So I have a bit of a theory on the levels in this game. I'm thinking that each level will be more like a "world", and will be able to expand into separate areas, like levels, that you can walk between freely. So basically, each level will most likely consist of 2-3 segments, each following the general theme, but each with their own quirks.
For example, theres that Mexican town level, and we can assume that the rest of the desert areas we've seen are in the same level. Well, my idea is that at the start, you'd be limited to the town, and it's immediate surrounding area, but a specific mission (or doing something in general) will expand things, granting you access to the open desert area with the lion you can ride said area comes with additional missions), and then when you cause the upside down pyramid to rise from the ground, it becomes a new level, possibly with the boss of the "world" at the end (and additional missions).
This would explain why we saw so many areas in the trailer that looked similar, but fairly different from each other (Calm City/Rainy Rooftop, Normal Forest/Overgrown Factory, Mexican Town/Desert Ruins). It would also explain the checkpoint flags we saw. In the Mexican Town, we see a flag just past where Mario starts from, so I'm thinking these work as markers for where your ship can land, so once you get to a new area, you can find the flag which allows you to start from that area at any time, without having to run all over to get back to it.
So I have a bit of a theory on the levels in this game. I'm thinking that each level will be more like a "world", and will be able to expand into separate areas, like levels, that you can walk between freely. So basically, each level will most likely consist of 2-3 segments, each following the general theme, but each with their own quirks.
For example, theres that Mexican town level, and we can assume that the rest of the desert areas we've seen are in the same level. Well, my idea is that at the start, you'd be limited to the town, and it's immediate surrounding area, but a specific mission (or doing something in general) will expand things, granting you access to the open desert area with the lion you can ride said area comes with additional missions), and then when you cause the upside down pyramid to rise from the ground, it becomes a new level, possibly with the boss of the "world" at the end (and additional missions).
This would explain why we saw so many areas in the trailer that looked similar, but fairly different from each other (Calm City/Rainy Rooftop, Normal Forest/Overgrown Factory, Mexican Town/Desert Ruins). It would also explain the checkpoint flags we saw. In the Mexican Town, we see a flag just past where Mario starts from, so I'm thinking these work as markers for where your ship can land, so once you get to a new area, you can find the flag which allows you to start from that area at any time, without having to run all over to get back to it.
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