Mors wrote:
Mit wrote:
you literally cannot deny, no matter who you are and how far down in the sand your head is, that MFGG activity is dwindling harshly. i know a lot of people ask "do we really need this?" or something similar when a big, gamechanging proposal is made, but the current forum system MFGG uses is outdated thanks to the likes of social media and other general websites that can be used to find applicable people just as well if not better than the alternative. we need to make MFGG relevant again by doing whatever we need to do to keep the spirit of the board alive while making it new and accessible to more waves of newbies in the future. broadening the scope of MFGG is broadening the demographic- which is something we need extremely badly right now.
i think most of us are already aware that mfgg is going downhill, especially in last 2 years. heck i would even call these years "the dark age of mfgg". but i just don't think giving up on fangames would solve anything and i dont think it's our only choice. i would rather just fix the issues of the site and focus on the "fan games galaxy" part of mfgg, not just "mario". and to do that i would try to understand what mfgg did wrong instead of trying to ignore them and shift the focus to get more newbies who are barely interested in mario fangames
i think you're missing my point here.
i never said to get rid of the fangaming aspect, or even bury it under other fan media. i'm saying to expand our roots to get more people to join, and eventually get them to become interested in fangaming through osmosis. like i've said before, regular "big" fangame competitions would be an incredibly easy way to garner interest and show that "this is important to the website" and most of the fan media aspect is mostly through simply hosting things. i think regardless what direction we go in we absolutely should post news on official mario games and new nintendo consoles purely because without them i can't imagine updates being very interesting. it's building on the foundation to make sure every aspect of the website is interesting and engaging.
fanart leads to game assets. fan music leads to... well, it leads to composing. both of these assets are HUGE in creating games and i dunno about anyone else, but i think the average quality of assets being submitted has lowered. educating on how to make fangames is its own beast that would be tackled on top of this. the idea here is to pin down ways to get people into fangame development by demonstrating how general fanworks can be used to creating better fangames. it also promotes the community by giving everyone a place.
Also as a side note, part of the issue with MFGG is that the site simply isn't user friendly anymore, something that'll hopefully be addressed with MFGG3.0
People are far more likely to head somewhere like TSR for sprites and more likely to stay for the community.
TSR is also a community dedicated to ripping assets from all games official or otherwise, so their scope is basically already as wide as it needs to be. they also have ties to huge places like the cutting room floor and of course did you know gaming, so they have nothing to worry about. i am positive that user friendliness and honestly even community are not huge reasons for their success.
i understand that fangaming is a niche but the people that fit into this niche basically consist of everyone currently on this forum. as we've expressed before there's not enough tutorials and resources that can be easily found and accessed that are also easily understood for those looking to get into it, and it's definitely not easy to learn on your own. we've flushed out the likes of hello engine SMB3 clones almost wholly, but we didn't replace it with some kind of useful alternative so the only fangames that get finished and released are the ones made by veterans that have already been doing this for years. newbies rarely release fangames, of any quality, because i can only assume they don't know how.
there's steps we need to take in order to get everything to work as fluidly and efficiently, and i genuinely think that expanding scope is a step we'll have to take at some point. being a bit more lax in terms of what gets submitted is also a good step, but we would need to make sure it's easily understood. an update on the main site would be a good idea since currently the main site and the boards are effectively two different communities.
[quote="Mors"][quote="Mit"]you literally cannot deny, no matter who you are and how far down in the sand your head is, that MFGG activity is dwindling harshly. i know a lot of people ask "do we really need this?" or something similar when a big, gamechanging proposal is made, but the current forum system MFGG uses is outdated thanks to the likes of social media and other general websites that can be used to find applicable people just as well if not better than the alternative. we need to make MFGG relevant again by doing whatever we need to do to keep the spirit of the board alive while making it new and accessible to more waves of newbies in the future. broadening the scope of MFGG is broadening the demographic- which is something we need extremely badly right now.[/quote]i think most of us are already aware that mfgg is going downhill, especially in last 2 years. heck i would even call these years "the dark age of mfgg". but i just don't think giving up on fangames would solve anything and i dont think it's our only choice. i would rather just fix the issues of the site and focus on the "fan games galaxy" part of mfgg, not just "mario". and to do that i would try to understand what mfgg did wrong instead of trying to ignore them and shift the focus to get more newbies who are barely interested in mario fangames[/quote]
i think you're missing my point here.
i never said to get rid of the fangaming aspect, or even bury it under other fan media. i'm saying to expand our roots to get more people to join, and eventually get them to become interested in fangaming through osmosis. like i've said before, regular "big" fangame competitions would be an incredibly easy way to garner interest and show that "this is important to the website" and most of the fan media aspect is mostly through simply hosting things. i think regardless what direction we go in we absolutely should post news on official mario games and new nintendo consoles purely because without them i can't imagine updates being very interesting. it's building on the foundation to make sure every aspect of the website is interesting and engaging.
fanart leads to game assets. fan music leads to... well, it leads to composing. both of these assets are HUGE in creating games and i dunno about anyone else, but i think the average quality of assets being submitted has lowered. educating on how to make fangames is its own beast that would be tackled on top of this. the idea here is to pin down ways to get people into fangame development by demonstrating how general fanworks can be used to creating better fangames. it also promotes the community by giving everyone a place.
[quote="[url=http://phpbb.mfgg.net/viewtopic.php?p=506196#p506196]Kritter[/url]"]Also as a side note, part of the issue with MFGG is that the site simply isn't user friendly anymore, something that'll hopefully be addressed with MFGG3.0
People are far more likely to head somewhere like TSR for sprites and more likely to stay for the community.[/quote]
TSR is also a community dedicated to ripping assets from all games official or otherwise, so their scope is basically already as wide as it needs to be. they also have ties to huge places like the cutting room floor and of course did you know gaming, so they have nothing to worry about. i am positive that user friendliness and honestly even community are not huge reasons for their success.
i understand that fangaming is a niche but the people that fit into this niche basically consist of everyone currently on this forum. as we've expressed before there's not enough tutorials and resources that can be easily found and accessed that are also easily understood for those looking to get into it, and it's definitely not easy to learn on your own. we've flushed out the likes of hello engine SMB3 clones almost wholly, but we didn't replace it with some kind of useful alternative so the only fangames that get finished and released are the ones made by veterans that have already been doing this for years. newbies rarely release fangames, of any quality, because i can only assume they don't know how.
there's steps we need to take in order to get everything to work as fluidly and efficiently, and i genuinely think that expanding scope is a step we'll have to take at some point. being a bit more lax in terms of what gets submitted is also a good step, but we would need to make sure it's easily understood. an update on the main site would be a good idea since currently the main site and the boards are effectively two different communities.