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 Post subject: Super Comp VOTING - Snakes
PostPosted: Sat Apr 08, 2017 5:36 pm 
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Watashi Wa
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Its that time again! This time, the theme is Snakes, (or Cobrats if you're from Subcon). This time I'm going to try shaking things up a bit. Before the competition officially begins, we'll be going through a registration phase, a one-week period where you have time to get your teams together and decide what you want to do. Once the registration deadline has passed, we go on to a four-week build phase where you make the game. At this point, you can submit your finished game at anytime.

During the build phase, if your game is not yet submitted, you'll be required to post a weekly development update every Saturday or Sunday. At least one screenshot is encouraged, but it can be just text or a video, or even a demo! If you miss a development update, you will no longer be eligible to submit (please make contact with me over the weekend if personal matters interfere and this deadline can be extended).

What does my game require to be eligible for the Super Comp?
-To Be Functioning
-At least two custom sprites with two frames of animation each
-A custom engine, made in any programming language or program of your choosing
-either one custom sound effect or song
-Games that you have been working on before the competition's registration phase has started are not eligible

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Posting your concept:
-Any time during the registration phase, you need to post your project name and concept. The concept should be a short description about the kind of game you plan to make. Key points could be genre, main characters, story or how you plan to incorporate the theme. This needs to be posted before the end of the registration phase (April 15) to be eligible to participate in the comp.
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Timeline:
Registration Phase: Sat, April 8 - Sat April 15
Build Phase:Sun, April 16 - Sun, May 21
Progress Report due dates:
Sun, April 23
Sun, April 30
Sun, May 7

Final Deadline: End of Day (or super early next day) Sun, May 21

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Participants/Projects
-Syaxamaphone - Mega S.N.A.K.E
-Cruise Elroy - Misadventures of the Venom Brood
-Heraga/Bigpotato - TOPDOWN SHOOTER
-TheShyGuy/DJ Coco - 3D isometric game with pixel art
-Dustinvgmaster/Neweegee - Symmetry Snake
-Magnemania - Scaling Snake Cavern

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To sign up, post the members of your team (From 1 to however many you like), their role in the project and the project's name (does not have to be game name if you're not sure yet).

As usual, theme is super lenient, simply having a snake enemy in the game is good enough, but I would love to see what interesting concepts you can come up with!

Rules/deadlines are not super rigid, just keep me in the loop if you're going to miss something and it will probably be fine.


Last edited by Syaxamaphone on Wed May 24, 2017 11:08 am, edited 9 times in total.
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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Sat Apr 08, 2017 5:44 pm 
indie
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I am going to do a thing also because snakes are cool

 
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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Sat Apr 08, 2017 9:17 pm 
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How do people generally form groups for these things?

 
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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Sun Apr 09, 2017 2:55 am 
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Watashi Wa
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You've already completed the first step by posting here!

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Sun Apr 09, 2017 3:10 pm 
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Kootie Patootie
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If anyone wants to make something with GM:S1 or GMS2, I could help.

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Sun Apr 09, 2017 6:13 pm 
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I hate yellow balls of consumption.
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bigpotato wrote:
How do people generally form groups for these things?

Usually one guy goes "I'm making something, lemme know if you wanna help!", or they may advertise "I can help with sprites; lemme know if you want the help." Either way, I figure it'd be a good idea to let people know in this topic if you're planning to do something, if anything.

Anyways, I'm gonna see if I can make something for this myself.

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Sun Apr 09, 2017 7:30 pm 
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I can help as a Unity3D programmer. The game doesn't have to be 3D of course.

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Sun Apr 09, 2017 9:07 pm 
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Thank you both. I would be willing to sprite for a project. I also code in GM:S, but my skills are, ah, subpar, to say the least.

 
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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Tue Apr 11, 2017 3:46 pm 
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son of Xereus
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Depending on how things progress with my current project, I may wish to do something for this. :)

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Wed Apr 12, 2017 1:33 pm 
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Watashi Wa
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I'm gonna officially submit my project now.

For now I'm calling it 'Snake Story' and its going to be a zelda 1 style open adventure game. You'll play as a cute snake girl who needs to break the curse on her family that turns them into snakes at night. In snake form, you can't fight and must instead dodge enemies on the overworld (but you can move much faster in snake form). In dungeons, you'l start as a snake and must find an item to return to normal.

Its just me on my team.

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Wed Apr 12, 2017 1:59 pm 
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I grossly overstepped my boundaries as a forum moderator and fixed a BBCode typo in the OP

Also once again, we'll see if I make anything lol

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Wed Apr 12, 2017 4:35 pm 
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* Incredible nightmare ensues *
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I can make sprites and code in GM:S(well, nothing advanced, but enough to get things done). I can also do some character design if needed

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Thu Apr 13, 2017 11:15 am 
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Watashi Wa
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Saturday is registration deadline so if you guys want to team up, now would be the time to do it

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Fri Apr 14, 2017 6:04 pm 
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I hate yellow balls of consumption.
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Alright, I'm gonna sign up and try to make something.

The project is currently called "Misadventures of the Venom Brood," a prequel to Annalynn focusing on the snakes' history. I am the only participant in my team.

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Fri Apr 14, 2017 6:24 pm 
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Lawful Evil
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Syaxamaphone wrote:
You'll play as a cute snake girl


How many of those do you have at this point?

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Fri Apr 14, 2017 6:48 pm 
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Hi I'm going to make a game and it's going to be a topdown shooter called "TOPDOWN SHOOTER" and it's also NES styled because I want to bank on nostalgia like every other hip game. You play as a guy who wants to kill alien snakes on an alien planet. Idk why he's there because it's a NES so there's no plot.


I'm working with Bigpotato.

 
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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Fri Apr 14, 2017 6:49 pm 
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Watashi Wa
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Magnemania wrote:
Syaxamaphone wrote:
You'll play as a cute snake girl


How many of those do you have at this point?


Not enough imo. Gotta keep meken snekens

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Fri Apr 14, 2017 9:24 pm 
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I'm a bit on the fence about entering, myself. If anybody would be interested in collaborating with the dust man, let me know.

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Sat Apr 15, 2017 7:24 pm 
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Watashi Wa
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Registration deadline is not a hard deadline btw, if you want to jump in, you can do so as late as Sunday, April 23 when the first progress report is due.

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Sat Apr 15, 2017 10:10 pm 
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Lawful Evil
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Bah. There is a nonzero chance of me making something. Probably going to do a solo project. I was interested in making a new engine.

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