Zero Kirby wrote:
I never said Mario said Mario Maker was fun, just that Mario Maker made level design more accessible and fun to people who do not know a thing about ROM hacking or Game Maker and may not even care about ROM hacking or Game Maker, therefore we should still support Mario Maker then it simply isn't worth talking to you.
"I never said Mario Maker was fun, only that it's fun to
those people!"
I mean, fair enough. That's a pedantic interpretation imo, but if that's your new narrative, I'll cede that point.
Zero Kirby wrote:
Quote:
the MFGG community is constantly ****ing on tools that let people just focus on the levels.
And that's
exactly what you are doing.
Lol no. My post very clearly agrees with Mario's point there. My assertion was that
Mario Maker is inadequate for this purpose, because Hello Engine, Lunar Magic, and SMBX--three tools which can be merely used for Mario level designing--are superior options because they have a higher skill ceiling than Mario Maker. I reckon that very few people are going to get into Mario Maker, and springboard off of it into the greater realm of Mario fangaming, but it is a demonstrable fact that people have gotten in to Hello Engine, Lunar Magic, and SMBX to make Mario clones, but later innovated on their Mario fangames.
Zero Kirby wrote:
This level of elitism is poisonous to MFGG's future and isn't helping anyone.
Oh gosh, you're right! In light of that, we should communally curtail Game Maker: Studio, and instead promote Scratch due to its lower entry barrier. Being a more accessible gamedev community will
surely lead to more people being interested in MFGG, right? I mean, it's not like the reason MFGG's community is diminishing is because it has zero exposure in the fandom, and its community is so toxic that most newcomers get kicked out within weeks. It's because fangaming is too
hard, apparently.
[quote="Zero Kirby"]
I never said Mario said Mario Maker was fun, just that Mario Maker made level design more accessible and fun to people [i]who do not know a thing about ROM hacking or Game Maker and may not even care about ROM hacking or Game Maker, therefore we should still support Mario Maker[/i] then it simply isn't worth talking to you.[/quote]
"I never said Mario Maker was fun, only that it's fun to [i]those[/i] people!"
I mean, fair enough. That's a pedantic interpretation imo, but if that's your new narrative, I'll cede that point.
[quote="Zero Kirby"]
[quote]the MFGG community is constantly ****ing on tools that let people just focus on the levels.[/quote]
And that's [i]exactly what you are doing[/i]. [/quote]
Lol no. My post very clearly agrees with Mario's point there. My assertion was that [i]Mario Maker[/i] is inadequate for this purpose, because Hello Engine, Lunar Magic, and SMBX--three tools which can be merely used for Mario level designing--are superior options because they have a higher skill ceiling than Mario Maker. I reckon that very few people are going to get into Mario Maker, and springboard off of it into the greater realm of Mario fangaming, but it is a demonstrable fact that people have gotten in to Hello Engine, Lunar Magic, and SMBX to make Mario clones, but later innovated on their Mario fangames.
[quote="Zero Kirby"]This level of elitism is poisonous to MFGG's future and isn't helping anyone.[/quote]
Oh gosh, you're right! In light of that, we should communally curtail Game Maker: Studio, and instead promote Scratch due to its lower entry barrier. Being a more accessible gamedev community will [i]surely[/i] lead to more people being interested in MFGG, right? I mean, it's not like the reason MFGG's community is diminishing is because it has zero exposure in the fandom, and its community is so toxic that most newcomers get kicked out within weeks. It's because fangaming is too [i]hard[/i], apparently.