HylianDev wrote:
Kritter's design is great because everything is a rectangle (except the chevron under the banner at the top, but that can be done with some clever image placement; though it would be fantastic if there was a solid line down the middle of the chevron). And not only is it rectangular, it also follows other web design trends, and looks great.
There are some things I'm not ultra fond of -- the update boxes feel off, maybe it's how thin the border is, small amount of padding, no header bar, etc -- but in general I want to go through with this layout.
The update boxes are just a proof of concept, things like padding and margins and whatnot can be taken care of in the design stage I figured. I quite like thin borders on things but I'll have a play around with it.
Thunder Dragon wrote:
Looks great, Kritter! Love it. My only issue is intensity of the pipes -- you've got something of a radioactive glow going on there. You might want to tone down the darkened part of the pipe's bottom half. Really, the green you have going on in the "G" would be perfect -- it would be nice if the pipe could match that "G."
Hah radioactive pipes, could make for a unique mechanic in a fangame. I'll change the colour
HylianDev wrote:
I'm also curious how you would go about coding that. Sure it could be done, but I'd wager that there would be an awful lot of manual positioning, background images just for borders, etc. In short, the code would be ugly and hard to work with. The trends that exist, exist for a reason: they're simple to do with good, efficient code, while still looking great. There simply aren't sites that exist anymore that look like your design, and there are reasons for that.
When I did web design I was quite guilty of background images for borders. In fact I manually positioned everything! It's likely that some of the trends I follow in my design are a bit outdated so feel free to point out things that won't work in the design.
[quote="HylianDev"]Kritter's design is great because everything is a rectangle (except the chevron under the banner at the top, but that can be done with some clever image placement; though it would be fantastic if there was a solid line down the middle of the chevron). And not only is it rectangular, it also follows other web design trends, and looks great.
There are some things I'm not ultra fond of -- the update boxes feel off, maybe it's how thin the border is, small amount of padding, no header bar, etc -- but in general I want to go through with this layout.[/quote]
The update boxes are just a proof of concept, things like padding and margins and whatnot can be taken care of in the design stage I figured. I quite like thin borders on things but I'll have a play around with it.
[quote="Thunder Dragon"]Looks great, Kritter! Love it. My only issue is intensity of the pipes -- you've got something of a radioactive glow going on there. You might want to tone down the darkened part of the pipe's bottom half. Really, the green you have going on in the "G" would be perfect -- it would be nice if the pipe could match that "G."[/quote]
Hah radioactive pipes, could make for a unique mechanic in a fangame. I'll change the colour :biggrin:
[quote="HylianDev"]I'm also curious how you would go about coding that. Sure it could be done, but I'd wager that there would be an awful lot of manual positioning, background images just for borders, etc. In short, the code would be ugly and hard to work with. The trends that exist, exist for a reason: they're simple to do with good, efficient code, while still looking great. There simply aren't sites that exist anymore that look like your design, and there are reasons for that.[/quote]
When I did web design I was quite guilty of background images for borders. In fact I manually positioned everything! It's likely that some of the trends I follow in my design are a bit outdated so feel free to point out things that won't work in the design.