Black Squirrel wrote:
the entire direction of this place probably needs to be re-assessed if you're to survive (and succeed) in the long term.
I agree with this completely. Unfortunately, there are many factors hampering MFGG's chances of implementing revolutionary advancements. One problem that people often overlook is that all of our staff members are considerably older now. MFGG isn't like it once was, when most of our admins were 13-16 years old and had a bountiful supply of free time. Nowadays, every staff member is older than the oldest staffer was at one time, and with every administrator having reached the second half of college, free time is harder to come by. Looking outside of our current staff, we haven't exactly spotted a new PHP wizard in our midst. That's not to mention the assortment of technological hurdles Guinea discussed in his post - from what he's discussed, even simple fixes can end up being surprisingly complicated.
Because revolutionary change has been difficult to achieve, we've generally had to depend on evolutionary changes - things like developing a mobile-friendly skin. The bad news is that these tweaks tend to consist of fixing what's broken, rather than adding new features that enhance the experience.
Our biggest challenge is that the model MFGG is based on - a main site dedicated to sharing static content, and a forum and a wiki for dynamic content - has lost steam in recent years, as traditional forums have declined at the hands of newer distribution methods such as Tumblr, Twitter, Facebook, and those awful imageboard thingies. Among forums I have accounts on,
every single one has declined significantly from its peak, both in terms of posts per day and number of active members. Most of these forums (the ones that still exist, that is) maintain ongoing discussions about how to revitalize their respective communities, but no one seems to be able to reach a consensus on how to improve the situation. A more appealing, intuitive forum system can't hurt, but overhauling existing forum software is no easy task (Kyori, a mighty gifted programmer, can attest to that).
One advantage MFGG has over comparable communities is that we still have a steady stream of new members. Unfortunately, inflation of the standards to become a recognized developer has caused a lot of new members to rely on premade engines as a shortcut to making impressive-looking games. And premade engines are consistently used poorly - the vast majority of new Hello Engine games crowd the spectrum between "mediocre" and "absolutely woeful." Sometimes it seems the latest batch of 12- or 13-year-olds joining the forums is less mature than the newcomers of a few years ago, but then again it might just be that the reduction of forum elitism has resulted in more mainsiters joining and becoming active.
We have a massive audience of people who might enjoy playing the higher-quality games posted on MFGG. It's not an exaggeration to say that most people under 30 years of age from English-speaking countries have played a Mario game at some point. Even people who lack the slightest interest in video games might've played Mario Kart or SSB, or a Mario game that came with a DS. If we encouraged our existing members to do a better job of marketing their work, I'm sure we could increase downloads/hits. The problem is getting these people to become contributing members of MFGG, rather than downloading a single game and forgetting about the place. In the long run, we'll probably have to become a slightly more indie-oriented community, but I'm not sure about the best way of accomplishing this objective.
Aside from the periodic frustrations, MFGG is still a fun place to make games and hang out, and I hope it can continue to be a vibrant online community for years to come. But to keep it from declining the way so many similar communities have fallen in recent years, we're going have to put on our hard hats and our thinking caps.
[quote="Black Squirrel"]the entire direction of this place probably needs to be re-assessed if you're to survive (and succeed) in the long term.[/quote]
I agree with this completely. Unfortunately, there are many factors hampering MFGG's chances of implementing revolutionary advancements. One problem that people often overlook is that all of our staff members are considerably older now. MFGG isn't like it once was, when most of our admins were 13-16 years old and had a bountiful supply of free time. Nowadays, every staff member is older than the oldest staffer was at one time, and with every administrator having reached the second half of college, free time is harder to come by. Looking outside of our current staff, we haven't exactly spotted a new PHP wizard in our midst. That's not to mention the assortment of technological hurdles Guinea discussed in his post - from what he's discussed, even simple fixes can end up being surprisingly complicated.
Because revolutionary change has been difficult to achieve, we've generally had to depend on evolutionary changes - things like developing a mobile-friendly skin. The bad news is that these tweaks tend to consist of fixing what's broken, rather than adding new features that enhance the experience.
Our biggest challenge is that the model MFGG is based on - a main site dedicated to sharing static content, and a forum and a wiki for dynamic content - has lost steam in recent years, as traditional forums have declined at the hands of newer distribution methods such as Tumblr, Twitter, Facebook, and those awful imageboard thingies. Among forums I have accounts on, [b]every single one[/b] has declined significantly from its peak, both in terms of posts per day and number of active members. Most of these forums (the ones that still exist, that is) maintain ongoing discussions about how to revitalize their respective communities, but no one seems to be able to reach a consensus on how to improve the situation. A more appealing, intuitive forum system can't hurt, but overhauling existing forum software is no easy task (Kyori, a mighty gifted programmer, can attest to that).
One advantage MFGG has over comparable communities is that we still have a steady stream of new members. Unfortunately, inflation of the standards to become a recognized developer has caused a lot of new members to rely on premade engines as a shortcut to making impressive-looking games. And premade engines are consistently used poorly - the vast majority of new Hello Engine games crowd the spectrum between "mediocre" and "absolutely woeful." Sometimes it seems the latest batch of 12- or 13-year-olds joining the forums is less mature than the newcomers of a few years ago, but then again it might just be that the reduction of forum elitism has resulted in more mainsiters joining and becoming active.
We have a massive audience of people who might enjoy playing the higher-quality games posted on MFGG. It's not an exaggeration to say that most people under 30 years of age from English-speaking countries have played a Mario game at some point. Even people who lack the slightest interest in video games might've played Mario Kart or SSB, or a Mario game that came with a DS. If we encouraged our existing members to do a better job of marketing their work, I'm sure we could increase downloads/hits. The problem is getting these people to become contributing members of MFGG, rather than downloading a single game and forgetting about the place. In the long run, we'll probably have to become a slightly more indie-oriented community, but I'm not sure about the best way of accomplishing this objective.
Aside from the periodic frustrations, MFGG is still a fun place to make games and hang out, and I hope it can continue to be a vibrant online community for years to come. But to keep it from declining the way so many similar communities have fallen in recent years, we're going have to put on our hard hats and our thinking caps.