GStache wrote:
It's nice to see that this game took a formula more like Banjo-Kazooie where there are lots of collectibles everywhere in each kingdom and really no specific task to take on at first.
Kind of. From my hands on time with the demo, it seems like there are normal Moons, and "plot" Moons that advance things to varying degrees. The most I saw were ones that open new paths and what not to side areas, for example, the desert level has a section with the new Moe-Eye enemies that can only be accessed once you collect a specific moon past a 2D section. It's actually neat as you basically expand the level with different Moons.
GStache wrote:
I did see that there are different hats with different abilities to use around each kingdom for obtaining the moons: the main collectibles of the game, and that there's a LOT of them.
I believe that the costumes are purely cosmetic, outside of granting you access to specific areas, but their functionality is the same. The only exception is minor things, like warmer clothing makes it so Mario doesn't shiver in the cold. Personally, I'm okay with this as it means I can keep Mario in my favorite costumes for most of the game without any worry.
GStache wrote:
After 3D Land and 3D World, I'm glad Nintendo is trying their hardest at Mario again like Galaxy 1 and 2. I'm just hoping that there will be more than 6 kingdoms because they just have so much personality and variety.
There will be more than 6. Like I said in my first post, it's looking like the mushroom kingdom will be a level, plus they said that theres more than the 6 shown anyways.
That said, at some point, I believe they mentioned that there will be more main collectables (moons) than in past 3D Mario titles, which is generally 120. Now, I may be wrong, but I think each level has 10 moons (I have a terrible memory), so that means there'd be at least 12 levels to break even with past games, plus there will probably be a few mini levels with 1-2 moons.
[quote="GStache"]It's nice to see that this game took a formula more like Banjo-Kazooie where there are lots of collectibles everywhere in each kingdom and really no specific task to take on at first.[/quote]
Kind of. From my hands on time with the demo, it seems like there are normal Moons, and "plot" Moons that advance things to varying degrees. The most I saw were ones that open new paths and what not to side areas, for example, the desert level has a section with the new Moe-Eye enemies that can only be accessed once you collect a specific moon past a 2D section. It's actually neat as you basically expand the level with different Moons.
[quote="GStache"]I did see that there are different hats with different abilities to use around each kingdom for obtaining the moons: the main collectibles of the game, and that there's a LOT of them.[/quote]
I believe that the costumes are purely cosmetic, outside of granting you access to specific areas, but their functionality is the same. The only exception is minor things, like warmer clothing makes it so Mario doesn't shiver in the cold. Personally, I'm okay with this as it means I can keep Mario in my favorite costumes for most of the game without any worry.
[quote="GStache"]After 3D Land and 3D World, I'm glad Nintendo is trying their hardest at Mario again like Galaxy 1 and 2. I'm just hoping that there will be more than 6 kingdoms because they just have so much personality and variety.[/quote]
There will be more than 6. Like I said in my first post, it's looking like the mushroom kingdom will be a level, plus they said that theres more than the 6 shown anyways.
That said, at some point, I believe they mentioned that there will be more main collectables (moons) than in past 3D Mario titles, which is generally 120. Now, I may be wrong, but I think each level has 10 moons (I have a terrible memory), so that means there'd be at least 12 levels to break even with past games, plus there will probably be a few mini levels with 1-2 moons.