DJ Coco wrote:
The problem is that the quality standard's been raised a lot over the past decade.
Back then you could just edit an engine and throw a bunch of assets together to have some fun, but nowdays in order to get positive criticism you need to pour a whole lot of effort into it, and once you do that you might as well make an original game instead and not waste your efforts on a product you will never be able to sell or own in its entirity.
My biggest hurdle is something like this.
Though every game I have ever submitted to MFGG has been a low-quality experimental game jam haha.
I'm actually somewhat proud that I've never submitted an "arrow keys/Z/X platformer" to MFGG. I made an "infinite" runner and a game where you type words to run. I think if you listed every game on MFGG, they'd certainly be in the top 10% for uniqueness, the typing one probably higher.
[quote="DJ Coco"]The problem is that the quality standard's been raised a lot over the past decade.
Back then you could just edit an engine and throw a bunch of assets together to have some fun, but nowdays in order to get positive criticism you need to pour a whole lot of effort into it, and once you do that you might as well make an original game instead and not waste your efforts on a product you will never be able to sell or own in its entirity.[/quote]
My biggest hurdle is something like this.
Though every game I have ever submitted to MFGG has been a low-quality experimental game jam haha.
I'm actually somewhat proud that I've never submitted an "arrow keys/Z/X platformer" to MFGG. I made an "infinite" runner and a game where you type words to run. I think if you listed every game on MFGG, they'd certainly be in the top 10% for uniqueness, the typing one probably higher.