Morrad1991 wrote:
How tough is it to mod? Like compared to a novice gamemaker user?
Well, it depends on the game. Super Mario Kart: If you have a ROM, there's a program that feels like an image editor.
Mario Kart Wii: You need lots of software, make a 3d model, turn it into a bress file, and a collision model (KCL), and a KMP, map model and other things, If you have riivolution, you can play it on an actual wii(For more information, go to wiki.tockdom.com for the tutorial
New Super Mario Bros. Wii: There's a program similar to Mario maker, but more complicated.
Mods generally don't require coding knowledge
[quote="Morrad1991"]How tough is it to mod? Like compared to a novice gamemaker user?[/quote]
Well, it depends on the game. Super Mario Kart: If you have a ROM, there's a program that feels like an image editor.
Mario Kart Wii: You need lots of software, make a 3d model, turn it into a bress file, and a collision model (KCL), and a KMP, map model and other things, If you have riivolution, you can play it on an actual wii(For more information, go to wiki.tockdom.com for the tutorial
New Super Mario Bros. Wii: There's a program similar to Mario maker, but more complicated.
Mods generally don't require coding knowledge