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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Sat Apr 15, 2017 10:52 pm 
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I don't have a concrete idea yet. I think I'll go for some kind of 3D isometric game with pixel art... and snakes. Though, I'm still open to teaming up with anyone as a coder.

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Sun Apr 16, 2017 3:37 pm 
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I'm teaming up with TSG and will be providing 3D models

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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

Currently designing Chapter 1-6, 5%

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Sun Apr 16, 2017 4:07 pm 
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Watashi Wa
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I will take that as a registration

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Sun Apr 16, 2017 7:29 pm 
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Alright, late, but Neweegee and I have decided to enter with an entry called Symmetry Snake. It's a game about a snake with two heads.

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Mon Apr 17, 2017 12:48 pm 
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Watashi Wa
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Damn we've got an ALL-STAR CAST here!

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Tue Apr 18, 2017 7:20 pm 
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Update for the week. Quite busy so I wanted to get it in early

 
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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Tue Apr 18, 2017 7:51 pm 
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Not a bird
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I assume it plays like The Legend of Zelda?

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Wed Apr 19, 2017 5:10 pm 
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Yes, but with firearms.

 
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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Sun Apr 23, 2017 1:57 pm 
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I hate yellow balls of consumption.
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WHOA update time

All the basic movements are done and I am essentially ready to start creating the levels. Also, here's a little thing

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Sun Apr 23, 2017 4:11 pm 
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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Mon Apr 24, 2017 2:35 am 
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definitely didn't start this a few hours ago

Spoiler:

(edit: spoilered gif)

no ones modelling skill can match Coco's


Last edited by TheShyGuy on Thu Apr 27, 2017 1:33 pm, edited 1 time in total.
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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Mon Apr 24, 2017 3:21 am 
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Cliax Codec X Splatoon
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Nice. Reminds me a lot of Snake Pass.
How would you want me to model that, though? That looks like something that'd I use code for to model, lol. Combining vertices and stuff.

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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

Currently designing Chapter 1-6, 5%

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Mon Apr 24, 2017 11:05 am 
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Watashi Wa
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so far I've got a little bit of overworld graphic done and some walkin' around. I'm really not feelin' this project so I might start over with a new idea or drop out.

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Tue Apr 25, 2017 3:46 am 
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Implemented the snake deformation for turns.

Spoiler:

(edit: spoilered gif)

Now I just gotta code the less important mechanics and puzzles.

Oh yeah, we don't have a musician soo the game is probably gonna be silent unless someone wants to make an n64-ish jungle theme. Coco's in charge of the art side so whoever is interested can ask him for more info about the theme.

Syaxamaphone wrote:
I'm really not feelin' this project so I might .. drop out.

but you made the comp theme. you had the power to do right. to do something super... why have you forsaken us


Last edited by TheShyGuy on Thu Apr 27, 2017 1:32 pm, edited 1 time in total.
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"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
 
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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Tue Apr 25, 2017 5:07 am 
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That looks really cool! Nice to see you got the mesh deformation working.
I modelled the collectibles already. I should be able to send you the remaining main objects today or tomorrow, too.

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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

Currently designing Chapter 1-6, 5%

GOTM titles
Spoiler:
Fan Art
Spoiler:
 
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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Tue Apr 25, 2017 11:07 am 
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Watashi Wa
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TheShyGuy wrote:
Implemented the snake deformation for turns.
but you made the comp theme. you had the power to do right. to do something super... why have you forsaken us


I have failed you...

I am really not super at all...

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Tue Apr 25, 2017 3:24 pm 
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Cliax Codec X Splatoon
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Syaxamaphone wrote:
I'm really not feelin' this project so I might [...] drop out.
>tfw no monster snake waifus

Project looks promising but it doesn't look like it'd take advantage of the snake theme much. Might want to come up with a cool concept first.

EDIT: Some graphics I made for TSG's and my game
Image

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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

Currently designing Chapter 1-6, 5%

GOTM titles
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Fan Art
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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Wed Apr 26, 2017 2:02 am 
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Syaxamaphone wrote:
I am really not super at all...


you can still be SUPER! :thumbsup:

__

Thanks DJ. I felt the same, to make a game where even if the visuals changed, it would still feel like a snake-themed game.

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Focus on the performance, the idea, not the technical bits or details - Milt Kahl
 
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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Wed Apr 26, 2017 11:04 am 
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Watashi Wa
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Actually I got a pretty nifty idea last night so maybe I'm still in this. I'll update my entry once I've got the plan a little more fleshed out.

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Thu Apr 27, 2017 1:37 pm 
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Current progress,

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The player can only move one tile at a time. Right now the snake model snaps to position if the player moves too fast, but it'll be buffered later.

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"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
 
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