edit: Okay, I'm trying to upload it as an attachment again. Hope it works.
Edit: Aw forget it. -_-

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If I don't figure out what I'm supposed to do, I'm going to get butthurt.
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 Post subject: Re: Engine / Tutorial Topic
PostPosted: Tue Jan 17, 2012 8:34 pm 
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Group: Tutorials
Name: Fixed-camera exploration game example
Registered: No
Function: Shows how to make a fixed-camera exploration game, like "cat planet" and "koopa: a winter's tale"
Target: Game Maker 8.0
DOWNLOAD

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 Post subject: Re: Engine / Tutorial Topic
PostPosted: Wed Jan 18, 2012 11:31 am 
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Added, Some sections needs some tutorials. Bring them here ;)

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 Post subject: Re: Engine / Tutorial Topic
PostPosted: Mon Apr 09, 2012 6:29 pm 
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Is that a jojoke?
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Group: Engines
Name: ALDE
Registered: Yes
Target: Game Maker 8
Function: The basics of making a Level Editor in your fabulous game.\
DOWNLOAD ALDE HERE



Here's my engine, although I made a whole topic about it.


Last edited by Technoflops on Sat Apr 21, 2012 7:50 pm, edited 3 times in total.
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 Post subject: Re: Engine / Tutorial Topic
PostPosted: Tue Apr 10, 2012 3:27 am 
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^ I think you should add a download link ;)

 
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 Post subject: Re: Engine / Tutorial Topic
PostPosted: Fri Apr 13, 2012 1:31 am 
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@Luigifan64: A link is required to post somethin' here.

EDIT: Sorry, your engine hasn't passed the TQC, Try again!

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