A few months back, Parakarry hosted a level contest on Nintendo's latest level-editing platform, Super Mario Maker. Now, it returns - this time, with a theme - and a few other requirements.
Spoiler:
Theme "Exploration" Have you ever come across a level that was a vast, expansive cave? Or perhaps a "metroidvania" level? Even a ghost house that required you to back track with that new shell helmet you found.
These all can be filed under "exploration", so you should have an idea of what this theme is. There's no required setting; go nuts! However, there are a few required elements. Try to use these creatively!
Required Elements
At least two powerups; Yoshi and Goomba's Shoe count At least one bumper (here's a tip: only Mario can interact with bumpers!)
Recommendation
Super Mario Bros. 3 and Super Mario World are the easiest to work with for these types of levels. Try not to max out the ground limit. You can use semisolid platforms to fill in walls.
Rules
Play fair. Nobody likes a level that's too difficult. Your level can be hard, just not too hard. You can't submit a level that was uploaded before this contest started. If you have a work in progress level, or one that's nearly complete, feel free to finish and upload it.
Other
The deadline is January 18th, 2016. Top 5 voting will last two days. Final voting will last two days. Whoever wins can private message me a theme of their choice, along with additional requirements. The topic will be created on the fourth of the next month. If there is enough demand, the theme can be changed.
[center]Welcome to the [b]2nd Mario Maker Level Contest![/b][/center]
[center]A few months back, [b]Parakarry[/b] hosted a level contest on Nintendo's latest level-editing platform, [b]Super Mario Maker[/b]. Now, it returns - this time, with a theme - and a few other requirements.[/center]
[center][spoiler][size=150][b]Theme[/b][/size]
[b]"Exploration"[/b]
Have you ever come across a level that was a vast, expansive cave? Or perhaps a "metroidvania" level? Even a ghost house that required you to back track with that new shell helmet you found.
These all can be filed under "exploration", so you should have an idea of what this theme is. There's no required setting; go nuts! However, there are a few required elements. Try to use these creatively!
[size=150][b]Required Elements[/b][/size]
At least [b]two[/b] powerups; Yoshi and Goomba's Shoe count
At least [b]one[/b] bumper
[size=85](here's a tip: only Mario can interact with bumpers!)[/size]
[size=150][b]Recommendation[/b][/size]
[b]Super Mario Bros. 3[/b] and [b]Super Mario World[/b] are the easiest to work with for these types of levels.
Try not to max out the ground limit. You can use semisolid platforms to fill in walls.[/center][/spoiler]
[center][size=150][b]Rules[/b][/size]
Play fair. Nobody likes a level that's too difficult. Your level can be hard, just not too hard.
You can't submit a level that was [b]uploaded[/b] before this contest started. If you have a work in progress level, or one that's nearly complete, feel free to finish and upload it.
[size=150][b]Other[/b][/size]
The deadline is [b]January 18th, 2016[/b]. Top 5 voting will last two days. Final voting will last two days.
Whoever wins can private message me a theme of their choice, along with additional requirements. The topic will be created on the [b]fourth[/b] of the next month.
If there is enough demand, the theme can be changed.[/center]
Last edited by Kirby's Adventure on Thu Jan 07, 2016 11:27 pm, edited 2 times in total. _________________
Spoiler:
Quote:
-_- why i turned like my enemy?
Mit wrote:
Just what is the deal with Paper Mario? I mean really! You've got these huge sprites, all this shading, it's a wonder it doesn't crash the game! Just how do they do it? Really!
DarkBlueYoshi wrote:
Also, it's a 4-bit sprite, not 16-bit in the SNES.
If you're Super Mario, the bumper sends you up. If you're small Mario, the bumper sends you right. This can be used to reward better players and help worse ones.
An infinite P-Switch. Once the initial switch is pressed, the pipe produces switches which are sent into the root of the Muncher, which presses them.
Now, that's not to say that these are the only ones that can be made. Go wild!
Here are a few specific examples of [b]mechanisms[/b], if you wish to include them:
[spoiler][b]Bumper[/b][list]
[*][url=http://i.imgur.com/kJtekfA.jpg]1[/url][/list]
If you're Super Mario, the bumper sends you up. If you're small Mario, the bumper sends you right. This can be used to reward better players and help worse ones.[list]
[*][url=http://i.imgur.com/e57wZdr.jpg]2[/url][/list]
A simple shell gate. If you have a shell on hand, you can send it through the gate and discover a secret vine.
[b]P-Switch[/b][list]
[*][url=http://i.imgur.com/fLx0cJP.jpg]1[/url][/list]
A simple timed mechanism. Can also be used with Thwomps or moving platforms instead of tracks.[list]
[*][url=http://i.imgur.com/UGn37H4.jpg]2[/url][/list]
An infinite P-Switch. Once the initial switch is pressed, the pipe produces switches which are sent into the root of the Muncher, which presses them.[/spoiler]
Now, that's not to say that these are the only ones that can be made. Go wild!
Last edited by Kirby's Adventure on Mon Jan 04, 2016 2:42 pm, edited 1 time in total. _________________
Spoiler:
Quote:
-_- why i turned like my enemy?
Mit wrote:
Just what is the deal with Paper Mario? I mean really! You've got these huge sprites, all this shading, it's a wonder it doesn't crash the game! Just how do they do it? Really!
DarkBlueYoshi wrote:
Also, it's a 4-bit sprite, not 16-bit in the SNES.
Post subject: Re: The 2nd Mario Maker Level Contest
Posted: Mon Jan 04, 2016 4:42 am
:D
Did you set this with the admins with PMs? I did since I wanted it to be official and have badges. Otherwise it seems like you just randomly created it.
Did you set this with the admins with PMs? I did since I wanted it to be official and have badges. Otherwise it seems like you just randomly created it.
Desc: Mario sets out to explore an abandoned manor up in the hills, only to find himself trapped within. He'll have to gather his courage and venture through a flooded basement, a dangerously overgrown greenhouse, and a haunted attic if he wants to get out alive. But little does he know, someone awaits him deep inside its darkened halls...
Didn't think I'd come up with something so fast, but I managed to construct something already. Put a lot of heart into it, so I hope y'all enjoy.
[b]Eerie Estate[/b]
Code/Page: [url]https://supermariomakerbookmark.nintendo.net/courses/12BF-0000-0178-FA0C[/url]
Desc: Mario sets out to explore an abandoned manor up in the hills, only to find himself trapped within. He'll have to gather his courage and venture through a flooded basement, a dangerously overgrown greenhouse, and a haunted attic if he wants to get out alive. But little does he know, someone awaits him deep inside its darkened halls...
Last edited by Burning Fox on Wed Jan 06, 2016 7:28 pm, edited 1 time in total. _________________
Can't take the heat, stop frolicking in the fire flowers.
Post subject: Re: The 2nd Mario Maker Level Contest
Posted: Tue Jan 05, 2016 7:44 pm
A forgotten forum.
Here's my level. I literally named it "MFGG Level Contest 2 Entry". ID: 725B-0000-0175-A7C3
Here's my level. I literally named it "MFGG Level Contest 2 Entry".
ID: 725B-0000-0175-A7C3
_________________
I honestly miss this place. The phpbb forums were so much better than the newer, MyBB forums. All I'd like to do is bring back these old threads, even for just a day. I grew up with phpbb, and I won't let those memories go to waste.
If any of the staff members can see this, please, let us revisit these forums. They were one of the best parts of my MFGG experience.
[url=https://supermariomakerbookmark.nintendo.net/courses/725B-0000-0175-A7C3]Hey Kirbylover, there's this cool thing called Super Mario Maker Bookmark[/url]
_________________
Spoiler:
Quote:
-_- why i turned like my enemy?
Mit wrote:
Just what is the deal with Paper Mario? I mean really! You've got these huge sprites, all this shading, it's a wonder it doesn't crash the game! Just how do they do it? Really!
DarkBlueYoshi wrote:
Also, it's a 4-bit sprite, not 16-bit in the SNES.
Post subject: Re: The 2nd Mario Maker Level Contest
Posted: Wed Jan 06, 2016 3:58 pm
Watashi Wa
I made this nice Zelda II dungeon style level but it ended up being way too long and SMM wouldn't let me have more than one checkpoint so I didn't upload it.
I must keep trying for the sake of precious badge points.
I made this nice Zelda II dungeon style level but it ended up being way too long and SMM wouldn't let me have more than one checkpoint so I didn't upload it.
I must keep trying for the sake of precious badge points.
[url=https://supermariomakerbookmark.nintendo.net/courses/CA18-0000-0178-A136]i decided to enter as well[/url]
_________________
Spoiler:
Quote:
-_- why i turned like my enemy?
Mit wrote:
Just what is the deal with Paper Mario? I mean really! You've got these huge sprites, all this shading, it's a wonder it doesn't crash the game! Just how do they do it? Really!
DarkBlueYoshi wrote:
Also, it's a 4-bit sprite, not 16-bit in the SNES.
Post subject: Re: The 2nd Mario Maker Level Contest
Posted: Wed Jan 06, 2016 10:21 pm
Sorry, tonex, your level both does not fit the theme and does not contain a bumper. I'll have to disqualify it.
Sorry, tonex, your level both [b]does not fit the theme[/b] and [b]does not contain a bumper[/b]. I'll have to disqualify it.
_________________
Spoiler:
Quote:
-_- why i turned like my enemy?
Mit wrote:
Just what is the deal with Paper Mario? I mean really! You've got these huge sprites, all this shading, it's a wonder it doesn't crash the game! Just how do they do it? Really!
DarkBlueYoshi wrote:
Also, it's a 4-bit sprite, not 16-bit in the SNES.
Post subject: Re: The 2nd Mario Maker Level Contest
Posted: Thu Jan 07, 2016 11:20 pm
LuigiM9 wrote:
The deadline is January 18th, 2015.
You meant January 18th, 2016?
P.S.: Not going to enter the contest, just something I wanted to point out.
[quote="LuigiM9"]The deadline is [b]January 18th, [i]2015.[/i][/b][/quote]
You meant January 18th, 2016?
P.S.: Not going to enter the contest, just something I wanted to point out.
Post subject: Re: The 2nd Mario Maker Level Contest
Posted: Thu Jan 07, 2016 11:27 pm
nice catch
nice catch
_________________
Spoiler:
Quote:
-_- why i turned like my enemy?
Mit wrote:
Just what is the deal with Paper Mario? I mean really! You've got these huge sprites, all this shading, it's a wonder it doesn't crash the game! Just how do they do it? Really!
DarkBlueYoshi wrote:
Also, it's a 4-bit sprite, not 16-bit in the SNES.
I also made it a lot less tedious to play through. Hopefully this version is more fun.
I've patched my stage since I noticed it didn't have the two powerups, so now it has [b]three[/b]!
https://supermariomakerbookmark.nintendo.net/courses/3C1F-0000-0186-61E6
I also made it a lot less tedious to play through. Hopefully this version is more fun.
[url=https://supermariomakerbookmark.nintendo.net/courses/DBAF-0000-018B-AE50]I finished my course! I don't think this is that great since this is my first time trying to make a metroidvania course, but at least I was able to learn from this.[/url]
"Rampage in Red and Blue" The two featured power-ups are Costume Mario and BIG Mario (modern colors).
So, for my very first level, I decided to execute my most complicated idea possible. Please tell me I'm getting it. ;P
This is my first Mario Maker level ever~
https://supermariomakerbookmark.nintendo.net/courses/033C-0000-0191-4F13
[size=150]"Rampage in Red and Blue"[/size]
The two featured power-ups are [b]Costume Mario[/b] and [b]BIG Mario[/b] (modern colors).
So, for my very first level, I decided to execute my most complicated idea possible. Please tell me I'm getting it. ;P
Psychic Cyclopean Silverware IN SPACE! Follow updates (among other things) on The Twitterbooks! (if you followed my old personal account, this is a different one - follow it instead!)
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