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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Thu Apr 27, 2017 2:57 pm 
Cliax Codec X Splatoon
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Sweet! This is gonna be fun once all the cool stuff is implemented. I like what you did with the stripes - don't forget to scale the vertices towards the end of the snake ;)

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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

Currently designing Chapter 1-6, 5%

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Sat Apr 29, 2017 3:41 am 
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finally finished all of the player's possible movements. now I should actually think up some actual puzzles to make an actual game..

I didn't forget the scaling Coco.

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Sat Apr 29, 2017 10:34 am 
Cliax Codec X Splatoon
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Ooo, neat.
Do you need ceiling tiles as well?

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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

Currently designing Chapter 1-6, 5%

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Sat Apr 29, 2017 1:08 pm 
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Let me make some levels first to figure out what's necessary.

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Sun Apr 30, 2017 11:48 pm 
I hate yellow balls of consumption.
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Aaa I forgot a progress report is due today

Felt demotivated as all heck throughout the week so I didn't get anything done :/

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Mon May 01, 2017 12:14 am 
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Hate to say it, but I think Neweegee and I will have to drop out. It turns out neither of us really have enough time to dedicate to this.

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Mon May 01, 2017 1:11 am 
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Watashi Wa
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Dustinvgmaster wrote:
Hate to say it, but I think Neweegee and I will have to drop out. It turns out neither of us really have enough time to dedicate to this.


That's unfortunate. If you guys change your mind, you're welcome to rejoin. I'll just strikethru your entry for now.

Also simply updating to say you didn't get a chance to make significant progress is ok too. The idea behind progress updates is to keep you thinking about your project instead of rushing it last minute.

As for my update, I've decided to start my game over from the ground up with a new concept. Introducing, Mega S.N.A.K.E.

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In Mega S.N.A.K.E. you control a giant mechanical mobile home for survivors of some apocalyptic event. As you rescue survivors, your home increases in size. Like a standard game of snake, if you collide with your body, you lose. The snake will follow your cursor and can travel 360 degrees.

To spice things up I was thinking of also letting snakey shoot. I was also thinking of making the view not be confined to a single screen. It may be problematic if you cannot see your entire body at once though. What's your take, chat?

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Mon May 01, 2017 10:10 pm 
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Apparently Herega's suddenly become rather busy, so I'll be trying to continue TOPDOWN SHOOTER with my miniscule GMS skills.

 
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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Fri May 05, 2017 10:46 am 
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Is it too late to slither in and shed some light on my progress?

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At some point I'll move past the menus and actually make gameplay

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Sun May 07, 2017 8:27 pm 
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Oh hey, it's update day.
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Game has been decreased in scope, shooting for one level or even just a demo.

 
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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Sun May 07, 2017 11:12 pm 
I hate yellow balls of consumption.
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Yet another week has gone by where I was unable to get anything done. I'm pretty much dropping out at this point, but hopefully now I can deliver something more in the original scope I planned without deadlines.

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Mon May 08, 2017 2:40 pm 
Cliax Codec X Splatoon
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People dropping out left and right. I sure hope TSG can at least find the motivation to keep going.
Our concept's pretty cool.

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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

Currently designing Chapter 1-6, 5%

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Mon May 08, 2017 2:48 pm 
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Watashi Wa
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A bit late this week because I slept through almost the entirety of Sunday.

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Got the HUD and snek coded. Going to start doing enemies. Hopefully I'll get enough done in time.

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Tue May 09, 2017 3:59 pm 
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Say, Syaxamaphone. It seem that I forgot to formally enter the competition; is it possible for me to enter now? I haven't been able to start working until the 6th, but I'm going full throttle at the moment.

The game's name is currently "Scaling Snake Cavern".

(GIFs)
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It's perfectly fine if I'm not qualified to participate; I just wanted to use the competition as an excuse to start working on a new engine.

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Tue May 09, 2017 6:09 pm 
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Magnemania wrote:
Say, Syaxamaphone. It seem that I forgot to formally enter the competition; is it possible for me to enter now? I haven't been able to start working until the 6th, but I'm going full throttle at the moment.

The game's name is currently "Scaling Snake Cavern".

(GIFs)
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It's perfectly fine if I'm not qualified to participate; I just wanted to use the competition as an excuse to start working on a new engine.

ooh, a paper mario styled game, nice work! :thumbsup:

 
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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Wed May 10, 2017 12:10 am 
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Watashi Wa
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its a bit later than I had hoped but I'll allow it.

Also for those who are still in, would anyone be interested in an extra week? Thought I'd ask now before it needed to be brought up at the last minute.

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Wed May 10, 2017 9:15 am 
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Thanks! I've been eyeing this topic since it began, I just didn't have the time/moxie to get anything to show at the original checkpoints.

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As for an extension, I don't believe I need one, myself, but I wouldn't be opposed.

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Fri May 12, 2017 1:29 pm 
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That looks great magnemania and it's nice to see you haven't dropped out Syax.

Seeing people drop out was very demotivating so I spent a week doing other stuff instead of working on my entry. I'm back in so I miight need a few more days, maybe even just one extra day.

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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Fri May 12, 2017 7:15 pm 
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Agreed, I don't think another full week would be necessary, but a couple more days would be convenient.

 
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 Post subject: Re: Super Competition 2017 #2 - Snakes
PostPosted: Fri May 12, 2017 10:38 pm 
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My brain hurts.

Spoiler:

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