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Super Comp VOTING - Snakes https://phpbb.mfgg.net/viewtopic.php?f=63&t=19941 |
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Author: | TheShyGuy [ Sat Apr 15, 2017 10:52 pm ] |
Post subject: | Re: Super Competition 2017 #2 - Snakes |
I don't have a concrete idea yet. I think I'll go for some kind of 3D isometric game with pixel art... and snakes. Though, I'm still open to teaming up with anyone as a coder. |
Author: | DJ Coco [ Sun Apr 16, 2017 3:37 pm ] |
Post subject: | Re: Super Competition 2017 #2 - Snakes |
I'm teaming up with TSG and will be providing 3D models |
Author: | Syaxamaphone [ Sun Apr 16, 2017 4:07 pm ] |
Post subject: | Re: Super Competition 2017 #2 - Snakes |
I will take that as a registration |
Author: | Dustinvgmaster [ Sun Apr 16, 2017 7:29 pm ] |
Post subject: | Re: Super Competition 2017 #2 - Snakes |
Alright, late, but Neweegee and I have decided to enter with an entry called Symmetry Snake. It's a game about a snake with two heads. |
Author: | Syaxamaphone [ Mon Apr 17, 2017 12:48 pm ] |
Post subject: | Re: Super Competition 2017 #2 - Snakes |
Damn we've got an ALL-STAR CAST here! |
Author: | Heraga [ Tue Apr 18, 2017 7:20 pm ] |
Post subject: | Re: Super Competition 2017 #2 - Snakes |
Update for the week. Quite busy so I wanted to get it in early |
Author: | SuperArthurBros [ Tue Apr 18, 2017 7:51 pm ] |
Post subject: | Re: Super Competition 2017 #2 - Snakes |
I assume it plays like The Legend of Zelda? |
Author: | bigpotato [ Wed Apr 19, 2017 5:10 pm ] |
Post subject: | Re: Super Competition 2017 #2 - Snakes |
Yes, but with firearms. |
Author: | Cruise Elroy [ Sun Apr 23, 2017 1:57 pm ] |
Post subject: | Re: Super Competition 2017 #2 - Snakes |
WHOA update time All the basic movements are done and I am essentially ready to start creating the levels. Also, here's a little thing |
Author: | Dustinvgmaster [ Sun Apr 23, 2017 4:11 pm ] |
Post subject: | Re: Super Competition 2017 #2 - Snakes |
Author: | TheShyGuy [ Mon Apr 24, 2017 2:35 am ] |
Post subject: | Re: Super Competition 2017 #2 - Snakes |
definitely didn't start this a few hours ago Spoiler: (edit: spoilered gif) no ones modelling skill can match Coco's |
Author: | DJ Coco [ Mon Apr 24, 2017 3:21 am ] |
Post subject: | Re: Super Competition 2017 #2 - Snakes |
Nice. Reminds me a lot of Snake Pass. How would you want me to model that, though? That looks like something that'd I use code for to model, lol. Combining vertices and stuff. |
Author: | Syaxamaphone [ Mon Apr 24, 2017 11:05 am ] |
Post subject: | Re: Super Competition 2017 #2 - Snakes |
so far I've got a little bit of overworld graphic done and some walkin' around. I'm really not feelin' this project so I might start over with a new idea or drop out. |
Author: | TheShyGuy [ Tue Apr 25, 2017 3:46 am ] |
Post subject: | Re: Super Competition 2017 #2 - Snakes |
Implemented the snake deformation for turns. Spoiler: (edit: spoilered gif) Now I just gotta code the less important mechanics and puzzles. Oh yeah, we don't have a musician soo the game is probably gonna be silent unless someone wants to make an n64-ish jungle theme. Coco's in charge of the art side so whoever is interested can ask him for more info about the theme. Syaxamaphone wrote: I'm really not feelin' this project so I might .. drop out. but you made the comp theme. you had the power to do right. to do something super... why have you forsaken us |
Author: | DJ Coco [ Tue Apr 25, 2017 5:07 am ] |
Post subject: | Re: Super Competition 2017 #2 - Snakes |
That looks really cool! Nice to see you got the mesh deformation working. I modelled the collectibles already. I should be able to send you the remaining main objects today or tomorrow, too. |
Author: | Syaxamaphone [ Tue Apr 25, 2017 11:07 am ] |
Post subject: | Re: Super Competition 2017 #2 - Snakes |
TheShyGuy wrote: Implemented the snake deformation for turns. but you made the comp theme. you had the power to do right. to do something super... why have you forsaken us I have failed you... I am really not super at all... |
Author: | DJ Coco [ Tue Apr 25, 2017 3:24 pm ] |
Post subject: | Re: Super Competition 2017 #2 - Snakes |
Syaxamaphone wrote: I'm really not feelin' this project so I might [...] drop out. >tfw no monster snake waifusProject looks promising but it doesn't look like it'd take advantage of the snake theme much. Might want to come up with a cool concept first. EDIT: Some graphics I made for TSG's and my game |
Author: | TheShyGuy [ Wed Apr 26, 2017 2:02 am ] |
Post subject: | Re: Super Competition 2017 #2 - Snakes |
Syaxamaphone wrote: I am really not super at all... you can still be SUPER! __ Thanks DJ. I felt the same, to make a game where even if the visuals changed, it would still feel like a snake-themed game. |
Author: | Syaxamaphone [ Wed Apr 26, 2017 11:04 am ] |
Post subject: | Re: Super Competition 2017 #2 - Snakes |
Actually I got a pretty nifty idea last night so maybe I'm still in this. I'll update my entry once I've got the plan a little more fleshed out. |
Author: | TheShyGuy [ Thu Apr 27, 2017 1:37 pm ] |
Post subject: | Re: Super Competition 2017 #2 - Snakes |
Current progress, The player can only move one tile at a time. Right now the snake model snaps to position if the player moves too fast, but it'll be buffered later. |
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